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Dev Confirmation: Lights can take down Assaults.


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#121 grimzod

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Posted 27 June 2012 - 04:30 AM

View PostTyra, on 25 June 2012 - 02:26 PM, said:

From Ask the Devs 8



ETA: I know this is not new, I've been saying it for months myself. But a lot people keep asking and comparing to WoT that the devs had to answer it again in the latest ask the devs thread. I thought I'd paint a big flashing sign for the unobservant.

Edit 2: I also don't mean that an atlas and a jenner can stand in front of each other and pound each other and the Jenner can win. I understand that. I'm just quoting what the devs said. A light mech is not useless against a heavy or assault. It can still do damage. That's all.


Any mech has always been capable of taking out any other mech. Dice gods willing.

#122 Toldor

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Posted 27 June 2012 - 04:45 AM

View Postgrimzod, on 27 June 2012 - 04:30 AM, said:


Any mech has always been capable of taking out any other mech. Dice gods willing.


Yeah, i wonder how they implement the "lucky shots" into the game. Even the dumpest player can bring down an Atlas with rolling a 12 :-) in TT.

#123 Voyager I

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Posted 27 June 2012 - 05:09 AM

View PostToldor, on 27 June 2012 - 04:45 AM, said:


Yeah, i wonder how they implement the "lucky shots" into the game. Even the dumpest player can bring down an Atlas with rolling a 12 :-) in TT.


When you cockpit the speeding Jenner a second before it moves out of your firing arc with a lucky snapshot from your AC/20?

That's your 12 right there.

#124 grimzod

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Posted 27 June 2012 - 05:20 AM

View PostVoyager I, on 27 June 2012 - 05:09 AM, said:


When you cockpit the speeding Jenner a second before it moves out of your firing arc with a lucky snapshot from your AC/20?

That's your 12 right there.


Hax!

#125 IronEricP

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Posted 30 June 2012 - 07:25 AM

View PostRorusbass, on 27 June 2012 - 01:55 AM, said:

I see it happening when a light would be able to kite... but besides that put 12 assaults vs 12 lights and see who wins. Taking any 12 assault team on will be hard enough provided they have the range to do damage. The only advantage the opposite time has will be recon and speed, while the first one is good the speed is not enough to hold back an atlas alpha


Well, if commanders can still call in artillery like the devs originally suggested, the assaults aren't going to avoid it very well. The lights could hit and run after softening up a heavier force, and good luck setting up artillery vs fast moving targets. It's not likely to be enough to completely turn things around, but it will certainly give teams pause before loading up will all slow assaults i think.

#126 BulletChief

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Posted 30 June 2012 - 07:35 AM

i haven't read the whole thread but everyone who saw the leaked vids knows how this can work...

the pilot there was able to punch an atlas' back pretty hard because it was occupied with a catapult, a 'bigger' threat.

#127 Stormlord

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Posted 30 June 2012 - 07:49 AM

I approve of this post. Won't that be a blast (perhaps, literally)? Running around in my Jenner slowly plinking away at the torso armor of some assault? Yeah....

#128 Lord Ikka

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Posted 30 June 2012 - 07:55 AM

It makes sense for the Lights to be viable against Heavies/Assaults; the weapons are the same, which is the difference between MWO and WoT.In WoT the larger tanks use heavier weapons but the lack of that in MWO will make newcomers not feel as if their Lights are totally outclassed, the way tier 1-5 in WoT is.

#129 Theodor Kling

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Posted 30 June 2012 - 08:08 AM

View PostRorusbass, on 27 June 2012 - 01:55 AM, said:

I see it happening when a light would be able to kite... but besides that put 12 assaults vs 12 lights and see who wins. Taking any 12 assault team on will be hard enough provided they have the range to do damage. The only advantage the opposite time has will be recon and speed, while the first one is good the speed is not enough to hold back an atlas alpha


Not true. It will be hard because most assault mechs can pound a light to dust IF they hit.
But if the team with the lights plays it right they won´t get hit. And if they get into an Assaults rear... a Jenner hitting wiht a complete alpha strike does qutie some damage. Combine that with the ammo dependence of many aussault designs and you might get a big explosion. Of course this needs skill . But it is not impossible. And if the team is well coordinated nothing is stoping you fom getting 2 scouts with narc beacons to the assaults and use some of the other ligths as (small)LRM boats for indiect fire. If they use the terain well they might forgo armour and pack more ammo too keep this up a while.
Or pack lighter ACs and the occasional gauss rifle ( thinking Hollander here) on your mechs and place long range strikes in a hit and run manner. I imagine hitting a light mech on long range quite hard if the pilot is not too predictable. Might be a map size problem though.

Alternativly: Pack Thunder LRMs and lure the assault mechs to a narrow place to trapthem into a minefield...
There are tons of of ways to kill assaults with lights ( although most are requiering some skill in the execution :( )

#130 Fire for Effect

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Posted 30 June 2012 - 09:03 AM

It essentially like in the boardgame,
several lights can ig played intelligently harass an assault to death.

But that requires teamplay coordination and smarts....

one on one you are of course dead meat in a light unless the assault is quite dumb.

