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Mwo - Potential E-Sport


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#1 Legionary Titus Pullo

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Posted 17 November 2014 - 07:24 PM

I feel the level of competitiveness and teamwork involved in this game is akin to any other sport in general, be it online or not. Regardless of what is to come, or has been for this game, i think it deserves to be as large and well known as those other institutions. I believe that even the most cynical of players shares that hope. I see it most when someone is especially harsh. Why else pour so much emotion into it? Or money? Is a MWO following akin to say, Starcraft, your dream too? Or would you rather it be your niche?

#2 Sigilum Sanctum

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Posted 17 November 2014 - 07:26 PM

Jesus christ no.

#3 TercieI

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Posted 17 November 2014 - 07:27 PM

As FupDup would say:

Meh.

#4 Tekadept

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Posted 17 November 2014 - 07:28 PM

Mooo?

I don't see MWO being a true "E-Sport" anytime soon, though it could have been. E-sport is the one that got away.

Good article on what makes a good esport
http://adanai.com/perfect-esport/

#5 Abaddonis

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Posted 17 November 2014 - 07:31 PM

No chance for e-sport here.

#6 Legionary Titus Pullo

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Posted 17 November 2014 - 07:34 PM

In response to Tekadepts article, i can see approachability as the only real hurdle in my mind. Perhaps if many new players where to come in at once they would find more equality?

#7 Bhael Fire

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Posted 17 November 2014 - 07:40 PM

Meh.

#8 Legionary Titus Pullo

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Posted 17 November 2014 - 07:41 PM

Wow. I'll just be in the game, and out of these forums ;)

#9 PurpleNinja

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Posted 17 November 2014 - 07:41 PM

e-sports, LOL.

#10 Jakob Knight

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Posted 17 November 2014 - 07:46 PM

The last thing we need in MWO is more E-Sport attitude. That is what has driven so much of the nerfs, 'balancing', and general impetus to make battles nothing more than rock-em-sock-em robots without any goal other than equal sides competing in a regulated arena to see who wins on 'points'.

MWO isn't a sport. It's a simulation of armored -warfare-. As such, we need -less- sports aspects such as short time limits on battles, scoring outside of anything but achieving battlefield objectives, small maps, and the general attitude that everything from weapons to maps should be continually changed until everything in it is basically 'equal' between two sides and between mech types (I'm sorry, but a Light mech -should- die almost instantly every time it engages an Assault mech...that's the way the two are built).

That's fine in an arena fight, but only because that is all such combat will ever be. MWO has to be more than that, or we might as well go play console games.

So, let's stop this 'MWO should be a sports game' and instead start with 'MWO should be a war game'. Anything else is just unworthy of the name MechWarrior, and should be ejected from any consideration by any reasonable player of the game.

#11 Sigilum Sanctum

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Posted 17 November 2014 - 07:48 PM

View PostJakob Knight, on 17 November 2014 - 07:46 PM, said:

The last thing we need in MWO is more E-Sport attitude. That is what has driven so much of the nerfs, 'balancing', and general impetus to make battles nothing more than rock-em-sock-em robots without any goal other than equal sides competing in a regulated arena to see who wins on 'points'.

MWO isn't a sport. It's a simulation of armored -warfare-. As such, we need -less- sports aspects such as short time limits on battles, scoring outside of anything but achieving battlefield objectives, small maps, and the general attitude that everything from weapons to maps should be continually changed until everything in it is basically 'equal' between two sides and between mech types (I'm sorry, but a Light mech -should- die almost instantly every time it engages an Assault mech...that's the way the two are built).

That's fine in an arena fight, but only because that is all such combat will ever be. MWO has to be more than that, or we might as well go play console games.

So, let's stop this 'MWO should be a sports game' and instead start with 'MWO should be a war game'. Anything else is just unworthy of the name MechWarrior, and should be ejected from any consideration by any reasonable player of the game.


This man gets it.

