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Firestarters Are Completely Op


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#61 Hades Trooper

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Posted 15 November 2014 - 04:17 AM

View PostM4NTiC0R3X, on 14 November 2014 - 12:25 PM, said:

Hahahahahaha, lol, coming from an almost strict light pilot all I can say is hahahahahaaa. The pulse laser build was OP before but hardly anyone used it. Past week I been making lights especially the locust look pimp and now the whiners have spoken... They sure don't mind one or two shotting me but as soon as I do it to them it's a big deal. Bahahahahagahaha


a 20 tonne locust should pop in 1 or 2 shots,

if you think otherwise i think you should take your meds as your delusional

#62 Hades Trooper

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Posted 15 November 2014 - 04:20 AM

View PostDarian DelFord, on 14 November 2014 - 12:32 PM, said:



I have finally figured out that the Heavies and Assaults think they should corner the market in how quick a mech should die. Heaven forbid if a light chassis out shine them.

Course my remark to them is simple. Put some damn armor on your back torso's and stop front loading it. If you do that, guess what your chance of dying to a light decreases exponentially. But they never listen. They think their back torso's should be invincible.


omg your dreaming right?

32 point alpha every what 1.5 seconds? how much armour should i have on my rear? 24 isn't enough?

#63 DrxAbstract

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Posted 15 November 2014 - 04:51 AM

View PostHades Trooper, on 15 November 2014 - 04:20 AM, said:


omg your dreaming right?

32 point alpha every what 1.5 seconds? how much armour should i have on my rear? 24 isn't enough?

It's only 32pts of damage if you're:
A. Within 138m.
B. Not moving or otherwise causing rapid distance changes.

Typically you're bouncing all over the place and either your aim suffers or convergence cant keep up (Most notable with Jenners as their arms are so far apart). Which makes hugging mechs spread your damage because weapon convergence is non-existent at point blank while moving and backing off opens you up to return fire and aim drift. And the time between shots is 2.41sec, not 1.5sec.

It's not reliable pinpoint, cant be done from 200+ meters, let alone 500 meters and puts your target within spitting distance... I mean i totally understand if you feel mocked by a Light with the audacity to stand before your seemingly unstoppable fortress of steel and guns running around all willy nilly, how dare they!

But seriously dude, how hard is it to pan the cockpit and look around once in a while? Take off the blinders.

#64 Hades Trooper

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Posted 15 November 2014 - 05:16 AM

View PostDrxAbstract, on 15 November 2014 - 04:51 AM, said:

It's only 32pts of damage if you're:
A. Within 138m.
B. Not moving or otherwise causing rapid distance changes.

Typically you're bouncing all over the place and either your aim suffers or convergence cant keep up (Most notable with Jenners as their arms are so far apart). Which makes hugging mechs spread your damage because weapon convergence is non-existent at point blank while moving and backing off opens you up to return fire and aim drift. And the time between shots is 2.41sec, not 1.5sec.

It's not reliable pinpoint, cant be done from 200+ meters, let alone 500 meters and puts your target within spitting distance... I mean i totally understand if you feel mocked by a Light with the audacity to stand before your seemingly unstoppable fortress of steel and guns running around all willy nilly, how dare they!

But seriously dude, how hard is it to pan the cockpit and look around once in a while? Take off the blinders.


Obivouslyly you have no idea what i'm talking about.

while fighting 1 9A 2 more came up to swarm me, they powered full speed towards my lance with absolutely no fear at all.

Broken hit boxes with that speed is just ludicrus.

river city and i thought o help protect the assults try and get to the pack, in under 30 seconds 1 atlas was dead and i was hitting CT with 7 medium pulse and the firestarter lasughed at me, his 2 buddies hit my back which has 20 points of armour and bam dead also while the one i hit with 7 medium pulse wasn't even cored, thatsd flucken bullshit, and if you so dumb as to think oh take your blinder off you have no idea of how to play this game.

