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Mech Collision Tactica


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#41 luxebo

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Posted 15 November 2014 - 12:46 AM

View PostMechwarrior Buddah, on 15 November 2014 - 12:39 AM, said:


It will be great fot atlases and dire whales. Gone will be the says when l;ights hug our groins becsause they will trip and fall

I could just imagine it right now: Lolcust runs by a bunch of Pugging Dire whales in a line, hits one by accident, they all fall like dominoes lol!

#42 Mechwarrior Buddah

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Posted 15 November 2014 - 01:19 AM

View Postluxebo, on 15 November 2014 - 12:46 AM, said:

I could just imagine it right now: Lolcust runs by a bunch of Pugging Dire whales in a line, hits one by accident, they all fall like dominoes lol!


No; the lioghts couldnt cause assaults to fall, the assault would laugh at the light and watch it go sprawling

#43 Sandpit

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Posted 15 November 2014 - 01:41 AM

View PostMechwarrior Buddah, on 15 November 2014 - 01:19 AM, said:


No; the lioghts couldnt cause assaults to fall, the assault would laugh at the light and watch it go sprawling

no
it's based on a PSR roll, weight and size play a part but it's not anywhere near that. Fast lights can easily topple big mechs with a good charge attack in TT

Lights caused assaults to fall quite regularly in TT

#44 Alek Ituin

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Posted 15 November 2014 - 01:47 AM

View PostAlistair Winter, on 14 November 2014 - 09:41 AM, said:

You have no idea how collisions and knock down is going to work. It could very well cause massive damage on both sides. And it could be that some mechs get to their feet much faster than others.

For the next few months, this forum is probably going to be filled with fearmongering posts about how collisions and knock down will ruin the game, based on the assumptions that it will be exactly what it once was. It's going to be really annoying.

<sigh>


I can see Stalkers flailing around like flipped turtles already...

Basically, anything without arms or REALLY flexible legs won't (shouldn't) be able to get back up.

#45 Krivvan

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Posted 15 November 2014 - 02:24 AM

View PostAlmond Brown, on 14 November 2014 - 11:34 AM, said:

Forget Knockdown just add FCD (Friendly Collision Damage) for any and all contact. Like FF, if it kills a Team mate, -150XP. It would be cool to be able to push/shove a similarly weighted enemy Mech out of hiding and into a friends firing lane. ;)

There already is friendly collision damage for any and all contact.

#46 Mechwarrior Buddah

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Posted 15 November 2014 - 03:11 AM

View PostSandpit, on 15 November 2014 - 01:41 AM, said:

no
it's based on a PSR roll, weight and size play a part but it's not anywhere near that. Fast lights can easily topple big mechs with a good charge attack in TT

Lights caused assaults to fall quite regularly in TT


Assaults (aka the Atlas) couldnt get knocked down by anything except the dragon and that because it was bugged.

It didnt have anything to do wityh TT that I knew of,

#47 Egomane

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Posted 15 November 2014 - 03:22 AM

View PostMechwarrior Buddah, on 15 November 2014 - 03:11 AM, said:

Assaults (aka the Atlas) couldnt get knocked down by anything except the dragon and that because it was bugged.

It didnt have anything to do wityh TT that I knew of,

Not true! I caused all mechs to fall down, including Atlas and Dragons, in my Jenner back in the days, while I kept running along. It was just a matter of how you did it.

#48 Satan n stuff

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Posted 15 November 2014 - 03:40 AM

View PostKiryuin Ragyo, on 14 November 2014 - 04:06 PM, said:

Knockdowns... pff. Dude you forget the Victor and Lander. I don't need to explain what's happens if Lander or Victor land on light mech from sky high. 80 or 90 tons in free fall... one word... YAY!

Good luck getting that to work, jumping on top of a mech that's moving 2-3 times as fast as you are and can actually do something besides flying in a straight line.

#49 Lily from animove

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Posted 15 November 2014 - 03:48 AM

well collission should deal a proper amount fo damage, I eman something able to knock down a big mech is a rathe forcefull thing. and so stunlocks will not be endless because mechs break rather easily.

Edited by Lily from animove, 15 November 2014 - 03:54 AM.


#50 Colby Boucher

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Posted 15 November 2014 - 03:55 AM

Did PGI mention bringing collision back at some point?

#51 Egomane

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Posted 15 November 2014 - 03:57 AM

View PostColby Boucher, on 15 November 2014 - 03:55 AM, said:

Did PGI mention bringing collision back at some point?

Yes, it is on their wishlist. They repeated that statement several times, since they removed it, but there is no timeline for it, as far as anybody outside of PGI knows.

#52 xe N on

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Posted 15 November 2014 - 04:25 AM

Physic tells you that energy stored into momentum is proportional to the mass but quadratic to the velocity.

E = 0,5 x m x v²

Atlas 100 tons at 65 kph = 211,250
Jenner 35 ton at 150 kph = 393,750

So, getting rammed by a Jenner at max speed causes nearly two times the havoc compared to getting rammed from an Atlas.

Discuss.

PS:



Car smashes trough trailer. How about Jenner smashes through Atlas? :D

Edited by xe N on, 15 November 2014 - 04:37 AM.


