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Game Unplayable With All The Lrm


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#41 ThisMachineKillsFascists

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Posted 15 November 2014 - 09:02 AM

View PostKalimaster, on 15 November 2014 - 08:43 AM, said:

P.S. A team can only have 3 Assault Mechs per match. Sorry to burst your bubble concerning your concept of a team having 4-7 assault LRM boats.

See. i consider a Lrm 50 stormcrow as a assault boat. Same applies to timberwolf for example or the catapult in some cases. And many times groups have more than 3 assaults ;)

#42 Mechwarrior Buddah

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Posted 15 November 2014 - 09:02 AM

View PostEd3n, on 15 November 2014 - 09:00 AM, said:

Op, show us your proofs, evidence why "
GAME UNPLAYABLE WITH ALL THE LRM"


Try fraps or something.



I think the why is "cause Buddah just killed me with a A-1"

View PostThisMachineKillsFascists, on 15 November 2014 - 09:02 AM, said:

See. i consider a Lrm 50 stormcrow as a assault boat. Same applies to timberwolf for example or the catapult in some cases. And many times groups have more than 3 assaults ;)


Ah, youre wrong about what an assault it. Now it makes sense

#43 Koniks

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Posted 15 November 2014 - 09:04 AM

View PostWillard Phule, on 15 November 2014 - 08:26 AM, said:

Sigh.

OP, I don't mean to be rude but.....there's an event going on. The event is being hosted in the Solo Queue.

Read the rules. It's both queues.

#44 Willard Phule

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Posted 15 November 2014 - 09:10 AM

View PostMizeur, on 15 November 2014 - 09:04 AM, said:

Read the rules. It's both queues.


May be but we're getting the same influx of group players that we normally do on an event weekend. Other than that, I have no other explanation for it.

Don't get me wrong, it is what it is. The Solo Queue is always chaotic. There are way too many variables for it to ever be any sort of well organized, teamwork based match. It just gets worse when we have an influx of people that expect us to be able to play like the people in their unit do.....and then they let everyone down because they make mistakes that are basic to us natives.

#45 ollo

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Posted 15 November 2014 - 09:19 AM

View PostThisMachineKillsFascists, on 15 November 2014 - 07:24 AM, said:

As ppl stated above.. Ecm can be countered easyly with bap now.. Ams not that great against lrms. And arc makes cover not easy. So all in all its not that lrms are not counterable but its annoying as hell if 6 lrm assault boats are in one team. If 50% of the hole team uses one weapon then you know something is going well


6 LRM boat assaults on one team? Why is it I don't believe you? And by the way, you should have won this match if it was true.

#46 Triordinant

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Posted 15 November 2014 - 09:46 AM

The only real problem with LRMs is if one enemy targets you everyone on his team with LRMs can focus fire on you without having to aim at you or even see you. Even if half of them don't hit because of cover, moving into an ECM bubble, AMS, etc., you'll still get pounded. If they get rid of the ability to fire LRMs at targets you can't personally see, then LRMs can actually be buffed to become effective weapons on their own.

#47 KharnZor

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Posted 15 November 2014 - 09:54 AM

View PostTriordinant, on 15 November 2014 - 09:46 AM, said:

The only real problem with LRMs is if one enemy targets you everyone on his team with LRMs can focus fire on you without having to aim at you or even see you. Even if half of them don't hit because of cover, moving into an ECM bubble, AMS, etc., you'll still get pounded. If they get rid of the ability to fire LRMs at targets you can't personally see, then LRMs can actually be buffed to become effective weapons on their own.

So what you're saying is that if a scout spots you the person(s) with the lrms cant fire at the target?
Thats silly.

View PostMechwarrior Buddah, on 15 November 2014 - 09:50 AM, said:


I saw a couple FULL LRM teams last night lol



Nah Ill still be playing LRMs and enjoying it XD

Mainly because of the tears they cause

Seems like you need some fishing waders then lol

#48 Triordinant

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Posted 15 November 2014 - 09:56 AM

View PostKharnZor, on 15 November 2014 - 09:54 AM, said:

So what you're saying is that if a scout spots you the person(s) with the lrms cant fire at the target?

That's exactly what I'm saying. Problem fixed.

#49 Viges

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Posted 15 November 2014 - 10:12 AM

Game Unplayable With All The Lrms, srms, lasers, gauses, ppcs, streaks, acs and anything else that can kill you



#50 AlphaToaster

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Posted 15 November 2014 - 10:12 AM

View PostThisMachineKillsFascists, on 15 November 2014 - 08:31 AM, said:

Ok to clear it out for the folks. I never said i get killed by lrms or cant counter them. The matches are not fun at all if you have to stay behind cover constanly or if you cant even brawl without the danger of 4-6 ppl rocking you with their lrm 60

So again for some ppl who are assuming stuff which havent been said: Lrm´s are annoying and the game shouldnt constist 50% of Lrms. In many matches pug or team there are 4-7 assault lrm boats. As i said its not fun to play agsinst a team half full with lrm boats



@OP. (Really like your name btw. kudos) Regarding the brawling part of your comment, the problem is if the a team lets the brawl come to them, it allows the attacker the choice to leave their boats in the back and rain down. By pushing the lrm team that advantage is removed. In brawl range a lrm boat is dead or has a seriously diminished damage capacity. They can't maintain locks on people behind them and often they die while trying to regain lock. Sitting back against a lrm heavy team iis absolutely the wrong thing to do. They are exponentially worse at brawling for each lrm mech they have.