#12 Strong Female Role Model

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Posted 17 November 2014 - 07:58 PM

In terms of game play, the closest game played as an e-sport currently would be World of Tanks. I imagine competitive MWO would be played in a similar style, but probably with even less room for 'big plays'. Tanks are far more approachable for an outsider to get into and understand than Battlemechs are by a pretty large margin, at least in my opinion. I may be wrong, but even if this game was much more popular, I don't see it as being a particularly good e-sports game.

#13 Aresye

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Posted 17 November 2014 - 08:03 PM

View PostJakob Knight, on 17 November 2014 - 07:46 PM, said:

The last thing we need in MWO is more E-Sport attitude. That is what has driven so much of the nerfs, 'balancing', and general impetus to make battles nothing more than rock-em-sock-em robots without any goal other than equal sides competing in a regulated arena to see who wins on 'points'.


The ironic thing behind this, is that most of the balance adjustments have been the result of incessant whining about whatever the current meta is, which is usually what the competitive guys run, and thus, the game has become more e-sports friendly as a result of people whining about the very group of people who would actually care about e-sports.

#14 Thorqemada

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Posted 17 November 2014 - 08:08 PM

Solaris would be the E-Sport Module...

#15 LordKnightFandragon

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Posted 17 November 2014 - 08:18 PM

Naw, MWO needs to become more a tactical, strategic, massive warfare Battletech game and less chess with robot pieces....

#16 RangerGee412

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Posted 17 November 2014 - 08:20 PM

if people insist on it I'd want it to be stock mechs, no modules no consumables, bare bone tech 1 with tonnage limits.

#17 Kyle Wright

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Posted 17 November 2014 - 08:21 PM

The thing you guys need to realize that if MWO does become a e-sport it means more money for PGI and that mean a bigger development team. And most importantly bigger prize giveaways for these weekend events in general. Possible sale on promotional items from sponsors... Just saying. Just because it goes e-sport doesnt mean you have to too.

#18 Jakob Knight

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Posted 17 November 2014 - 08:22 PM

View PostAresye, on 17 November 2014 - 08:03 PM, said:


The ironic thing behind this, is that most of the balance adjustments have been the result of incessant whining about whatever the current meta is, which is usually what the competitive guys run, and thus, the game has become more e-sports friendly as a result of people whining about the very group of people who would actually care about e-sports.


That isn't ironic, since it is the competitive players who -are- the ones who want this game to be an e-sport. Their games revolve around MWO as an arena game only important because of the tournaments and leaderboards, and anything that gets in the way of that has to be changed to make MWO more and more what they want.

To date, the Devs have listened exclusively to them, because those players present an organized situation that is easier to cater to and receive instant gratification. Thus, the constant changes to make MWO 'more balanced'.

In short, the people who whine about the current meta are the players who are also in the competitive aspect of the game, who care most of all that combat be reduced to simple brawling in controlled conditions rather than objective-based non-linear warfare where different aspects of combat require actions other than 'shoot the enemy and get a high score for our team'. Jump sniping? Competitive players were the ones blowing the whistle. Artillery? Competitive players were the ones complaining of the numbers seen in tournament play. Light mechs not able to survive against Assaults? Guess who had a problem with that?

No, 'ironic' would be if the devs had been listening and trying to accommodate the playerbase who want this to be a simulation of warfare and ended up instead making the changes that the sports players wanted instead anyway. Instead, this is just the case of the sports players driving the course of the game, and the logical results of that being what we see today.

#19 Kirkland Langue

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Posted 17 November 2014 - 08:23 PM

P2W E-sport, that'll be the day.

#20 Thunder Child

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Posted 17 November 2014 - 08:26 PM

I don't know much of Esports, but I think the game should focus on being B-Tech friendly (Doesn't need to be Lore Bound, but close would be nice) first, and Arena Competitive..... well, NEVER. I know I keep mentioning LL, but seriously, those guys had it mostly right. The mechwarrior franchise has always been about BIG robots, fighting BIG battles, on BIG maps. Our SMALLEST Map should be Alpine size, and the three game types we have at the moment should be rolled into one, and other, multi objective based game types ALSO introduced.

If people want an E-Sport version of Mechwarrior, it should be restricted to 1v1, 2v2, 4v4, and FFA Solaris Matches, with the REAL game being much bigger.





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