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Firestarters Are Completely Op


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#141 Sandpit

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Posted 16 November 2014 - 12:24 AM

View PostHades Trooper, on 15 November 2014 - 08:21 PM, said:


Yes it is, when it can avoid all incoming fire and get to kill range with barely a scratch.

the point is a light should be able to charge 4 fresh mechs that seeing it coming and have such terrible hitboxes that it can feel safe getting to 150 metre range and then being able to alpha 7 times before it even think about heat concerns

though for the life of me why you haven't put endo steel and ferro on it to get 2 more heatsinks to put it up to a 38% heat eff is beyond me but hey, i guess not all players with keyboards know how to maximise this mech to the fullest.

two things

1. I just threw it together in about 30 seconds on smurfy, so no it's not min/max, it's a good representation of what you're referring to as "op"

2. Bolded section: Uhm... if you allow a light mech to come at FOUR fresh mechs without landing a shot on it and doing some damage, or without having your own team's lights engage it, well.... that's not the game's fault.

Regarding everything else, if taken at face value that is, if you have issues regarding HSR, hitboxes, etc. that's not an "op" issue. That has nothing to do with the mech build, weapons used, etc. That has to do with bug issues. Do you see the difference in "Hey, this mech needs to be looked into because of hitboxes, hsr, etc." and "This mech is OP, nerf it"?

If you do, then you understand why the mech isn't "op".
If you don't, then nothing anyone says in this thread will get you to understand that difference in what you're talking about and a mech or weapon system itself actually being OP.

#142 Hades Trooper

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Posted 16 November 2014 - 10:19 AM

View PostRoland, on 15 November 2014 - 09:04 PM, said:

Oh, you don't even own the mech.

Yeah, you are garbage.


Why do i need to own a IS light when i play clan and i've sold almost all my Is mechs?

your logic makes no sense thats i'm garbage cause yo say so.

I didn't even try to get on the leaderboard and got 73rd on the Smoke jaguar table.

I'm not saying i'm great but i'm not bloody scrub.

The Firestarter hit boxes are broken when the pilot knows how to fairy dance effectively.

Only again tonight we had an issue where 1 9A firestarter was able to hold up an entire lance for over 3 and half minutes and for the last several alpahs while it was legged it wasn';t taking damage

so excuse me for not expressing myself in a manner you find correct but to me that makes a mech OP if it can while legged still not take damage from alphas. The people firing on it where no scrubs either.

so i hate to break your delusion but in the hands of a good pilot this mech is much better than it should be. That to me means it's OP.

The only times we lost tonight was to other organised groups containing 3 or more of these ember 9A firestarters and even with max legged armour being legged almost instantly while they take no damage in return.

I've taklen my fair share of beat downs and accpet when it's due but when this happens by only these firestarters you begin to wonder really how can a single light mech get hit so often and not take damage.

why does this happen? is it broken hit reg?

I'm not the best pilot in the game but i'm not scrub, i like to think i'm better than average pug and these comp teams are more than happy to have me fill a role as i can follow orders, focus fire and react as needed.

If you think otherwise then I've got no point discussing this matter with you.

#143 Adiuvo

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Posted 16 November 2014 - 10:20 AM

Why do top teams and players have no problems hitting Firestarters, or any light?

#144 Hades Trooper

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Posted 16 November 2014 - 10:24 AM

View PostAdiuvo, on 16 November 2014 - 10:20 AM, said:

Why do top teams and players have no problems hitting Firestarters, or any light?


why did a legged firestarter not take damage while standing still?

#145 RockmachinE

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Posted 16 November 2014 - 10:39 AM

The problem with firestarters is that they seem to not take proper damage. You keep hitting them and hitting them and the hit marker goes red but the guy keeps running.

I seriously dread seeing firestarters when I'm alone more then anything unless I run with a high damage ballistics build. They shrug off everything else.

#146 Darian DelFord

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Posted 16 November 2014 - 10:39 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?



Why does a Direwhale not take damage while standing still?

#147 Monkey Lover

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Posted 16 November 2014 - 10:50 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?


95% of the time its a hud problem. Watch the percentage of armor on the mech. This is what i see when i record most my matches and go back and see what happen.

#148 Roland

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Posted 16 November 2014 - 11:07 AM

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.

#149 Adiuvo

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Posted 16 November 2014 - 11:13 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?

It didn't. You either missed, failed to realize the actual amount of damage your weapons do, or have an issue with ping.

#150 Viges

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Posted 16 November 2014 - 11:28 AM

View PostAdiuvo, on 16 November 2014 - 10:20 AM, said:

Why do top teams and players have no problems hitting Firestarters, or any light?


Hakz obviously, everybody knows that all top players use hakz! :lol:

#151 MerryIguana

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Posted 16 November 2014 - 11:31 AM

View PostRoland, on 16 November 2014 - 11:07 AM, said:

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.


Funny stuff if true. Ping is OP.

#152 Greenjulius

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Posted 16 November 2014 - 12:08 PM

View PostRoland, on 16 November 2014 - 11:07 AM, said:

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.