A heavy mech being killed in under 2 seconds is plain wrong when it's 2 lights hitting you in the back while the 3rd walks away unscathed from your 7 medium pulse.

all up there was 4 9A's to fight off, stupidly OP.

if your thinking otherwise, take your meds your delusional

#65 DrxAbstract

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Posted 15 November 2014 - 05:33 AM

View PostHades Trooper, on 15 November 2014 - 05:16 AM, said:


Obivouslyly you have no idea what i'm talking about.

while fighting 1 9A 2 more came up to swarm me, they powered full speed towards my lance with absolutely no fear at all.

Broken hit boxes with that speed is just ludicrus.

river city and i thought o help protect the assults try and get to the pack, in under 30 seconds 1 atlas was dead and i was hitting CT with 7 medium pulse and the firestarter lasughed at me, his 2 buddies hit my back which has 20 points of armour and bam dead also while the one i hit with 7 medium pulse wasn't even cored, thatsd flucken bullshit, and if you so dumb as to think oh take your blinder off you have no idea of how to play this game.

A heavy mech being killed in under 2 seconds is plain wrong when it's 2 lights hitting you in the back while the 3rd walks away unscathed from your 7 medium pulse.

all up there was 4 9A's to fight off, stupidly OP.

if your thinking otherwise, take your meds your delusional

So... You got caught with your pants down, couldnt hit anything with the second most viable Light killing Laser weapon and were out numbered by apparently more skilled opponents. That's what you're saying... Though the details are a bit hazy: You said Lance, but only mention yourself and one other. You said 3 Lights attacked you but then there were 4?

Because getting separated from your team and attacked by 3 (or 4) Mechs isnt certain death unless you're fighting Firestarters! Gotcha.

Wait a minute... Did you say 7 Medium Pulses? That means you were probably using a TDR-5SS, right? Right. So on top of all that other stuff, a Thunderwub came here to complain about Wubstarters... *giggles*

Edited by DrxAbstract, 15 November 2014 - 05:41 AM.


#66 YueFei

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Posted 15 November 2014 - 05:56 AM

Yeah, any situation where you're outnumbered is probably gonna end badly if your opponents take full advantage of the numbers they got on you.

Especially since whoever you're shooting at can go into full defensive maneuvering, which works really well against lasers. Lasers are hitscan, but human reflexes aren't instantaneous, so any jinking the target does will spread damage or throw off the shot "tick" entirely.

Meanwhile the opponents that have your back are free to slow down or even stand still and carefully aim the full burn time of their own shots. Especially if they shoot when you shoot, since usually when you're shooting you're concentrating on keeping your lasers on target throughout the burn, tough to also notice you're being shot at and twist reactively against the enemy's shot on your rear.

What do you think happens in an aerial dogfight when it's 2v1, even with the same aircraft for all 3 aircraft? The engaged fighter tangles with enemy and depletes his energy in hard turns, and then the support fighter can use his stored energy to pounce on him for the kill.

#67 Mechwarrior Buddah

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Posted 15 November 2014 - 06:03 AM

Quote

because of PPFLD.


Whats that

#68 Ultimax

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Posted 15 November 2014 - 06:09 AM

View PostHades Trooper, on 15 November 2014 - 03:22 AM, said:

http://mwo.smurfy-ne...4a8d257943f3439

thats (a is stupidly OP, and as for 3%? i see these fluckers in EVERY match, a IS light should not being able to do a 32 alpha pin point at 152kms and strip mechs in seconds,

3 of these togther have no fear of any mech's piloted by bads in the game


FTFY

#69 Mechwarrior Buddah

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Posted 15 November 2014 - 06:09 AM

View PostDrxAbstract, on 15 November 2014 - 04:51 AM, said:

convergence


What witchcraft is this? I never hear this word other than to ask whatever happened to that system?

#70 Kiiyor

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Posted 15 November 2014 - 06:33 AM

View PostHades Trooper, on 15 November 2014 - 03:32 AM, said:


So a comepative light is suppose to be able to tank 7 medium pulse and have broken hit boxes? right i understand if it's in your favour it's fine but if someone speaks up there whinging?

