Jump to content

Firestarters Are Completely Op


179 replies to this topic

#121 DrxAbstract

    Member

  • PipPipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 1,672 posts
  • LocationOutreach

Posted 15 November 2014 - 09:12 PM

View PostHades Trooper, on 15 November 2014 - 08:59 PM, said:

And even in the hands of a half wit, fast moving light with jj with hit registration issues will carve people up.

Halfwits in Lights usually die within the first 3 Minutes of the fight, assuming they are actually being active and not hiding in the back for the majority of the game.

#122 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 15 November 2014 - 09:15 PM

View PostHades Trooper, on 15 November 2014 - 08:59 PM, said:


Can't myself pc is getting old and now only get 30 frps atm and i'm a clanner, i'm not gonna waste c-bills on a mech to prove something to folks who obviously can't see the trees for the forest.

View PostRoland, on 15 November 2014 - 09:04 PM, said:

Oh, you don't even own the mech.

Yeah, you are garbage.




Yeah, I've gotta agree with Sir Roland's sentiment here - I don't think you're qualified to comment on much if you haven't even tried the mech in question.

I'm not trying to attack you, either, BTW - i'm just saying your argument will have more credence if you actually purchase the mech, so you can make more informed comments.

#123 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 09:15 PM

View PostRoland, on 15 November 2014 - 09:04 PM, said:

Oh, you don't even own the mech.

Yeah, you are garbage.


+10 sandalwood grips for you sir

#124 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 15 November 2014 - 09:16 PM

Also the fact that he's, you know, complaining about a light mech armed with small pulse lasers.

#125 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 15 November 2014 - 09:28 PM

View PostRoland, on 15 November 2014 - 09:16 PM, said:

Also the fact that he's, you know, complaining about a light mech armed with small pulse lasers.



Gets me every time.

This is why I think MWO screwed the hell up by not forcing people to start witha light and work their way up to an assault mech. I think then you would see a wholly different perspective of things.

Edited by Darian DelFord, 15 November 2014 - 09:28 PM.


#126 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 09:31 PM

View PostKiiyor, on 15 November 2014 - 09:15 PM, said:


Yeah, I've gotta agree with Sir Roland's sentiment here - I don't think you're qualified to comment on much if you haven't even tried the mech in question.


Just like ppl that dont use missiles tryin to get em nerfed

#127 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 15 November 2014 - 09:39 PM

View PostHades Trooper, on 15 November 2014 - 08:59 PM, said:

Can't myself pc is getting old and now only get 30 frps atm and i'm a clanner, i'm not gonna waste c-bills on a mech to prove something to folks who obviously can't see the trees for the forest.


Excuses, excuses, all I see are excuses.

View PostMechwarrior Buddah, on 15 November 2014 - 09:31 PM, said:

Just like ppl that dont use missiles tryin to get em nerfed


Of course they want them nerfed. They're being killed by a weapon that they claim is "skill-less" -- whatever that means in a video game.

#128 Kiiyor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 5,565 posts
  • LocationSCIENCE.

Posted 15 November 2014 - 09:57 PM

View PostDarian DelFord, on 15 November 2014 - 09:28 PM, said:



Gets me every time.

This is why I think MWO screwed the hell up by not forcing people to start witha light and work their way up to an assault mech. I think then you would see a wholly different perspective of things.


I love that the mech skill ceiling really is backwards. I usually recommend people start in assaults, play cautiously, and work their way down when they want things to get more exciting.

#129 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 15 November 2014 - 10:22 PM

So let me get this straight... Y'all are gangin up on one guy, and having a jolly ol' time because he doesn't own a mech he claims is OP?

I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.

#130 Macster16

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 576 posts

Posted 15 November 2014 - 10:40 PM

I haven't had any issues dealing with a FS9-A 8 spl build. It's a fun little cheesy build, but in a match with decent players, it's hardly optimal as getting into spitting distance amongst heavies/assaults who are properly covering each other will result in you getting trashed.

