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Dev Vlog #10


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#21 The Massive

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Posted 16 November 2014 - 03:05 AM

Gonna say again that re-working old maps would be amazing and would probably win PGI many many friends. :D

ECM Locust. Probably won't even wait for that one to go on sale. :D

#22 Milocinia

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Posted 16 November 2014 - 03:56 AM

While I don't think many players will deny the execution of this game has often been lacking at times, I'm sure we can all agree that the art design is simply second to none.

#23 Odanan

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Posted 16 November 2014 - 04:28 AM

View PostInnerSphereNews, on 15 November 2014 - 11:49 PM, said:

[awesomeness]

The map is really beautiful. I loved the moths flying around.

The heroes are great and the new mech Mist Lynx is adorable.

BTW: OMG, what's up with that creature in the water in the video's last seconds?!?! Can it attack someone?

#24 Vassago Rain

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Posted 16 November 2014 - 04:34 AM

Enjoyable and educational. Make more like this, please.

#25 LT. HARDCASE

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Posted 16 November 2014 - 04:50 AM

Will probably buy the hero Shad eventually, because why play the Shad with a cbill bonus?

View PostRip Snorgan, on 16 November 2014 - 01:50 AM, said:

Nice!

I coincidentally just so happened to have read "Decision at Thunder Rift" a couple days ago, and started reading "Mercenary's Star" today. Then to watch this and see Grayson and Lori represented in MWO! Badass PGI! I love it!

P.S. The new map looks slick. Can't wait to try it out.

Man 'Decision at Thunder Rift' was my very first Battletech book, when I was kid in like '92. I knew nothing of the universe but my dad had us at the book store and said he'd buy any book for me. I wondered the aisle and was drawn to the awesome "robots" on this whole section of shelves. I picked DaTR because the Marauder looks so cool.

Needless to say, I've been hooked on Battletech ever since.

#26 JesterMWO

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Posted 16 November 2014 - 05:07 AM

Nice hero mechs, would be even better to have Graysons Marauder...

#27 Kiiyor

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Posted 16 November 2014 - 05:13 AM

Daaaaw, that Myst Lynx is adorable. Like a pocket clan ninja.

#28 Appogee

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Posted 16 November 2014 - 05:25 AM

View Post55555, on 16 November 2014 - 02:27 AM, said:

ECM on the locust. i've been wanting and wanting this type of variant, and it's only MC to get. Pleasepleaseplease make a cbill locust variant that has ECM,
It's only five bucks.

Buy one less coffee and support the game you're playing.

It'll be worth it for the additional CBills, as much as anything.

#29 charov

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Posted 16 November 2014 - 05:35 AM

Nice one, thank you PGI!

#30 PhoenixNMGLB

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Posted 16 November 2014 - 05:38 AM

Hero locust with ECM?

P2W!!!!! P2W!!!!

;)

Seriously though the new map looks awesome, I can't wait to see how it plays.

#31 Ian Drsaurri

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Posted 16 November 2014 - 05:43 AM

What was that worm hat popped up out of the water can it eat your battlemech or destroy you leg

#32 Butane9000

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Posted 16 November 2014 - 05:51 AM

Reaction:

Focused more on swamp map which is good. What I saw makes me excited, we've needed a new biome for awhile.

Didn't review or show combat footage of the mechs enough. Could have shown the Myst Lynx fighting the Hero Locust. Only briefly showed the load outs of each and the Myst Lynx has 2 other configurations.

I still think I agree that we need a redwood forest biome and a "elephant graveyard" underground cavern biome where most of the map is underground in various corridors underground with animal bones left and visible ore/resources along the walls in their natural form.

#33 SgtMagor

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Posted 16 November 2014 - 06:06 AM

new map looks scary, waiting for King Kong to pop out somewhere. dunno if that was a giant worm or snake, but I wonder if there is going  be any AI running around. Locust with ECM should be a real B-buster :)

Edited by SgtMagor, 16 November 2014 - 06:07 AM.


#34 Anarcho

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Posted 16 November 2014 - 06:08 AM

A forest map where we cant smash and bring the trees down is like a sundae without the candy cherry on top :( Still good, but missing something...

#35 TyphonCh

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Posted 16 November 2014 - 06:38 AM

Rebuilding maps.. If that meant destructible environments I'd buy everything they ever came out with!
maybe not... But even so! Put that Cryengine to work!!!

#36 Kjudoon

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Posted 16 November 2014 - 06:39 AM

About the size of Tourmaline. This is better. yes yes. And oh so pretty. I look forward to being killed there.

#37 Sky Hawk

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Posted 16 November 2014 - 06:56 AM

I think, I will hate this map.. not just, because the fog, my FPS will be about 10 (+/-2), but, I can't use direkt weaponst, if I don't see clearly my target... Ye, my bad... So.. looks like, my LRMs Boats will stay in duty in the future too...

#38 Kjudoon

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Posted 16 November 2014 - 07:02 AM

View PostSky Hawk, on 16 November 2014 - 06:56 AM, said:

I think, I will hate this map.. not just, because the fog, my FPS will be about 10 (+/-2), but, I can't use direkt weaponst, if I don't see clearly my target... Ye, my bad... So.. looks like, my LRMs Boats will stay in duty in the future too...

Should be easy to aim at the middle of the square and hit something. ;)

#39 cybex

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Posted 16 November 2014 - 07:04 AM

Very nice new map. I like how it looks. I would like to see one day some destructible environments that force to change strategies etc and AI creatures (giant centipede :D )or neutrals attacking too in some maps, like random stuffs to give the sense of a more alive maps... ;) That would be really nice!
Mechwarrior to the end

#40 Little Details

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Posted 16 November 2014 - 07:07 AM

Good job with with Vlog. You're continuing to put out good vlogs with showing things off PLUS giving insights. You've come a long way since the first couple vlogs, so good work.





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