Hades Trooper, on 15 November 2014 - 08:21 PM, said:
Yes it is, when it can avoid all incoming fire and get to kill range with barely a scratch.
the point is a light should be able to charge 4 fresh mechs that seeing it coming and have such terrible hitboxes that it can feel safe getting to 150 metre range and then being able to alpha 7 times before it even think about heat concerns
though for the life of me why you haven't put endo steel and ferro on it to get 2 more heatsinks to put it up to a 38% heat eff is beyond me but hey, i guess not all players with keyboards know how to maximise this mech to the fullest.
two things
1. I just threw it together in about 30 seconds on smurfy, so no it's not min/max, it's a good representation of what you're referring to as "op"
2. Bolded section: Uhm... if you allow a light mech to come at FOUR fresh mechs without landing a shot on it and doing some damage, or without having your own team's lights engage it, well.... that's not the game's fault.
Regarding everything else, if taken at face value that is, if you have issues regarding HSR, hitboxes, etc. that's not an "op" issue. That has nothing to do with the mech build, weapons used, etc. That has to do with bug issues. Do you see the difference in "Hey, this mech needs to be looked into because of hitboxes, hsr, etc." and "This mech is OP, nerf it"?
If you do, then you understand why the mech isn't "op".
If you don't, then nothing anyone says in this thread will get you to understand that difference in what you're talking about and a mech or weapon system itself actually being OP.