MAIN INTRIGUE:
I see quite a few lately through spectating that don't target enemies by pressing R. I suppose the reason is because the either don't know how, or that you could (new players?), are lazy, or don't fully understand the benefits of the system.
THE WORKS:
So I suppose what could work is something that is... intelligent:
- If an enemy enters your LOS, it'll simply target them for you. (it will not cycle through as more enemies enter. But it will switch when you lose line of sight)
- If a target is acquired by someone else not in your vision, and you have no other targets acquired, it will target them for you.
- If you shoot someone when no one else is targeted, it WILL target them for you. (this is a fail safe should the above rules for some reason not work.)
- If you have a mech targeted (acquired automatically), yet you sustain damage for at least 2 seconds on a different target, it'll auto target the one you're damaging for you.
- If your target dies and there are other enemies around, it'll either give you the next target based on proximity, damage done to you, letter designation, etc. This could be shorted down to one rule, or be defined through a series of customizable targeting options inside the mechlab, and be tuned differently for each mech. More targeting options or behaviors could be utilized to aid in different play styles.
- If a target is manually acquired, no automated system can override this to switch you to a new target, regardless of damage dealt.
- If no targets are acquired, and the target reappears into LOS, or is acquired by someone else, he is automatically targeted.
- If within those 5 seconds you acquire a new target (manually), you will not automatically acquire the previously lost target should be return in LOS or by friendly acquisition.
- If 5 seconds pass without acquiring any targets, the automated system will take control again until you wish to manually acquire a new target.
- If you manually target the only enemy in range and then manually disable the targeting, no targets will be automatically acquired until the enemy dies or until you lose line of sight (for the whole team) for 5 seconds. (This is here for those who don't want to draw attention to themselves, lest their kill gets "stolen". It's done by targeting the enemy, then pressing R again to untarget him. I only really included this people I know this would be a concern for some people, but this forces them to make it an intentional act against the team.)
The new user experience is a little lacking, and since the targeting is incredibly helpful with sharing target data and location. I feel like this can only improve new players by lending a helping hand. If target data was automatically acquired, I think showing a simple "Cycle Targets with "R"" underneath the paperdoll will be a friendly reminder for them.
WRONG TARGETING DATA:
I know I've had moments where I'm hitting a target, and I'm reading the paperdoll for something else. If that happens with 4 other enemies around you, it's really distracting to cycle through all of them so you get the right data. I hope that with an automated system, you won't have to manually target enemies again, just focus on the task at hand and the system will show you the most relevant information.
THOUGHTS:
What is everyone's thoughts? Do you want to see a type of auto-targeting system, or would it just be too "cheesy"? If it's smart enough, it could prove to be more beneficial than a nuisance, and actually help new players, and your team out to a great degree. Personally I'm for it for the simple fact that it can almost guarantee that my team will have lots of targeting infos.
Other discussion points:
Would you dislike it if the automated targeting system acquired targets by lowest %?
Would you dislike it the automated targeting system acquired targets by the most "popular" targeted enemy?
How far would be too far in terms of automated targeting?
Edited by MoonUnitBeta, 17 November 2014 - 08:03 PM.