It baffles me that the FS9-A seems to be what is getting all the publicity at the moment when it's the 6 ml H that's really the biggest threat. I reckon, in time people are going to get used to dealing with the FS9-A spl boat and it won't be all the rage anymore as people begin to realise that it's just a cheese build.

#131 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 15 November 2014 - 11:40 PM

View PostAresye, on 15 November 2014 - 10:22 PM, said:

So let me get this straight... Y'all are gangin up on one guy, and having a jolly ol' time because he doesn't own a mech he claims is OP?

I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.



I have an easier idea... Put his ass in an FS - A Send him up to my ELO bracket and lets see how long he lasts. Hate to tell him this, but lights get rapped wherever I am at in the brackets.

#132 ShadowSpirit

    Member

  • PipPipPipPipPipPip
  • The Resolute
  • 341 posts

Posted 15 November 2014 - 11:44 PM

View PostHades Trooper, on 14 November 2014 - 04:36 AM, said:

game is become unplayable for clans.


You want people to take you serious?

#133 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 15 November 2014 - 11:53 PM

View PostDarian DelFord, on 15 November 2014 - 11:40 PM, said:



I have an easier idea... Put his ass in an FS - A Send him up to my ELO bracket and lets see how long he lasts. Hate to tell him this, but lights get rapped wherever I am at in the brackets.


Put a low Elo player in a Timberwolf and put him in a match against Lords and SJR.

Same result.

Point is, a pilot is the biggest factor on how damaging a mech can be, but just because a pilot is good, doesn't mean there aren't balance issues.

For the Firestarter, it's the same balance issue with all the variants. Absolute crap hitreg.

#134 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 15 November 2014 - 11:54 PM

View PostDarian DelFord, on 15 November 2014 - 11:40 PM, said:

but lights get rapped


Like Eminem or older style rappers?

#135 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 15 November 2014 - 11:59 PM

View PostMechwarrior Buddah, on 15 November 2014 - 11:54 PM, said:


Like Eminem or older style rappers?


ROTFFLMGDAO, made me spit coke out my nose... yeah yeah spelling ;pp

#136 Dino Might

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 2,030 posts

Posted 16 November 2014 - 12:23 AM

View PostAresye, on 15 November 2014 - 10:22 PM, said:

So let me get this straight... Y'all are gangin up on one guy, and having a jolly ol' time because he doesn't own a mech he claims is OP?

I don't know what's funnier. That that argument in particular is not really a very valid argument, or that some very familiar people who said the same thing about Clan mechs didn't seem to care about that argument when others said it to them.


At least the Clan OP argument has some statistics/objective evidence to back it up. Not saying it is right or wrong. I'm just saying that those people who think that way can at least claim that some evidence supports their view, based on their theory. Here we have someone basically telling us what he saw (eyewitness account - which, not schockingly, are notoriously inaccurate) and shouting it as unquestionable truth. The difficult part for me is that he tends to use hyperbole so often that it seems to be not just a literary tool to emphasize, but his actual honest to goodness belief on the issue.

If he were saying, "there seems to be a bit of imbalance with the Firestarter chassis, and I suspect part of the problem is hitreg giving them an unintended advantage over other mechs," then I'd be more than happy to say, "that is quite plausible." Considering that they are the #1 choice for lights in the competitive scene, it would seem that they enjoy some kind of advantage over other lights. It may be hitreg, it may be something else. It's worth looking into.

I get it - the game can get frustrating, and sometimes there are glitches and things that cause unexpected turns of events. I was running along like normal, ducking out of the way of enemy fire when a pebble stopped me dead in my tracks - 169kph to 0 almost instantly (or at least so it seemed). And then, BLAMO - dead. It happens. I have games where I get stuck against a wall, and after 10 seconds I get unstuck when my legs blow up. It happens. Sometimes, I shoot a guy way more than I think I should need to and he doesn't die. It happens. If every Firestarter you see charges straight at you and kills you instantly, sure, that's probably some imbalance there. But if it only happens once in a blue moon, then just let it go. No need to cry havoc and let loose the forum posts of war on it. If you really want something done about it, gather the evidence, and then send it to PGI in a nice compelling presentation. It takes effort to put that together, and it may or may not be worth it to you.