Get over yourself it's completely OP, I know you know, just i'm willing to speak up about it.


But... I can kill them in any of my heavies? I destroy them in MadCats. Heck, even my Yagers can take them.

If a light gets close to you, they're SUPPOSED to represent the specter of your impending doom. They're knife fighters. It's what they were designed for.

The whole broken hitboxes thing might be true in some circumstances, but more often than not it represents hits being spread out over the whole surface of the enemy light. Lights can take laser hits for an eternity. Even Artemis SRM's tend to spread so much that many will miss a light, so they can tank them to an extent also.

AC hits, not so much.

#71 Darian DelFord

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Posted 15 November 2014 - 06:50 AM

View PostHades Trooper, on 15 November 2014 - 04:20 AM, said:


omg your dreaming right?

32 point alpha every what 1.5 seconds? how much armour should i have on my rear? 24 isn't enough?



Well I can not attest to you personally but I can attest to the vast majority of heavies and assaults out there have less than 5 on their rear torsos. I am sorry but heavies and assaults don't but they are the first to complain when a lgith gets in behind them. Not to mention in order for a SPL mech to do this they have to be less than 200 meters if not closer. That is danger close for them.

I love it when I fire my 6 M L's into the rear of an Atlas and see if go insta orange, knowing my next shot will most likely kill him. Dire Whales same thing. The fact of the matter is simple. Lights need something. We are easily taken out and have to play at our best in every match, one mistake and we are toast.

#72 MerryIguana

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Posted 15 November 2014 - 06:51 AM

View PostDrxAbstract, on 15 November 2014 - 05:33 AM, said:

Wait a minute... Did you say 7 Medium Pulses? That means you were probably using a TDR-5SS, right? Right. So on top of all that other stuff, a Thunderwub came here to complain about Wubstarters... *giggles*


Quote

You are a terrible pilot.


/thread

#73 Hades Trooper

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Posted 15 November 2014 - 07:56 AM

View PostDrxAbstract, on 15 November 2014 - 05:33 AM, said:

So... You got caught with your pants down, couldnt hit anything with the second most viable Light killing Laser weapon and were out numbered by apparently more skilled opponents. That's what you're saying... Though the details are a bit hazy: You said Lance, but only mention yourself and one other. You said 3 Lights attacked you but then there were 4?

Because getting separated from your team and attacked by 3 (or 4) Mechs isnt certain death unless you're fighting Firestarters! Gotcha.

Wait a minute... Did you say 7 Medium Pulses? That means you were probably using a TDR-5SS, right? Right. So on top of all that other stuff, a Thunderwub came here to complain about Wubstarters... *giggles*


what don't you understand?

I hit the Firestarter right in the middle of it's Ct and 7 medium pulse didn't even core it, now tell me how much does 7 clan medium pulse do and how much does a firetsrter have for CT armour?

clearly hit registration didn't work

As for the rest of the lance, idk, i was in another lance so i swung back to help and within 30 seconds the atlas was dead from being legged. the firestarter swung down into the tunnel i chased down alphas his torso, which didn't even bust his armour and as i was JJ to my right to circle i was cored from behind by 2 other firestarters in under 2 seconds before i could even turn my mech.

I hate to break it you but i'm no scrub

death wasn't my concern which miserabely you fail to release it was the speed they where able to achieve this with what everyone who uses them tries to deny how op 8 small pulse is. The hunchback got a nerf for running 9 small pulse back in the day for being so deadly so they capped the engine size, and yet now where back to that same place with an even faster and even more rediuculise hit boxes than a hunchback and you think thats right? your delusionaly mate, go take ya meds.

And for being seperated from my team, again you make assumptions when in fact my lance had swung back to save the assault lance and a fello lance mate had entered the tunnel from the other side. So the firestarters i was firing at not only took my alpahs to the chest and alughed it off he also didn' taike damage from lance mate from the rear.