#53 Lily from animove

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Posted 15 November 2014 - 05:15 AM

View Postxe N on, on 15 November 2014 - 04:25 AM, said:

Physic tells you that energy stored into momentum is proportional to the mass but quadratic to the velocity.

E = 0,5 x m x v²

Atlas 100 tons at 65 kph = 211,250
Jenner 35 ton at 150 kph = 393,750

So, getting rammed by a Jenner at max speed causes nearly two times the havoc compared to getting rammed from an Atlas.

Discuss.

PS:



Car smashes trough trailer. How about Jenner smashes through Atlas? :D



except that you excluded density and how much a jenner actually would be to penetrate an atlas, or if the jenner would end in a pile of scrap because he is literall runnign into a wall of thick steel which would porbably compress the jenners cockpit into the soze of a hamster cage.



^ very much what I think it would looks like when a raven hits an atlas.

Edited by Lily from animove, 15 November 2014 - 05:22 AM.


#54 oldradagast

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Posted 15 November 2014 - 06:29 AM

View PostMechwarrior Buddah, on 15 November 2014 - 12:39 AM, said:


It will be great fot atlases and dire whales. Gone will be the says when l;ights hug our groins becsause they will trip and fall


Yes, because this game badly needs yet another reason not to play lights (or anything under 55 tons) and introducing a stunlock mechanic that punishes everyone involved, friend or foe, guilty or innocent, is such a brilliant idea... :rolleyes:

I agree that mechs should not warp through each other, but knock-downs are nothing but exploits waiting to happen and a terrible mechanic that will punish everyone anywhere near a bad pilot. There's no excuse for a mechanic like that, unless one is a masochist who likes getting in car accidents caused by other people.

#55 PlagueSon

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Posted 15 November 2014 - 06:32 AM

View PostRiverboat Sam, on 14 November 2014 - 09:17 AM, said:

Some possible tactics once mech collisions are implemented:

1. If a light is circle strafing you just charge him. If he doesn't dodge fast enough you get to knock him down and blow him to bits as he writhes around on the ground. Yeah! If there is a wall or building nearby, just slam him into it, back up, repeat. Rollerball with Mechs!

2. A zombie mech now becomes a force to reckon with. Flank around behind with your zombie Stalker and, Ba Da Bing!, knock that damn Stormcrow flat on its' face. When he tries to get up just ram him again! Ha!

You may think this is just stupid, but ask any Army tanker about ramming. In WW II it was the first tactic the Sherman crews figured out they could use against Tigers. If they could get close enough to the Tiger they would ram it every time to immobilize it. Tankers today keep a pretty spread out formation so that they can support each other from close in threats. This is actually a completely valid form of vehicle warfare tactics.

Your thoughts?

This was a tactic in table top also. If a light got to close just kick it and then kill it. Adding this would stop the runup on heavy and just stand behind it and shoot tactic that lights love to do.

#56 Burktross

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Posted 15 November 2014 - 07:50 AM

One step closing to melee...
*Laughs maniacally*

#57 InspectorG

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Posted 15 November 2014 - 07:51 AM

View PostBlakeAteIt, on 14 November 2014 - 09:59 AM, said:


"Tactica" is not the word you are looking for unless you are:
- Doing a Warhammer thing, using GW's trademark broken latin.



lol

#58 xe N on

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Posted 15 November 2014 - 08:15 AM

View PostLily from animove, on 15 November 2014 - 05:15 AM, said:

except that you excluded density and how much a jenner actually would be to penetrate an atlas, or if the jenner would end in a pile of scrap because he is literall runnign into a wall of thick steel which would porbably compress the jenners cockpit into the soze of a hamster cage.
very much what I think it would looks like when a raven hits an atlas.


You are of course right. It's not the necessarily the density but the hardness and stiffness of an object that matters.

However, since the Atlas as well as the Jenner are not armored by 3 meter thick steel-cement walls and have a hollow interior with a skeleton structure it is highly unlikely that the Atlas would be unaffected by an direct collision with an Jenner.

Running with a Jenner at 150 kph against the leg of an Atlas would probably cause severe damage up to destruction to the Jenner while probably tearing away the leg of the Atlas.

However, the solution for the Jenner would be something that was used already more then 2000 years ago:

http://en.wikipedia.org/wiki/Naval_ram

Maybe a modern one with a plasma torch at the top virtually melting through the Atlas hrhr.

Edited by xe N on, 15 November 2014 - 08:16 AM.


#59 Martin Oberhofer

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Posted 15 November 2014 - 08:25 AM

TT or not, if a 100tonner is charged by a 35tonner @>150kph the kinetic energy is huge -> on both of them
ask your self, what does a medicine ball with 30kg to your Body(or car) when it hits you @100kph?

Edited by Martin Oberhofer, 15 November 2014 - 08:32 AM.


#60 Sandpit

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Posted 15 November 2014 - 01:00 PM

View PostMechwarrior Buddah, on 15 November 2014 - 03:11 AM, said:


Assaults (aka the Atlas) couldnt get knocked down by anything except the dragon and that because it was bugged.

It didnt have anything to do wityh TT that I knew of,

ahhh ok, I'm referring to the TT rules. I thought you were talking about the TT rules for knockdowns





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