Davers, on 20 November 2014 - 04:47 PM, said:
How would a 'true economy' that only impacts one facet of the game even work? Not to mention there is another part of the game where there is infinite Cbills? So all the buying and selling of mechs and gear isn't part of the CW economy? In this case, I would say no.
Ok, well then honestly there's nothing that anyone can say in threads like this that you'll ever agree with bud. You don't want an economy in CW (granted you have reasons but the end result is the same).
These discussions are about adding an economy to CW. You don't want that. No amount of trying to explain how an R&R system, adding a true economy, etc. will change that.
Some of us DO want an economy and more depth into the "rabbit hole" that is CW. We already know CW is the "hardcore" mode, we know that it's optional, and we know that it's going to be lore based and such.
What some of are hoping is that we can help come up with ideas that will add more depth to CW. We know there's going to be dropship fees, logistics of moving across intergalactic space and such, so we're coming up with ideas to help increase the depth and challenge to that.
Now as far as how you separate the economy from the pub queues, that's easily remedied by using LP as the currency in the CW queue. That gives CW a separate currency which allows players to still play "deathmatch" and earn cbills to buy new mechs and such (which has no impact on the actual CW other than Player A now has Mech B that they can drop inside of), while allowing for CW to have a completely different currency when paying for logistics, supplies, R&R, etc.