But doing damage is not your job as light....

#131 Temu

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Posted 30 June 2012 - 09:21 AM

TT is kinder to lighter mechs then the game will be.. last game i played my 4 Assassins (yes i know they are "officially" med. mechs) claimed 1 Atlas, 2 Banshee-S, 2 Marauders, 1 Awesome, and 2 King Crabs, on standard map. (all pilots on both sides standard 5/4)

Still looks like a decent balance so far but who knows... looks pretty good so far.

#132 Blimie

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Posted 30 June 2012 - 09:21 AM

As it should be, weapon systems are the same for all mechs. The differences are in speed armor and # of weapons available, so yes a light could be able to take down almost any other mech if the pilot has the luck / skill to do so... A heavy laser is a heavy laser no matter if it is mounter on a light, a heavy, or a tank or aerospace fighter for that matter.

Edited by Blimie, 30 June 2012 - 09:25 AM.


#133 Reoh

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Posted 03 July 2012 - 07:13 AM

View PostScrapIron Prime, on 25 June 2012 - 06:53 PM, said:

Well yeah, the best way for a light mech to take on an Assault mech is while he's busy shooting at your friend the Heavy mech. Given a choice of burning down a Cataphract or a Jenner, I think an Atlas pilot will usually choose to shoot at the Cataphract, since it's easier to hit and has larger guns. That gives the jenner some precious time to plug away at the Atlas.

Solo... that better be ONE good jenner pilot, johnny on the spot with the jump jets and laser aim!


While they're distracted is the BEST time to pounce. :)

It's all relative to player skill and some luck thrown in.

#134 Poine

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Posted 03 July 2012 - 07:31 AM

only possible problem i see if both are out of ammo using only energy weapons is well 2 things 1. the assault should have more close range weapons cause thats their main duty and 2. the light wont have as much armor on it to burn through. So unless the light gets lucky and causes ammo to pop off its going to lose if both are good pilots of equal level in skill and since no ammo is left... lol

Edited by Poine, 03 July 2012 - 07:32 AM.


#135 Reoh

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Posted 03 July 2012 - 07:45 AM

View PostPoine, on 03 July 2012 - 07:31 AM, said:

only possible problem i see if both are out of ammo using only energy weapons is well 2 things 1. the assault should have more close range weapons cause thats their main duty and 2. the light wont have as much armor on it to burn through. So unless the light gets lucky and causes ammo to pop off its going to lose if both are good pilots of equal level in skill and since no ammo is left... lol


If they're trying to go toe2toe then the light should always lose, 'cause they'd be doing it wrong.

#136 Gamgee

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Posted 03 July 2012 - 07:45 AM

Excellent, balance is fun.

#137 Akito272

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Posted 03 July 2012 - 07:47 AM

I say its virtualy imposible for a light to 1v1 an atlas. Any normal player would put several shots in the light before it got close.

Also with a small inclination and torso twisting an assualt can chip the light and by chip i mean destroy something.

#138 Xytaglyph

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Posted 03 July 2012 - 07:58 AM

i think its gonna be super fun to try and take on assaults as a light. just like playing scout in tf2...

#139 JCoyote

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Posted 03 July 2012 - 08:10 AM

View PostSinnerX, on 25 June 2012 - 02:45 PM, said:

I'll be honest, this is common sense to anyone who hasn't played WoT. I know I haven't, and hearing people talk about how low level(aka new player starting tanks) can't even damage high level tanks begs a big "***?" from me. That sounds like just plain horrible game design, imo, and I don't know why everyone assumes MWO will copy it. None of the past MW games used this broken mechanic, as far as I can remember.


It's not really a broken mechanic. It was designed on WOT to follow what real life showed. The Early Tanks lacked the guns with the Punch to go through the Heavy Later years tanks. A tier 2-3-4 Tank Could not PEN the armor of a Tier 8-9-10 Tank. Period. They just lacked a big engouth gun. This was true in WWII. Which made things like the Tiger dangrous. They had better range, and could PEN most things at longer ranges.

WOT's match maker is designed to TRY and put alike tiers togther. Even then, some tanks just would be unable to Penentrate orther tanks. Which followed pretty close to what gun they carried.

In MWO, a Med Laser does Damage. Period. A Mech has so much armor in it's leg. Does not matter if that Laser is shot from a Altas or from a Jenner. It's still going to burn off the same amount of armor. If a Jenner is good at Bobbing and weaving around buildings, and coming in for quick shots then getting out of the way. Yes that jenner can kill a Atlas. It's just going to take a lot more shots from the Jenner to do it. Where the atlas just needs a couple of good shots to burn out part of the Jenner. Of course The Atlas also packs a AC/20 which does a LOT more damage than a Med Laser.. So thats only going to need 1 or 2 good hits on the Jenner..

Basiclly the concepts of WOT and MWO are vastly diffrent. WOT is not broken, it's concept is just different. And makes sense for what it does. People need to stop comparing them.

#140 Chunkymonkey

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Posted 03 July 2012 - 08:35 AM

Watch my atlas ambush your commando.





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