He's from New South Wales so yes, he's from Australia.

I hate to say it OP... but your troubles with the Firestarter are 100% from lag. Your connection to PGI's servers are making your shots miss.

Decent players with average latency take legs off lights without much trouble anymore. Lag however makes that far more difficult.

Edited by Greenjulius, 16 November 2014 - 12:08 PM.


#153 Diablo Intercepter

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Posted 16 November 2014 - 12:15 PM

View PostHades Trooper, on 15 November 2014 - 08:59 PM, said:

And even in the hands of a half wit, fast moving light with jj with hit registration issues will carve people up.

As someone who has just moved beyond being a half wit, I can assure you that my 0 kills 39 damage games prove that can't be further from the truth.

#154 Kiiyor

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Posted 16 November 2014 - 01:10 PM

View PostGreenjulius, on 16 November 2014 - 12:08 PM, said:

He's from New South Wales so yes, he's from Australia.

I hate to say it OP... but your troubles with the Firestarter are 100% from lag. Your connection to PGI's servers are making your shots miss.

Decent players with average latency take legs off lights without much trouble anymore. Lag however makes that far more difficult.


I'm further from Ye Olde Canadia than Hades, and I only have trouble hitting lights in very specific circumstances (high speed, moving laterally). I might be spoiled though, as I remember having to lead lights by 1-4 mech lengths pre HSR.

I've heard from some fellow 'Straylians that ping jitter has been an issue on certain ISP's after the game moved to the new data center (Telstra especially). These players seem to have had a ping increase of 20-30 also, whereas mine has dropped by the same amount.

Also, anecdotally, players seem to have absolutely no issues in punching embarrassingly large holes in my FireStarters.

I'm the fear addicted, danger illustrated indeed.

#155 Hades Trooper

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Posted 16 November 2014 - 10:52 PM

View PostAdiuvo, on 16 November 2014 - 11:13 AM, said:

It didn't. You either missed, failed to realize the actual amount of damage your weapons do, or have an issue with ping.


it wasn't even moving, your delusional to think i can rank in the top 70 for events on every time and not hit my target

Edited by Hades Trooper, 17 November 2014 - 12:33 AM.


#156 Mystere

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Posted 16 November 2014 - 10:57 PM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:

why did a legged firestarter not take damage while standing still?


You missed?

View PostHades Trooper, on 16 November 2014 - 10:52 PM, said:

it wasn't even moving, your delusional to think i can rank in the top 7- for events on every time and not hit my target


Even the "topped rank" can miss sometimes. You're only human.

#157 Adiuvo

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Posted 16 November 2014 - 11:10 PM

View PostHades Trooper, on 16 November 2014 - 10:52 PM, said:


it wasn't even moving, your delusional to think i can rank in the top 7- for events on every time and not hit my target

Those events literally mean nothing.

If you're in Australia hit registration will be bad for you. It's not a universal problem that warrants changing any aspects of gameplay.

Edited by Adiuvo, 16 November 2014 - 11:11 PM.


#158 Appogee

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Posted 16 November 2014 - 11:11 PM

View PostHades Trooper, on 14 November 2014 - 04:36 AM, said:

8 small pulse firestarter is a friggin joke.

Thanks, will try one out tonight :)

#159 Kh0rn

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Posted 17 November 2014 - 12:46 AM

I do know one thing If you have high ping it does make hitting the little buggers much harder not sure what your ping is but I know with mine its difficult.

#160 Kodyn

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Posted 17 November 2014 - 01:31 AM

There are solid points on both sides of this argument, mostly being hidden beneath sarcasm, assumptions, personal preferences, skill, play style, and misconceptions...

I can personally vouch for the fact that DrXAbstract is absolutely not talking out of his ass when it comes to his skill, had a drop with him earlier, and he cleaned house. I had a particularly bad match, so I'm grateful for the fact that he did. Also, due to his choice of weapons paired with cockpit items, I'm dubbing his ride the Partystarter.

As for hitreg, yes it's bad, and yes it's worse on fast-moving mechs, particularly with JJ, but it is totally random.

I've experienced games where my low ping vs high ping lights caused them to waltz through lasers with no damage, but I've also nailed them with gauss and ACs at range while they're at full speed...

Basically, blame the ****-for-servers that PGI migrated to, not the mech. The Firestarter, Spider, etc, all have their roles, and don't do very well outside them. This is called balance.

Even when I pilot my Banshee and have a match against skilled light pilots, and they give me a rough time, I don't blame their mechs, I blame the pilots for knowing how to drive them well enough to use them properly-for exactly what they're built for.

If you die to a light, bad hitreg or not, you and/or your team did something wrong. Be it placement, tactics, armor distribution, etc. They should not nerf a mech because people can't adapt to sub-par servers and good piloting.

Yeah, they should get some real servers, but until they do, learn how to react better to lights, seriously, it's a tactic. Takes practice, but if I can take out lights with AC/5s at my 20-30 FPS, and am not an amazing player, what's your excuse?





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