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Firestarters Are Completely Op


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#141 RockmachinE

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Posted 16 November 2014 - 10:39 AM

The problem with firestarters is that they seem to not take proper damage. You keep hitting them and hitting them and the hit marker goes red but the guy keeps running.

I seriously dread seeing firestarters when I'm alone more then anything unless I run with a high damage ballistics build. They shrug off everything else.

#142 Darian DelFord

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Posted 16 November 2014 - 10:39 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?



Why does a Direwhale not take damage while standing still?

#143 Monkey Lover

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Posted 16 November 2014 - 10:50 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?


95% of the time its a hud problem. Watch the percentage of armor on the mech. This is what i see when i record most my matches and go back and see what happen.

#144 Roland

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Posted 16 November 2014 - 11:07 AM

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.

#145 Adiuvo

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Posted 16 November 2014 - 11:13 AM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:


why did a legged firestarter not take damage while standing still?

It didn't. You either missed, failed to realize the actual amount of damage your weapons do, or have an issue with ping.

#146 Viges

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Posted 16 November 2014 - 11:28 AM

View PostAdiuvo, on 16 November 2014 - 10:20 AM, said:

Why do top teams and players have no problems hitting Firestarters, or any light?


Hakz obviously, everybody knows that all top players use hakz! :lol:

#147 MerryIguana

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Posted 16 November 2014 - 11:31 AM

View PostRoland, on 16 November 2014 - 11:07 AM, said:

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.


Funny stuff if true. Ping is OP.

#148 Greenjulius

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Posted 16 November 2014 - 12:08 PM

View PostRoland, on 16 November 2014 - 11:07 AM, said:

Is the op playing from Australia? Given some of his lingo, that could be the explanation for all of this.

He's from New South Wales so yes, he's from Australia.

I hate to say it OP... but your troubles with the Firestarter are 100% from lag. Your connection to PGI's servers are making your shots miss.

Decent players with average latency take legs off lights without much trouble anymore. Lag however makes that far more difficult.

Edited by Greenjulius, 16 November 2014 - 12:08 PM.


#149 Diablo Intercepter

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Posted 16 November 2014 - 12:15 PM

View PostHades Trooper, on 15 November 2014 - 08:59 PM, said:

And even in the hands of a half wit, fast moving light with jj with hit registration issues will carve people up.

As someone who has just moved beyond being a half wit, I can assure you that my 0 kills 39 damage games prove that can't be further from the truth.

#150 Kiiyor

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Posted 16 November 2014 - 01:10 PM

View PostGreenjulius, on 16 November 2014 - 12:08 PM, said:

He's from New South Wales so yes, he's from Australia.

I hate to say it OP... but your troubles with the Firestarter are 100% from lag. Your connection to PGI's servers are making your shots miss.

Decent players with average latency take legs off lights without much trouble anymore. Lag however makes that far more difficult.


I'm further from Ye Olde Canadia than Hades, and I only have trouble hitting lights in very specific circumstances (high speed, moving laterally). I might be spoiled though, as I remember having to lead lights by 1-4 mech lengths pre HSR.

I've heard from some fellow 'Straylians that ping jitter has been an issue on certain ISP's after the game moved to the new data center (Telstra especially). These players seem to have had a ping increase of 20-30 also, whereas mine has dropped by the same amount.

Also, anecdotally, players seem to have absolutely no issues in punching embarrassingly large holes in my FireStarters.

I'm the fear addicted, danger illustrated indeed.

#151 Hades Trooper

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Posted 16 November 2014 - 10:52 PM

View PostAdiuvo, on 16 November 2014 - 11:13 AM, said:

It didn't. You either missed, failed to realize the actual amount of damage your weapons do, or have an issue with ping.


it wasn't even moving, your delusional to think i can rank in the top 70 for events on every time and not hit my target

Edited by Hades Trooper, 17 November 2014 - 12:33 AM.


#152 Mystere

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Posted 16 November 2014 - 10:57 PM

View PostHades Trooper, on 16 November 2014 - 10:24 AM, said:

why did a legged firestarter not take damage while standing still?


You missed?

View PostHades Trooper, on 16 November 2014 - 10:52 PM, said:

it wasn't even moving, your delusional to think i can rank in the top 7- for events on every time and not hit my target


Even the "topped rank" can miss sometimes. You're only human.

