Mwo - Potential E-Sport
#1
Posted 17 November 2014 - 07:24 PM
#2
Posted 17 November 2014 - 07:26 PM
#3
Posted 17 November 2014 - 07:27 PM
Meh.
#4
Posted 17 November 2014 - 07:28 PM
I don't see MWO being a true "E-Sport" anytime soon, though it could have been. E-sport is the one that got away.
Good article on what makes a good esport
http://adanai.com/perfect-esport/
#5
Posted 17 November 2014 - 07:31 PM
#6
Posted 17 November 2014 - 07:34 PM
#7
Posted 17 November 2014 - 07:40 PM
#8
Posted 17 November 2014 - 07:41 PM
#9
Posted 17 November 2014 - 07:41 PM
#10
Posted 17 November 2014 - 07:46 PM
MWO isn't a sport. It's a simulation of armored -warfare-. As such, we need -less- sports aspects such as short time limits on battles, scoring outside of anything but achieving battlefield objectives, small maps, and the general attitude that everything from weapons to maps should be continually changed until everything in it is basically 'equal' between two sides and between mech types (I'm sorry, but a Light mech -should- die almost instantly every time it engages an Assault mech...that's the way the two are built).
That's fine in an arena fight, but only because that is all such combat will ever be. MWO has to be more than that, or we might as well go play console games.
So, let's stop this 'MWO should be a sports game' and instead start with 'MWO should be a war game'. Anything else is just unworthy of the name MechWarrior, and should be ejected from any consideration by any reasonable player of the game.
#11
Posted 17 November 2014 - 07:48 PM
Jakob Knight, on 17 November 2014 - 07:46 PM, said:
MWO isn't a sport. It's a simulation of armored -warfare-. As such, we need -less- sports aspects such as short time limits on battles, scoring outside of anything but achieving battlefield objectives, small maps, and the general attitude that everything from weapons to maps should be continually changed until everything in it is basically 'equal' between two sides and between mech types (I'm sorry, but a Light mech -should- die almost instantly every time it engages an Assault mech...that's the way the two are built).
That's fine in an arena fight, but only because that is all such combat will ever be. MWO has to be more than that, or we might as well go play console games.
So, let's stop this 'MWO should be a sports game' and instead start with 'MWO should be a war game'. Anything else is just unworthy of the name MechWarrior, and should be ejected from any consideration by any reasonable player of the game.
This man gets it.
#12
Posted 17 November 2014 - 07:58 PM
#13
Posted 17 November 2014 - 08:03 PM
Jakob Knight, on 17 November 2014 - 07:46 PM, said:
The ironic thing behind this, is that most of the balance adjustments have been the result of incessant whining about whatever the current meta is, which is usually what the competitive guys run, and thus, the game has become more e-sports friendly as a result of people whining about the very group of people who would actually care about e-sports.
#14
Posted 17 November 2014 - 08:08 PM
#15
Posted 17 November 2014 - 08:18 PM
#16
Posted 17 November 2014 - 08:20 PM
#17
Posted 17 November 2014 - 08:21 PM
#18
Posted 17 November 2014 - 08:22 PM
Aresye, on 17 November 2014 - 08:03 PM, said:
The ironic thing behind this, is that most of the balance adjustments have been the result of incessant whining about whatever the current meta is, which is usually what the competitive guys run, and thus, the game has become more e-sports friendly as a result of people whining about the very group of people who would actually care about e-sports.
That isn't ironic, since it is the competitive players who -are- the ones who want this game to be an e-sport. Their games revolve around MWO as an arena game only important because of the tournaments and leaderboards, and anything that gets in the way of that has to be changed to make MWO more and more what they want.
To date, the Devs have listened exclusively to them, because those players present an organized situation that is easier to cater to and receive instant gratification. Thus, the constant changes to make MWO 'more balanced'.
In short, the people who whine about the current meta are the players who are also in the competitive aspect of the game, who care most of all that combat be reduced to simple brawling in controlled conditions rather than objective-based non-linear warfare where different aspects of combat require actions other than 'shoot the enemy and get a high score for our team'. Jump sniping? Competitive players were the ones blowing the whistle. Artillery? Competitive players were the ones complaining of the numbers seen in tournament play. Light mechs not able to survive against Assaults? Guess who had a problem with that?
No, 'ironic' would be if the devs had been listening and trying to accommodate the playerbase who want this to be a simulation of warfare and ended up instead making the changes that the sports players wanted instead anyway. Instead, this is just the case of the sports players driving the course of the game, and the logical results of that being what we see today.
#19
Posted 17 November 2014 - 08:23 PM
#20
Posted 17 November 2014 - 08:26 PM
If people want an E-Sport version of Mechwarrior, it should be restricted to 1v1, 2v2, 4v4, and FFA Solaris Matches, with the REAL game being much bigger.
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