Firestarters Are Completely Op
#121
Posted 15 November 2014 - 08:48 PM
#122
Posted 15 November 2014 - 08:54 PM
Hades Trooper, on 15 November 2014 - 08:13 PM, said:
the is just bloody ourageous,
i thank you for showing these people with there heads up there arses just how OP these littel ******** can be in the right hands.
i didn't want to say how in my elo bracket there a scourge but i see someone at least can see how down right evil they can be.
At least we both know how just plain wrong they are and how there hitboxes are broken.
All these people who say how easy they are to kill are obviously playing scrubs who have no idea how to pilot this mech.
Except for one very important fact: It's not the Mech.
Of course i have many more screenshots/examples of battle results just like those that I havnt uploaded from my Atlas-D, Jagermech-DD, Raven-3L, Victor-9B/9S, Catapult-C1/A1/C4, Cataphract-3D/4X, Hunchback-4G/4SP, Jenner-D/K, Spider-5D and Awesome-9M all pre-quirks.
It has a lot less to do with the Mech and much more with how you play it. Most good pilots are going to hurt you regardless of the chassis they're in.
#123
Posted 15 November 2014 - 08:59 PM
Roland, on 15 November 2014 - 08:48 PM, said:
Can't myself pc is getting old and now only get 30 frps atm and i'm a clanner, i'm not gonna waste c-bills on a mech to prove something to folks who obviously can't see the trees for the forest.
DrxAbstract, on 15 November 2014 - 08:54 PM, said:
It has a lot less to do with the Mech and much more with how you play it. Most good pilots are going to hurt you regardless of the chassis they're in.
And even in the hands of a half wit, fast moving light with jj with hit registration issues will carve people up.
Edited by Hades Trooper, 15 November 2014 - 09:00 PM.
#124
Posted 15 November 2014 - 09:04 PM
Yeah, you are garbage.
#125
Posted 15 November 2014 - 09:12 PM
Hades Trooper, on 15 November 2014 - 08:59 PM, said:
Halfwits in Lights usually die within the first 3 Minutes of the fight, assuming they are actually being active and not hiding in the back for the majority of the game.
#126
Posted 15 November 2014 - 09:15 PM
Hades Trooper, on 15 November 2014 - 08:59 PM, said:
Yeah, I've gotta agree with Sir Roland's sentiment here - I don't think you're qualified to comment on much if you haven't even tried the mech in question.
I'm not trying to attack you, either, BTW - i'm just saying your argument will have more credence if you actually purchase the mech, so you can make more informed comments.
#128
Posted 15 November 2014 - 09:16 PM
#129
Posted 15 November 2014 - 09:28 PM
Roland, on 15 November 2014 - 09:16 PM, said:
Gets me every time.
This is why I think MWO screwed the hell up by not forcing people to start witha light and work their way up to an assault mech. I think then you would see a wholly different perspective of things.
Edited by Darian DelFord, 15 November 2014 - 09:28 PM.
#131
Posted 15 November 2014 - 09:39 PM
Hades Trooper, on 15 November 2014 - 08:59 PM, said:
Excuses, excuses, all I see are excuses.
Mechwarrior Buddah, on 15 November 2014 - 09:31 PM, said:
Of course they want them nerfed. They're being killed by a weapon that they claim is "skill-less" -- whatever that means in a video game.
#132
Posted 15 November 2014 - 09:57 PM
Darian DelFord, on 15 November 2014 - 09:28 PM, said:
Gets me every time.
This is why I think MWO screwed the hell up by not forcing people to start witha light and work their way up to an assault mech. I think then you would see a wholly different perspective of things.
I love that the mech skill ceiling really is backwards. I usually recommend people start in assaults, play cautiously, and work their way down when they want things to get more exciting.
#133
Posted 15 November 2014 - 10:22 PM
I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.
#134
Posted 15 November 2014 - 10:40 PM
It baffles me that the FS9-A seems to be what is getting all the publicity at the moment when it's the 6 ml H that's really the biggest threat. I reckon, in time people are going to get used to dealing with the FS9-A spl boat and it won't be all the rage anymore as people begin to realise that it's just a cheese build.
#135
Posted 15 November 2014 - 11:40 PM
Aresye, on 15 November 2014 - 10:22 PM, said:
I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.
I have an easier idea... Put his ass in an FS - A Send him up to my ELO bracket and lets see how long he lasts. Hate to tell him this, but lights get rapped wherever I am at in the brackets.
#137
Posted 15 November 2014 - 11:53 PM
Darian DelFord, on 15 November 2014 - 11:40 PM, said:
I have an easier idea... Put his ass in an FS - A Send him up to my ELO bracket and lets see how long he lasts. Hate to tell him this, but lights get rapped wherever I am at in the brackets.
Put a low Elo player in a Timberwolf and put him in a match against Lords and SJR.
Same result.
Point is, a pilot is the biggest factor on how damaging a mech can be, but just because a pilot is good, doesn't mean there aren't balance issues.
For the Firestarter, it's the same balance issue with all the variants. Absolute crap hitreg.
#140
Posted 16 November 2014 - 12:23 AM
Aresye, on 15 November 2014 - 10:22 PM, said:
I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.
At least the Clan OP argument has some statistics/objective evidence to back it up. Not saying it is right or wrong. I'm just saying that those people who think that way can at least claim that some evidence supports their view, based on their theory. Here we have someone basically telling us what he saw (eyewitness account - which, not schockingly, are notoriously inaccurate) and shouting it as unquestionable truth. The difficult part for me is that he tends to use hyperbole so often that it seems to be not just a literary tool to emphasize, but his actual honest to goodness belief on the issue.
If he were saying, "there seems to be a bit of imbalance with the Firestarter chassis, and I suspect part of the problem is hitreg giving them an unintended advantage over other mechs," then I'd be more than happy to say, "that is quite plausible." Considering that they are the #1 choice for lights in the competitive scene, it would seem that they enjoy some kind of advantage over other lights. It may be hitreg, it may be something else. It's worth looking into.
I get it - the game can get frustrating, and sometimes there are glitches and things that cause unexpected turns of events. I was running along like normal, ducking out of the way of enemy fire when a pebble stopped me dead in my tracks - 169kph to 0 almost instantly (or at least so it seemed). And then, BLAMO - dead. It happens. I have games where I get stuck against a wall, and after 10 seconds I get unstuck when my legs blow up. It happens. Sometimes, I shoot a guy way more than I think I should need to and he doesn't die. It happens. If every Firestarter you see charges straight at you and kills you instantly, sure, that's probably some imbalance there. But if it only happens once in a blue moon, then just let it go. No need to cry havoc and let loose the forum posts of war on it. If you really want something done about it, gather the evidence, and then send it to PGI in a nice compelling presentation. It takes effort to put that together, and it may or may not be worth it to you.
Personally, I like having other mechs able to kill me quickly if I make a mistake or two.
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