#153 Adiuvo

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Posted 16 November 2014 - 11:10 PM

View PostHades Trooper, on 16 November 2014 - 10:52 PM, said:


it wasn't even moving, your delusional to think i can rank in the top 7- for events on every time and not hit my target

Those events literally mean nothing.

If you're in Australia hit registration will be bad for you. It's not a universal problem that warrants changing any aspects of gameplay.

Edited by Adiuvo, 16 November 2014 - 11:11 PM.


#154 Appogee

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Posted 16 November 2014 - 11:11 PM

View PostHades Trooper, on 14 November 2014 - 04:36 AM, said:

8 small pulse firestarter is a friggin joke.

Thanks, will try one out tonight :)

#155 Kh0rn

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Posted 17 November 2014 - 12:46 AM

I do know one thing If you have high ping it does make hitting the little buggers much harder not sure what your ping is but I know with mine its difficult.

#156 Kodyn

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Posted 17 November 2014 - 01:31 AM

There are solid points on both sides of this argument, mostly being hidden beneath sarcasm, assumptions, personal preferences, skill, play style, and misconceptions...

I can personally vouch for the fact that DrXAbstract is absolutely not talking out of his ass when it comes to his skill, had a drop with him earlier, and he cleaned house. I had a particularly bad match, so I'm grateful for the fact that he did. Also, due to his choice of weapons paired with cockpit items, I'm dubbing his ride the Partystarter.

As for hitreg, yes it's bad, and yes it's worse on fast-moving mechs, particularly with JJ, but it is totally random.

I've experienced games where my low ping vs high ping lights caused them to waltz through lasers with no damage, but I've also nailed them with gauss and ACs at range while they're at full speed...

Basically, blame the ****-for-servers that PGI migrated to, not the mech. The Firestarter, Spider, etc, all have their roles, and don't do very well outside them. This is called balance.

Even when I pilot my Banshee and have a match against skilled light pilots, and they give me a rough time, I don't blame their mechs, I blame the pilots for knowing how to drive them well enough to use them properly-for exactly what they're built for.

If you die to a light, bad hitreg or not, you and/or your team did something wrong. Be it placement, tactics, armor distribution, etc. They should not nerf a mech because people can't adapt to sub-par servers and good piloting.

Yeah, they should get some real servers, but until they do, learn how to react better to lights, seriously, it's a tactic. Takes practice, but if I can take out lights with AC/5s at my 20-30 FPS, and am not an amazing player, what's your excuse?

#157 Kmieciu

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Posted 17 November 2014 - 02:12 AM

Emeber was the best light around the first MWO tournament, right when the Victor was the best assault. Things have changed TWICE since that time.
First, the laser and machinegun hit detection took a dive (because of the new servers) Suddenly, the Oxide (SRM20) became the new best light mech.
Then, the quirks made the FS9-A even better (1vs1), while a Huggin became a DPS monster (but still too easy to destroy a leg).

#158 Atkins0n

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Posted 17 November 2014 - 03:10 AM

View PostFupDup, on 14 November 2014 - 08:37 AM, said:

Brotip: According to "Sources," the top "competitive" light right now is actually the Firestarter H, due entirely to its Medium Laser range boost quirks. The ability to poke out further with the de-facto bread-and-butter weapon of the light class is a gamechanger.

And why are you letting Small Pulse Laser mechs kill you? They have to get uber close for that to happen, in which case lining up shots won't be particularly difficult...


Actually thats correct in most cases, except in light tonnage drops, light duels or brawling decks the A with 8 small pulses actually does some pretty insane damage. Tbh I wouldn't be surprised if they did nerf it. I also wouldn't be surprised if they left it since even with range module its what maybe 250 max distance? Anyways I for one perfer the H since I can just poke and dmg farm away, but I know aduivo perfers the A.

Edited by Atkins0n, 17 November 2014 - 03:10 AM.


#159 Atkins0n

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Posted 17 November 2014 - 03:14 AM

View PostHades Trooper, on 16 November 2014 - 10:52 PM, said:


it wasn't even moving, your delusional to think i can rank in the top 70 for events on every time and not hit my target


Obvious troll is obvious.

#160 Brizna

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Posted 17 November 2014 - 04:23 AM

Not firestarters and not completly but variant with Small Pulse Lasers is fearfull indeed.





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