In the situation you mention, and I'm not trying to be a jerk or anything, but in this situation, if a team sits back vs lrms and allows the other teams brawlers to take the initiative, then the lrm team will dictate the match. It will happen with a sniper team too. Sitting back against a long range team when you're in a brawling deck will yeild the same results.

Rock = brawling pushing
Paper = long range sniping
Scissors = lrms

But in this example Paper can also become rock when they face lrms, so lrms get the short end of the stick. I believe "game is unplayable with all the SITTING BACK" is closer to the bane of puglandia. It's easy to mistake which one is the chicken and which is the egg. Lrms create both incentive to sit back and die or push and risk dying but once in brawl range win. Once more pugs understand this concept we should see an improvement in the hivemind regarding lrms.

Edited by AlphaToaster, 15 November 2014 - 10:19 AM.


#51 KharnZor

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Posted 15 November 2014 - 10:27 AM

View PostTriordinant, on 15 November 2014 - 09:56 AM, said:

That's exactly what I'm saying. Problem fixed.

No. As i said in the rest of my statement, that would be silly. I shall extend this statement with : and makes no sense

#52 Mechwarrior Buddah

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Posted 15 November 2014 - 10:33 AM

View PostTriordinant, on 15 November 2014 - 09:56 AM, said:

That's exactly what I'm saying. Problem fixed.


Ah you dont want to nerf lrms, you want to kill scouting. Thatll go over well I bet

#53 Tw1stedMonkey

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Posted 15 November 2014 - 10:37 AM

View PostEl Bandito, on 15 November 2014 - 05:20 AM, said:


Only reason I am in your crappy threads is because I don't want the whiners to nerf a weak weapon to uselessness.

How are you so dense that any nerfs to broken/annoying/crappy lrm mechanics can't come with buffs to compensate the weapon system and inject some thought into the most brainlessly simple weapon system to use/ corrdinate fire from multiple mechs? ECM is a pile of garbage that needs to have it's invisibility cloak removed, Radar derp does far too much for a module, it needs to reduce lock-on retention after LOS by a percentage other than 100 (try 33-50%) and the lock-on retention base time needs to be based on the amount of information available on the target. a .1 sec LOS view should not give an additional ~3 seconds of lock-on time.

#54 Fut

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Posted 15 November 2014 - 10:39 AM

View PostEl Bandito, on 15 November 2014 - 05:20 AM, said:

Only reason I am in your crappy threads is because I don't want the whiners to nerf a weak weapon to uselessness.


This is the biggest problem with all the rookies whining about LRMs constantly - the weapon system is already weak as hell, and it has an abundance of counters. If their QQ continues unopposed we're going to reach a point where a single LRM rack will be completely useless (we're practically there already).

Note: I don't give a **** how long a person has been playing MWO, if they're complaining about LRMs they're still a Rookie.

Edited by Fut, 15 November 2014 - 10:41 AM.


#55 ThisMachineKillsFascists

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Posted 15 November 2014 - 11:04 AM

View PostTriordinant, on 15 November 2014 - 09:46 AM, said:

The only real problem with LRMs is if one enemy targets you everyone on his team with LRMs can focus fire on you without having to aim at you or even see you. Even if half of them don't hit because of cover, moving into an ECM bubble, AMS, etc., you'll still get pounded. If they get rid of the ability to fire LRMs at targets you can't personally see, then LRMs can actually be buffed to become effective weapons on their own.

Yes like a long range srm. There are hundrets of other good ideas from ppl. to change the lrm mechanic into a more skillbased Weapon

View PostKharnZor, on 15 November 2014 - 09:54 AM, said:

So what you're saying is that if a scout spots you the person(s) with the lrms cant fire at the target?
Thats silly.


Seems like you need some fishing waders then lol

Hehe, dont see you tearing ppl with your A1.. Last match you did only 240 dmg :(

View PostAlphaToaster, on 15 November 2014 - 10:12 AM, said:



@OP. (Really like your name btw. kudos) Regarding the brawling part of your comment, the problem is if the a team lets the brawl come to them, it allows the attacker the choice to leave their boats in the back and rain down. By pushing the lrm team that advantage is removed. In brawl range a lrm boat is dead or has a seriously diminished damage capacity. They can't maintain locks on people behind them and often they die while trying to regain lock. Sitting back against a lrm heavy team iis absolutely the wrong thing to do. They are exponentially worse at brawling for each lrm mech they have.

