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Firestarters Are Completely Op


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#101 Green Mamba

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Posted 15 November 2014 - 01:52 PM

View PostDrxAbstract, on 15 November 2014 - 01:47 PM, said:

Would you accept screenshots?

Posted Image


That was really Good Strike

#102 Cyborne Elemental

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Posted 15 November 2014 - 02:24 PM

Lights are fine.

Hitreg on lights is NOT.

simple enough for ya?

#103 Dino Might

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Posted 15 November 2014 - 02:25 PM

View PostHades Trooper, on 15 November 2014 - 08:47 AM, said:


how exactly does a firestarte do 150 in the tunnel in river city night after he turned to run away formthe mech coming in from 1 entrance and i then had hit in the centre of his CT?

oh thats right he wasn't

yet anothe example of someone posting who hasn';t read the whole thread and making assumptions.

As for video, i don't bother with skype why would i bother to videop myself, i'm not part of this self centred generation who needs others to watch me to get gratification.

i happened, i'm talking about it, either believe me or not but call ema liarer and we'd have an issue if i was standing next to you in the pub. I'm a man of my word and in my day a mans word was enough till proven to be otherwise.



So you are willing to go to blows just for someone saying that you are likely mistaken or in error? Mature, especially for someone making a backhanded implication at anyone who would try to get some sort of objective evidence as a self-centered attention seeker. What was the reason for you making this post again?

Really, let's just relax and play the game. It's nothing to get worked up over. I think you're convinced of something that is not as big of a problem as you think it is. The truth, as usual, probably lies somewhere in the middle of the two sides of crowd shouting about (yet to be seen) evidence of the extremes.

#104 Sandpit

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Posted 15 November 2014 - 02:54 PM

I just want to be sure

this
FS9-A

is the mech that can't do any damage outside of 300 meters and only carries 238 points of armor and has an xl engine that goes boom and no ams is what this thread is calling "op"?

so this mech that can't do ANY damage outside of 300 meters and has ZERO ams and can be killed by taking out any torso is "op"?

I just want to make sure I understand the op correctly

#105 ALKALIN3

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Posted 15 November 2014 - 03:20 PM

Add some endo and dhs' and you have it about right

#106 Green Mamba

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Posted 15 November 2014 - 03:27 PM

View PostSandpit, on 15 November 2014 - 02:54 PM, said:

I just want to be sure

this
FS9-A

is the mech that can't do any damage outside of 300 meters and only carries 238 points of armor and has an xl engine that goes boom and no ams is what this thread is calling "op"?

so this mech that can't do ANY damage outside of 300 meters and has ZERO ams and can be killed by taking out any torso is "op"?

I just want to make sure I understand the op correctly


Yeah I said in another thread I tried that build and although it has high damage potential, I like my weapons on my arms for shoot up and down Inclines and you have to get so close that survivability is reduced overall compared to my 6 med laser K FS.I ran it for a day and generally I think on average I did better in My K so just went back to it

#107 ALKALIN3

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Posted 15 November 2014 - 03:37 PM

View PostAdiuvo, on 15 November 2014 - 10:14 AM, said:

They don't have broken hitboxes. You just can't aim.


Ding ding ding! We have a winner folks

#108 Sandpit

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Posted 15 November 2014 - 03:41 PM

View PostGreen Mamba, on 15 November 2014 - 03:27 PM, said:

Yeah I said in another thread I tried that build and although it has high damage potential, I like my weapons on my arms for shoot up and down Inclines and you have to get so close that survivability is reduced overall compared to my 6 med laser K FS.I ran it for a day and generally I think on average I did better in My K so just went back to it

these forums have just degenerated into "I got my @ss kicked by this (insert weapon, mech, build, consumable, etc. here) so it's OP and should be nerfed"

If PGI listened to half the complaints here on the forums we'd have stock mechs, 1 choice per weight class, and we'd be on rails so you could only travel in pre-ordained directions.

