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Swamp Map Is Fantastic
#1
Posted 18 November 2014 - 07:23 PM
#4
Posted 18 November 2014 - 07:39 PM
#5
Posted 18 November 2014 - 07:45 PM
#6
Posted 18 November 2014 - 07:46 PM
#7
Posted 18 November 2014 - 07:47 PM
#9
Posted 18 November 2014 - 08:22 PM
Go back and make some of the old maps this good and we're going to have some pretty great map selection
Edited by AntiCitizenJuan, 18 November 2014 - 08:30 PM.
#10
Posted 18 November 2014 - 08:29 PM
#11
Posted 18 November 2014 - 08:46 PM
#12
Posted 18 November 2014 - 08:58 PM
![:wub:](https://static.mwomercs.com/forums/public/style_emoticons/default/wub.png)
#13
Posted 18 November 2014 - 09:09 PM
Monkey Lover, on 18 November 2014 - 07:45 PM, said:
I think certain areas could be reduced a little, but I like the idea of the lower areas being really murky like Dagobah.
It's by far the best map (visually) since Terra Therma, IMO.
#14
Posted 18 November 2014 - 09:09 PM
#15
Posted 18 November 2014 - 09:45 PM
Viridian looks beautiful. I like the fog, I like the plateaus, I like the scale. It's a foreign planet, so of course it's going to have some weird unearthly features, like humongous crustaceans and great trees and building-sized lilypads. When you round a corner and meet a DWF, it's actually terrifying, DWFs actually look big and scary on this map. Haven't seen an Atlas yet.
![^_^](https://static.mwomercs.com/forums/public/style_emoticons/default/happy.png)
Now, to explain the huge crustaceans and trees and lilypads, maybe the planet has very low gravity, or a much higher oxygen content, which would allow things that grow larger. Perhaps if PGI ever implements variable gravity, Viridian can have a pretty low value, so that jumpjet mechs can easily hop to and across plateaus, rather than just the light mechs. That would certainly make things interesting.
#16
Posted 18 November 2014 - 09:47 PM
New rule, before a map goes live, release it for 2 weeks in the training grounds so we can all run through it and find any bugs they missed.
Edited by Darian DelFord, 18 November 2014 - 09:48 PM.
#17
Posted 18 November 2014 - 09:49 PM
#18
Posted 18 November 2014 - 10:14 PM
#19
Posted 18 November 2014 - 10:32 PM
#20
Posted 18 November 2014 - 11:03 PM
The invisible walls and hang-ups sound amazing and are to be expected just like every other map but all that deserves it's own thread... We should make a thread about that instead of 12 LRM/DWF/Dual Gauss/Clan Mechs/IS Quirks OP threads a day.... or the 6 MLX DOA threads we got to enjoy today!
Edited by Moonlander, 18 November 2014 - 11:04 PM.
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