In the situation you mention, and I'm not trying to be a jerk or anything, but in this situation, if a team sits back vs lrms and allows the other teams brawlers to take the initiative, then the lrm team will dictate the match. It will happen with a sniper team too. Sitting back against a long range team when you're in a brawling deck will yeild the same results.

Rock = brawling pushing
Paper = long range sniping
Scissors = lrms

But in this example Paper can also become rock when they face lrms, so lrms get the short end of the stick. I believe "game is unplayable with all the SITTING BACK" is closer to the bane of puglandia. It's easy to mistake which one is the chicken and which is the egg. Lrms create both incentive to sit back and die or push and risk dying but once in brawl range win. Once more pugs understand this concept we should see an improvement in the hivemind regarding lrms.

Flanking sitting back lrm mechs isnt that easy as it looks like on paper especially on open maps. But i see your point. usually it works what you say but many times it doesnt works while they have spotting lights. Once you are spotted in the distance without good cover your meat for lrm bots.

But my point is still as i stated above: Iam not dying alot by lrms, i know how to counter them - but the game play turns into a no fun match to be when you have to consider to get rained down once you dont stay next to cover.

View PostFut, on 15 November 2014 - 10:39 AM, said:




This is the biggest problem with all the rookies whining about LRMs constantly - the weapon system is already weak as hell, and it has an abundance of counters. If their QQ continues unopposed we're going to reach a point where a single LRM rack will be completely useless (we're practically there already).



Note: I don't give a **** how long a person has been playing MWO, if they're complaining about LRMs they're still a Rookie.





Sure sure. Alright.. Depends on your piloting skill and positioning and situational awareness. And iam not talking about a few lrm mechs in game. Iam talking about 4-6 or even sometimes more per match which you see pretty often on those challenge weekends.
And if you call lrms weak as hell then a large amount of community must be thinking: "Alright guys lets pick up the weak as hell weapon just to look cool". Alright dude.... Your argue sounds pretty valid.


Stay classy

View PostTw1stedMonkey, on 15 November 2014 - 10:37 AM, said:


How are you so dense that any nerfs to broken/annoying/crappy lrm mechanics can't come with buffs to compensate the weapon system and inject some thought into the most brainlessly simple weapon system to use/ corrdinate fire from multiple mechs? ECM is a pile of garbage that needs to have it's invisibility cloak removed, Radar derp does far too much for a module, it needs to reduce lock-on retention after LOS by a percentage other than 100 (try 33-50%) and the lock-on retention base time needs to be based on the amount of information available on the target. a .1 sec LOS view should not give an additional ~3 seconds of lock-on time.





Indeed no one is saying that lrms should become useless. Just change the eazy peezy mechanic and buff it otherwise

Edited by ThisMachineKillsFascists, 15 November 2014 - 11:19 AM.


#56 Razimir

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Posted 15 November 2014 - 11:12 AM

I've noticed that LRM rain will fall during the evening hours of Europe time. Maybe it is the US citizens, who are in love with LRMs. Well... playing this tournament with Jester 2x AMS, 4 tons of ammo and AMS overload module, I have died only once to LRMs so far.

#57 RalphVargr

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Posted 15 November 2014 - 11:20 AM

Anyone want to make a side bet on which weapon will be removed/nerfed, after LRM's are removed from the game? :)

#58 ThisMachineKillsFascists

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Posted 15 November 2014 - 11:23 AM

View PostRalphVargr, on 15 November 2014 - 11:20 AM, said:

Anyone want to make a side bet on which weapon will be removed/nerfed, after LRM's are removed from the game? :)

Thx for bringing this misassuming up because alot ppl like to think in your way:

No one wants the lrm to become useless. iam hoping for a change on the lrm mechanic to remove the eazy peezy lock- sitting back without having line of sight:

Ofc Lrms should get buffed in other ways once the mechanic has been changed

Edited by ThisMachineKillsFascists, 15 November 2014 - 11:24 AM.


#59 kf envy

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Posted 15 November 2014 - 11:25 AM

Don't want to sound like an broken record but use ams,ecm an cover from lrm. An maybe just maybe out just 1 lrm rack on your mech. If you can't beat them join them.
for my self I like to brawl but I still put lrms on my brawlers so I have an long range weapon "I so hit an good amount of mechs with out locking on" an I have something to soften them up before I get in brawling weapon range. but most of all play smart

#60 Mcgral18

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Posted 15 November 2014 - 11:25 AM

View PostThisMachineKillsFascists, on 15 November 2014 - 11:23 AM, said:

Thx for bringing this misassuming up because alot ppl like to think in your way:

No one wants the lrm to become useless. iam hoping for a change on the lrm mechanic to remove the eazy peezy lock- sitting back without having line of sight:

Ofc Lrms should get buffed in other ways once the mechanic has been changed


They already are useless.





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