Joseph Mallan, on 17 November 2014 - 09:14 AM, said:
Then Why do I have to repair weapons and equipment in games like SWTOR, Neverwinter, and other titles? it is part of the system.
Uh, these are all games with a persistent game world and encounters that were strung together by a carefully constructed series of events designed to challenge you without being overhwelming? Even the PvP gave you time to repair and retrofit your gear between fights, and even if you couldn't afford to repair your gear you could easily go PvE for half an hour and earn enough to get back into the arena. We do not have that luxury here, and this is a very different game. Let's not pretend MWO is something it's not. It's not an MMORPG. It's an arena shooter. We do not have any sort of persistence between fights. We do not have easy PvE we can go do to grind cash. We do not have the ability to go complete some easy quests for fast money. These are different games. Do not compare them.
Joseph Mallan, on 17 November 2014 - 09:17 AM, said:
The only one who made a bad decision would be you? I never had a problem making my (F)Atlas 100% during ANY phase of R&R and the varying economies we had in Closed Beta and beyond. And I carried 11 tons of ammo in my Left Torso! It was easy to maintain.
The team deciding to group up in an exposed location, or failing to push when they're getting encircled, or not putting pressure on the enemy team is not something I can control. I can certainly try through chat and my own actions, but if the team commits to a poor decision, I'm stuck trying to make the best of it. Don't pretend like you can win this game through solo skill alone. That's not the game we are playing.
I managed to keep my AS7-D running just fine during CB, but that's not the point. The point is that R&R encouraged bad behavior on behalf of the team. It discouraged us fighting robots. It made people not want to risk damage to their machines. This isn't about the cost to keep mechs running. It's never been about that. This is about player psychology and behavior. Even if R&R was so minimal that you could easily keep your Endo/Ferro/XL/ERPPC/Gauss Rifle wielding Atlas packed with LRM ammo running around and fighting for no penalties, people seeing that deduction from their end of match income will affect how they play. By removing that, you eliminate the inhibitor to getting in there and fighting robots. You literally gain nothing by adding R&R, except a thin sense of continuity. It's just not a functional system for this game.