#109 mogs01gt

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Posted 15 November 2014 - 04:29 PM

View PostAresye, on 14 November 2014 - 07:59 AM, said:

Because half of what makes a "competitive light" seems to revolve around BS hit detection and the ability to tank an entire team.
You can't ignore them, because they'll chew through your back in no time.
You can't kill them, because hit detection (especially with lasers) is horrendous.
Any time you spend trying to fight them, is time the rest of their team has clear shots at you.
Jenners are fast and nimble, but there's one big difference. If I hit a Jenner in the face, it's either going to die, or it's going to hurt enough that it will try and escape from the area. I hit a Firestarter in the face with the same build, I "might" be lucky if I get a single component to orange.
It isn't just Firestarters though. Spiders, Commandos, and even the Ice Ferret have all shown to have very poor hit detection and incredibly high tanking abilities.

This is 100% correct. Lights should not be effective in TDM for these reasons. There needs to be other game modes to allow the light faster mechs to function correctly.

#110 Monkey Lover

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Posted 15 November 2014 - 04:30 PM

View PostAodh, on 15 November 2014 - 03:37 PM, said:



Ding ding ding! We have a winner folks
I have a half dozen videos uploaded of hitreg not working on lights. When Russ wqnted videos of the problems. Its not firestarters its fast mechs and mechs jumping or on hills. Aim isnt always the problem.

#111 Golden Vulf

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Posted 15 November 2014 - 04:36 PM

PGI just needs to buff AIMING, from what I see when I spectate, lol.

#112 mogs01gt

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Posted 15 November 2014 - 04:40 PM

I just pilotted a FS9 for shits and giggles. I suck at lights so it wasnt good but I had a nova alpha me, I even saw the beams coming at me....none registered.

Edited by mogs01gt, 15 November 2014 - 04:41 PM.


#113 Iron Buccaneer

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Posted 15 November 2014 - 04:44 PM

Lights are at 6% at the moment. Mostly because clan alphas make them go boom. Have you noticed how clan mechs stop taking scatter damage to areas they no longer have armor while IS mechs seem to take most scatter damage to the CT? Broken hit reg. But then again if I payed what some of the clanners did for their mechs I would want an "I Win" button too I guess.

#114 Ultimax

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Posted 15 November 2014 - 05:18 PM

View PostSandpit, on 15 November 2014 - 02:54 PM, said:

I just want to be sure

this
FS9-A

is the mech that can't do any damage outside of 300 meters and only carries 238 points of armor and has an xl engine that goes boom and no ams is what this thread is calling "op"?

so this mech that can't do ANY damage outside of 300 meters and has ZERO ams and can be killed by taking out any torso is "op"?

I just want to make sure I understand the op correctly



You understand correctly.


If that build manages to get close to someone, and out duel them - then that player was outplayed and likely made some poor tactical choices to end up in that situation. Suck it up and move on.

#115 DrxAbstract

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Posted 15 November 2014 - 06:03 PM

View PostUltimatum X, on 15 November 2014 - 05:18 PM, said:



You understand correctly.


If that build manages to get close to someone, and out duel them - then that player was outplayed and likely made some poor tactical choices to end up in that situation. Suck it up and move on.

Actually it isnt that build... It's this one: FS9-A

Yeah... if someone died to the other build up there they are definitely in a pitiful place... :ph34r:

Edited by DrxAbstract, 15 November 2014 - 06:05 PM.


#116 Hades Trooper

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Posted 15 November 2014 - 08:13 PM

View PostDrxAbstract, on 15 November 2014 - 01:47 PM, said:

Would you accept screenshots?

Posted Image


the is just bloody ourageous,

i thank you for showing these people with there heads up there arses just how OP these littel ******** can be in the right hands.

i didn't want to say how in my elo bracket there a scourge but i see someone at least can see how down right evil they can be.

At least we both know how just plain wrong they are and how there hitboxes are broken.

All these people who say how easy they are to kill are obviously playing scrubs who have no idea how to pilot this mech.

#117 Hades Trooper

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Posted 15 November 2014 - 08:21 PM

View PostSandpit, on 15 November 2014 - 02:54 PM, said:

I just want to be sure

this
FS9-A

is the mech that can't do any damage outside of 300 meters and only carries 238 points of armor and has an xl engine that goes boom and no ams is what this thread is calling "op"?

so this mech that can't do ANY damage outside of 300 meters and has ZERO ams and can be killed by taking out any torso is "op"?

