Dev Vlog #10
#21
Posted 16 November 2014 - 03:05 AM
ECM Locust. Probably won't even wait for that one to go on sale.
#22
Posted 16 November 2014 - 03:56 AM
#23
Posted 16 November 2014 - 04:28 AM
InnerSphereNews, on 15 November 2014 - 11:49 PM, said:
The map is really beautiful. I loved the moths flying around.
The heroes are great and the new mech Mist Lynx is adorable.
BTW: OMG, what's up with that creature in the water in the video's last seconds?!?! Can it attack someone?
#24
Posted 16 November 2014 - 04:34 AM
#25
Posted 16 November 2014 - 04:50 AM
Rip Snorgan, on 16 November 2014 - 01:50 AM, said:
I coincidentally just so happened to have read "Decision at Thunder Rift" a couple days ago, and started reading "Mercenary's Star" today. Then to watch this and see Grayson and Lori represented in MWO! Badass PGI! I love it!
P.S. The new map looks slick. Can't wait to try it out.
Man 'Decision at Thunder Rift' was my very first Battletech book, when I was kid in like '92. I knew nothing of the universe but my dad had us at the book store and said he'd buy any book for me. I wondered the aisle and was drawn to the awesome "robots" on this whole section of shelves. I picked DaTR because the Marauder looks so cool.
Needless to say, I've been hooked on Battletech ever since.
#26
Posted 16 November 2014 - 05:07 AM
#27
Posted 16 November 2014 - 05:13 AM
#28
Posted 16 November 2014 - 05:25 AM
55555, on 16 November 2014 - 02:27 AM, said:
Buy one less coffee and support the game you're playing.
It'll be worth it for the additional CBills, as much as anything.
#29
Posted 16 November 2014 - 05:35 AM
#30
Posted 16 November 2014 - 05:38 AM
P2W!!!!! P2W!!!!
Seriously though the new map looks awesome, I can't wait to see how it plays.
#31
Posted 16 November 2014 - 05:43 AM
#32
Posted 16 November 2014 - 05:51 AM
Focused more on swamp map which is good. What I saw makes me excited, we've needed a new biome for awhile.
Didn't review or show combat footage of the mechs enough. Could have shown the Myst Lynx fighting the Hero Locust. Only briefly showed the load outs of each and the Myst Lynx has 2 other configurations.
I still think I agree that we need a redwood forest biome and a "elephant graveyard" underground cavern biome where most of the map is underground in various corridors underground with animal bones left and visible ore/resources along the walls in their natural form.
#33
Posted 16 November 2014 - 06:06 AM
Edited by SgtMagor, 16 November 2014 - 06:07 AM.
#34
Posted 16 November 2014 - 06:08 AM
#35
Posted 16 November 2014 - 06:38 AM
maybe not... But even so! Put that Cryengine to work!!!
#36
Posted 16 November 2014 - 06:39 AM
#37
Posted 16 November 2014 - 06:56 AM
#38
Posted 16 November 2014 - 07:02 AM
Sky Hawk, on 16 November 2014 - 06:56 AM, said:
Should be easy to aim at the middle of the square and hit something.
#39
Posted 16 November 2014 - 07:04 AM
Mechwarrior to the end
#40
Posted 16 November 2014 - 07:07 AM
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