Personally, I like having other mechs able to kill me quickly if I make a mistake or two.

#137 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 16 November 2014 - 12:24 AM

View PostHades Trooper, on 15 November 2014 - 08:21 PM, said:


Yes it is, when it can avoid all incoming fire and get to kill range with barely a scratch.

the point is a light should be able to charge 4 fresh mechs that seeing it coming and have such terrible hitboxes that it can feel safe getting to 150 metre range and then being able to alpha 7 times before it even think about heat concerns

though for the life of me why you haven't put endo steel and ferro on it to get 2 more heatsinks to put it up to a 38% heat eff is beyond me but hey, i guess not all players with keyboards know how to maximise this mech to the fullest.

two things

1. I just threw it together in about 30 seconds on smurfy, so no it's not min/max, it's a good representation of what you're referring to as "op"

2. Bolded section: Uhm... if you allow a light mech to come at FOUR fresh mechs without landing a shot on it and doing some damage, or without having your own team's lights engage it, well.... that's not the game's fault.

Regarding everything else, if taken at face value that is, if you have issues regarding HSR, hitboxes, etc. that's not an "op" issue. That has nothing to do with the mech build, weapons used, etc. That has to do with bug issues. Do you see the difference in "Hey, this mech needs to be looked into because of hitboxes, hsr, etc." and "This mech is OP, nerf it"?

If you do, then you understand why the mech isn't "op".
If you don't, then nothing anyone says in this thread will get you to understand that difference in what you're talking about and a mech or weapon system itself actually being OP.

#138 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 16 November 2014 - 10:19 AM

View PostRoland, on 15 November 2014 - 09:04 PM, said:

Oh, you don't even own the mech.

Yeah, you are garbage.


Why do i need to own a IS light when i play clan and i've sold almost all my Is mechs?

your logic makes no sense thats i'm garbage cause yo say so.

I didn't even try to get on the leaderboard and got 73rd on the Smoke jaguar table.

I'm not saying i'm great but i'm not bloody scrub.

The Firestarter hit boxes are broken when the pilot knows how to fairy dance effectively.

Only again tonight we had an issue where 1 9A firestarter was able to hold up an entire lance for over 3 and half minutes and for the last several alpahs while it was legged it wasn';t taking damage

so excuse me for not expressing myself in a manner you find correct but to me that makes a mech OP if it can while legged still not take damage from alphas. The people firing on it where no scrubs either.

so i hate to break your delusion but in the hands of a good pilot this mech is much better than it should be. That to me means it's OP.

The only times we lost tonight was to other organised groups containing 3 or more of these ember 9A firestarters and even with max legged armour being legged almost instantly while they take no damage in return.

I've taklen my fair share of beat downs and accpet when it's due but when this happens by only these firestarters you begin to wonder really how can a single light mech get hit so often and not take damage.

why does this happen? is it broken hit reg?

I'm not the best pilot in the game but i'm not scrub, i like to think i'm better than average pug and these comp teams are more than happy to have me fill a role as i can follow orders, focus fire and react as needed.

If you think otherwise then I've got no point discussing this matter with you.

#139 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 16 November 2014 - 10:20 AM

Why do top teams and players have no problems hitting Firestarters, or any light?

#140 Hades Trooper

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,461 posts
  • LocationWillow Tree, NSW

Posted 16 November 2014 - 10:24 AM

View PostAdiuvo, on 16 November 2014 - 10:20 AM, said:

Why do top teams and players have no problems hitting Firestarters, or any light?


why did a legged firestarter not take damage while standing still?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users