Naval Action - Age Of Sail - Fps - Open World And Customisation
#41
Posted 17 December 2014 - 11:39 PM
French SOLs were actually heavier and longer. L'Orient in particular iirc
#42
Posted 18 December 2014 - 12:22 AM
#43
Posted 20 December 2014 - 06:08 AM
#44
Posted 24 December 2014 - 03:37 PM
Edited by AUSSIETROOPER4, 24 December 2014 - 03:38 PM.
#45
Posted 26 December 2014 - 10:53 PM
#46
Posted 27 December 2014 - 09:35 PM
Ballistics and Damage model 4.0
To make the gameplay feel real and provide more tactical depth: we will be gradually moving to the final damage model, which has passed several iterations before. To find out how previous systems worked please refer to the Damage 2.0 and Damage 3.0 posts on forums. The new system is in development. Testing of this new model will start by spring of 2015 or earlier.
Key new features
Penetration classes
Penetration exists now, but needs to be expanded for faster development and additions of new features. It also needs to be improved to allow for more customization of ships and weaponry. Cannons and ships will have a penetration class that will determine the ability to go through the armor. We believe that will provide more tactical diversity to combat. Ship armor will not be unified any longer. There will be weak spots to be exploited. Heavy planking at the waterline will make ship of the line more effective against lower level ships.
Angles and ricochets
Hitting a ship at narrow angle will ricochet from the ship hull. Longer guns with higher cannonball velocity will have better chances to penetrate at angles. This will make positioning very important. This feature is completely new and gameplay might change significantly and will require testing.
Exact colliders and positioning of internal modules
We are moving to the exact collision models that fully represent the shape of the hull. Same will be done with important internal modules. To blow up a bow magazine or break a frontal pump you will need to shoot at the front part of the ship.
Pass through shots
Gun ports will be implemented in the damage collider models. If the cannon ball does not hit anything it will pass through the ship and could hit the next target
Crew damage
Crew damage will also change significantly as crew will no longer be a unified mass of people. Crew will be located deck-by-deck creating the situations where you destroyed everyone on the top deck leaving intact gun crews on the gundeck. This system also will allow for potential expansions of detailed crew management if the need arise.
Ballistics changes
We were very unsatisfied with the ballistics of carronades and frog like double shot and have reworked the formulas to allow better customization of cannons and fast additions of new features. Reload penalties will be added to certain types of shot. New system could also allow for types of powder charge type weight if this feature is be needed. Gun sights experiments will continue and we will test a couple of implementations of the sights next year.
Carronades will receive long overdue love and will be a formidable close range choice of weaponry.
Feel free to provide suggestions, feedback, and improvement ideas.
#47
Posted 29 December 2014 - 04:50 PM
It is our yearly tradition to try to give our customers what they want, at least once a year.
http://forum.game-la...ip-winter-2014/
Last year you have chosen HMS Ontario as first choice, Santisima Trinidad as second and wild card was chosen by us (Ingermanland). We hope you like Ontario and Santisima.
Lets do the same this year.
pick the ships
vote
make
deliver
1600-1830 hard limit
1690-1790 preferred
format
name
specs
drawing
link to tech drawings
but discussions are also welcome
as a result we will pick 3 vessels
2 player selected
1 wild card
http://forum.game-la...015/#entry51018
Edited by AUSSIETROOPER4, 29 December 2014 - 04:51 PM.
#48
Posted 30 December 2014 - 11:15 AM
O.M.F.G. Soooo very glad there's a game like this coming out.
If the wife thought I was absorbed by MWO, she's about to divorce me now!
I live a 5minute harbour crossing from HMS Victory and basically spent my school years skiving off and spending the day aboard her instead. Also lucky enough to get to occasionally have the run of her dressed as a pirate/naval officer
#49
Posted 30 December 2014 - 05:35 PM
What I am finding though with my research is that since 1715 or so nobody really was able to challenge the sea supremacy of the British. But I guess battles like the Nile and Trafalgar reversed would have made a huge difference. The Nile especially was by no means something that could not have gone wrong.
My biggest challenge thus far is finding reading material from the French or Spanish perspective.
P.S. You have probably figured out by now that disney pirates is not my thing which is why this is the first ship game of this type I am participating in.
#50
Posted 31 December 2014 - 07:18 PM
Is the the famous Russian brig Mercury?
My first new PC background for 2015.
Open world distance and travel time testing is coming next year.
Happy New Year Captains!
P.S.[color=#282828]
It seems the devs have created a joke where the ships name can be turned from "we will kill you" over to "you have killed us or escaped" depending on the outcome of the chase. [color=#282828]Or [/color][color=#282828]another way to look at that name - "cherubim" is somewhat like "angel" right? So like a hidden message "I'm not an angel, I'm a bad guy in fact". (thanks Inigo)[/color][/color]
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Edited by AUSSIETROOPER4, 31 December 2014 - 08:54 PM.
#51
Posted 25 January 2015 - 02:50 AM
Well they got their paypal account unfrozen after a massive community effort to tell Paypal that a couple of people with cold feet does not = a reason to freeze an account based on the grounds that somebody complained the game would not be delivered.[/color]
What this actually was was somebody not reading the forums and waiting a week for the steam key. Part of the cause was also the devs not having a mechanism sending a confirmation email saying the player has paid immediately after payment. First sign you know your payment is accepted is the key a week later. So they kind of dug themselves a hole with that behavior. However what is really ironic was the amount of players waiting to buy the game. As soon as paypal was back they ran out of steam keys!!!! It got sold out.[
So they have to buy a new batch of steam keys and many people now don't get a key until next week.
Cannot wait until its on steam proper.... the demand is too great now for the game developers to manage their own sales in this pre pre alpha testing phase. There can be over 300 people online testing at a time now.
Development plans Winter - Spring 2015
Here are our development plans for this winter and spring: Jan-May 2015. [/color]
1. New ship models
The following list of vessels will be delivered for testing by the end of Spring. Some ships might get delayed by storms.
Mercury brig
La belle poule
Ingermanland
La Renomme
Privateer Schooner (based on Lynx - with more guns)[/color]
Brig Navy Edition (based on Brig - with more guns)[/color]
HMS Pickle
28 gun light frigate
Gunboat
2. Open world distance and speeds testing
3. Ship customization
Ship parameters randomization
Simple ship upgrades
Simple loot]
Simple crafting
4. Gameplay
Updated damage model 4.0
Improved sailing of for-and-aft rigs
Better turning and rudder mechanics
Commander tablet
New game types: Operations gameplay – 24 hours large battle map with respawns, and shore defences
5. Other improvements
Improved chat
Manual
Soft launch of early access on steam
]
With your pre-orders we are moving significantly faster. Thank you for the continued support and feedback you are providing us with.
Special thanks to all community correspondents, streamers and youtube content makers, who are making awesome videos about our game.
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Edited by AUSSIETROOPER4, 25 January 2015 - 02:54 AM.
#52
Posted 25 January 2015 - 03:43 AM
#53
Posted 25 January 2015 - 04:52 AM
#54
Posted 28 January 2015 - 12:24 AM
Edited by AUSSIETROOPER4, 28 January 2015 - 12:25 AM.
#55
Posted 28 January 2015 - 02:13 AM
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