I just want to make sure I understand the op correctly


Yes it is, when it can avoid all incoming fire and get to kill range with barely a scratch.

the point is a light should be able to charge 4 fresh mechs that seeing it coming and have such terrible hitboxes that it can feel safe getting to 150 metre range and then being able to alpha 7 times before it even think about heat concerns

though for the life of me why you haven't put endo steel and ferro on it to get 2 more heatsinks to put it up to a 38% heat eff is beyond me but hey, i guess not all players with keyboards know how to maximise this mech to the fullest.

http://mwo.smurfy-ne...4a8d257943f3439

so i maxed it out for you.

View PostAodh, on 15 November 2014 - 03:37 PM, said:

Ding ding ding! We have a winner folks


mate my aim is not the issue, if and when i bother to part take in these community events i can rank in the top 75 or better EVERY time, so my aim is not the issue but sure feel free to have delusions to suit your needs if thats gonna make you sleep better at night.

i know how to brawl i can on a regular basis get my mech down to 20% of it's health before dieing so i'm pretty sure i know how to spread damage and brawl. can you say the same?

#118 Mystere

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Posted 15 November 2014 - 08:24 PM

View PostHades Trooper, on 15 November 2014 - 08:13 PM, said:

the is just bloody ourageous,

i thank you for showing these people with there heads up there arses just how OP these littel ******** can be in the right hands.

i didn't want to say how in my elo bracket there a scourge but i see someone at least can see how down right evil they can be.

At least we both know how just plain wrong they are and how there hitboxes are broken.

All these people who say how easy they are to kill are obviously playing scrubs who have no idea how to pilot this mech.


Huh? Someone, one single person, showing he had a great game makes the equipment he used OP?

Show us a hundred different people having a hundred great games each and then maybe we can have a real discussion. In the meantime, we should all be reminded that anecdotes do not constitute proof.

#119 Hades Trooper

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Posted 15 November 2014 - 08:29 PM

View PostMonkey Lover, on 15 November 2014 - 04:30 PM, said:

I have a half dozen videos uploaded of hitreg not working on lights. When Russ wqnted videos of the problems. Its not firestarters its fast mechs and mechs jumping or on hills. Aim isnt always the problem.


You hit the nail on the head with that, it's fast moving mechs with JJ that are insane for hit reg.

now combine that with 8 small pulse and we have a combination thats deadly and has no fear of other mechs which is just not right for a light mech.

Too many times i know good players who dual guass JJ light mechs that just plain don't register as a hit and your just like WTF is going on this is just such BS.

no doubt the scrubs who play vs bad light pilots don't find this an issue while those who play against good light pilots know how lopsided this is.

Never should a lance of lights have no fear as they charge head long into a fresh enemy lance who sees them coming.

it's just a bad joke

View PostUltimatum X, on 15 November 2014 - 05:18 PM, said:



You understand correctly.


If that build manages to get close to someone, and out duel them - then that player was outplayed and likely made some poor tactical choices to end up in that situation. Suck it up and move on.


You say out duel them, you m8 have no idea then obviously how broken the hit registration is on fast moving lights and with that firepower even a chump can make that mech deadly which is the essence of OP

View PostDrxAbstract, on 15 November 2014 - 06:03 PM, said:

Actually it isnt that build... It's this one: FS9-A

Yeah... if someone died to the other build up there they are definitely in a pitiful place... :ph34r:


oh yeah that all dreaded JJ for the fairy dancing hit box issue.

thanks for pointing that out.

#120 Hades Trooper

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Posted 15 November 2014 - 08:33 PM

View PostMystere, on 15 November 2014 - 08:24 PM, said:


Huh? Someone, one single person, showing he had a great game makes the equipment he used OP?

Show us a hundred different people having a hundred great games each and then maybe we can have a real discussion. In the meantime, we should all be reminded that anecdotes do not constitute proof.


Well those people using it right and causing such carnage are less inclined to want to post these type of things so there OP'ness can be a hidden gem.

If you don't think so go drive it yourself and see how crazy ludicrous it is,





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