As to 4 firestarters, thats how many where in the opposing team total. So i hope that clear as confusion in your dumb head as you obviously have your own vision of what goes on and assume you must be a scrub when i'm told by quite a few people i play down how good i am as i for one down have the ego you obviosuly must have.

even to the back 2 seconds to kill a Timberwolf in stupidly OP.

Oh did i say timberwolf? sorry but yeah i bought some for c-bills and working on there master module as i just want to master all clan mech even when the Summoner is my preferred ride.

#74 Hades Trooper

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Posted 15 November 2014 - 07:59 AM

View PostUltimatum X, on 15 November 2014 - 06:09 AM, said:


FTFY


Nice to see you cheat on quoting me and add words to suit your own needs, just makes you pathetic

#75 Hades Trooper

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Posted 15 November 2014 - 08:04 AM

View PostKiiyor, on 15 November 2014 - 06:33 AM, said:


But... I can kill them in any of my heavies? I destroy them in MadCats. Heck, even my Yagers can take them.

If a light gets close to you, they're SUPPOSED to represent the specter of your impending doom. They're knife fighters. It's what they were designed for.

The whole broken hitboxes thing might be true in some circumstances, but more often than not it represents hits being spread out over the whole surface of the enemy light. Lights can take laser hits for an eternity. Even Artemis SRM's tend to spread so much that many will miss a light, so they can tank them to an extent also.

AC hits, not so much.


Suppose to represent my impending doom?

broken hit boxes for the win don't you mean

with a stupidly high amount of alpahs before overheating with a 48% heat scale in smurfy,

So perhaps you haven't played that long but the 9 small pulse hunchback was the reason they capped the hunchie engine rating in the 1st place and nwo we have an even faster mech doing 150 compared to a hunchie 120 and with it's broken hit boxes can tank more damage than a mediums or even maybe a heavy all the while with quirks that allow it to alpha so many times and little to no ghost heat

that good sir is what is called broken or OP

#76 Darian DelFord

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Posted 15 November 2014 - 08:06 AM

ROFL Just got Dual Gauss'ed at 500 meters doing 150 KPH between rocks zigging and he nailed me Right Leg. Don't sit there and tell me lights are broken. Had to congratulate him, helluva shot.

Lights are broken alright, Broken legs and CT's.

I think the higher you climb in the ELO scale, the less difficult it comes to hitting lights. I really have no problem dying as do other lights that I know are even better than I.

Edited by Darian DelFord, 15 November 2014 - 08:09 AM.


#77 Hades Trooper

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Posted 15 November 2014 - 08:16 AM

View PostDarian DelFord, on 15 November 2014 - 06:50 AM, said:



Well I can not attest to you personally but I can attest to the vast majority of heavies and assaults out there have less than 5 on their rear torsos. I am sorry but heavies and assaults don't but they are the first to complain when a lgith gets in behind them. Not to mention in order for a SPL mech to do this they have to be less than 200 meters if not closer. That is danger close for them.

I love it when I fire my 6 M L's into the rear of an Atlas and see if go insta orange, knowing my next shot will most likely kill him. Dire Whales same thing. The fact of the matter is simple. Lights need something. We are easily taken out and have to play at our best in every match, one mistake and we are toast.


i have 16-20 on the rear for a heavy or assault, my TW has 18 atm

Firestarters have such broken hit boxes they can soak more damage than it takes to kill a heavy, i've seen it so many times it's a joke.

The river city map on skirmish the maps are so small the 150 lights can be there in no time.

i understand how lights work and this is why i could never imagine having 5 rear armour thats just dumb to me. Or maybe it's cause i use to drive Jenners when i 1st started playing so i know how they perform and make sure that a single alpah won't runi my day from some sneaky light.

As someone who's killed a locust 1-1 in a legged direwhale and so many lights in my DD-c i've lost count, i know how to handle lights and currently these firestarters are just completely OP

As for how good i' am, i'm the best but i do always end up in the top 100 of any heavy or assualt i use for an event so i'm not what you would call a bad pilot.

View PostMerryIguana, on 15 November 2014 - 06:51 AM, said:




/thread

so i see you just make up quotes for no reason other than to be a post pest?

i laughed at your terrible pilot quote, it's not from this thread , you have no person your quoting, you just put that in the quote bracket to make it look good,

if you think i'm such a terrible pilot, i'm more than happy to wipe the floor with you any day

View PostDarian DelFord, on 15 November 2014 - 08:06 AM, said:

ROFL Just got Dual Gauss'ed at 500 meters doing 150 KPH between rocks zigging and he nailed me Right Leg. Don't sit there and tell me lights are broken. Had to congratulate him, helluva shot.

Lights are broken alright, Broken legs and CT's.

I think the higher you climb in the ELO scale, the less difficult it comes to hitting lights. I really have no problem dying as do other lights that I know are even better than I.


So you have no idea about broken hit boxes and seeing a firestarter being the last person left on a team being able to dance through 8 enemy mechs firing as it just doesn't take damage?

dream on mate, dream on as you obviously only believe what you want and your inference i'm a bad pilot about my elot score? lol perhaps you should learn to zig and zag as you do 150 instead of running in a stright line next time to get dual guassed

so please, don't come here implying others are scrubs when obviously it you with that story

#78 Dino Might

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Posted 15 November 2014 - 08:20 AM

Every time someone complains about light hit boxes, they argue that they are hitting it with more damage than they would a heavy or assault. I have yet to see video evidence of this.

Your crosshairs turning red means at least a fraction of a second of your laser pulse hit the light. That does not mean the full damage was imparted. Frequently, people think that their alpha strike should kill the light when in fact it glanced them for less than a tenth of a second. Show us some videos and then maybe we can talk. Until then, recognize that you might not be the most perfect shot ever on something going 150kph on screen.

#79 Darian DelFord

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Posted 15 November 2014 - 08:21 AM

View PostHades Trooper, on 15 November 2014 - 08:16 AM, said:


i have 16-20 on the rear for a heavy or assault, my TW has 18 atm

Firestarters have such broken hit boxes they can soak more damage than it takes to kill a heavy, i've seen it so many times it's a joke.

The river city map on skirmish the maps are so small the 150 lights can be there in no time.

i understand how lights work and this is why i could never imagine having 5 rear armour thats just dumb to me. Or maybe it's cause i use to drive Jenners when i 1st started playing so i know how they perform and make sure that a single alpah won't runi my day from some sneaky light.

As someone who's killed a locust 1-1 in a legged direwhale and so many lights in my DD-c i've lost count, i know how to handle lights and currently these firestarters are just completely OP

As for how good i' am, i'm the best but i do always end up in the top 100 of any heavy or assualt i use for an event so i'm not what you would call a bad pilot.


so i see you just make up quotes for no reason other than to be a post pest?

i laughed at your terrible pilot quote, it's not from this thread , you have no person your quoting, you just put that in the quote bracket to make it look good,

if you think i'm such a terrible pilot, i'm more than happy to wipe the floor with you any day



So you have no idea about broken hit boxes and seeing a firestarter being the last person left on a team being able to dance through 8 enemy mechs firing as it just doesn't take damage?

dream on mate, dream on as you obviously only believe what you want and your inference i'm a bad pilot about my elot score? lol perhaps you should learn to zig and zag as you do 150 instead of running in a stright line next time to get dual guassed

so please, don't come here implying others are scrubs when obviously it you with that story


Welp then you should be an ace at killing lights no matter their loadout :>

#80 Darian DelFord

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Posted 15 November 2014 - 08:28 AM

Posted Image







Yup Lights are SOOOOOOOOOOOOOOOOO Overpowered they can not be held down in the Match Maker.

Taken 2 minutes ago. We are SOOOOOOOOOOO Overpowered EVERYONE wants to play us.

This is the Norm.





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