Mist Lynx Regret
#21
Posted 19 November 2014 - 02:17 PM
Those paper arms.. so easy to pop.
#22
Posted 19 November 2014 - 02:19 PM
Have a Nice Day
#23
Posted 19 November 2014 - 02:19 PM
EDIT: And that's exactly how you get "acceptable" match scores in one. You can *kind of* scout ahead on maps with a lot of cover (particularly the jungle), but you're too slow to get away from just about any other light mech in the game (and you aren't exactly going to be fighting them head to head). Sticking with your team and using your jump jets to jump over obstacles rather than around and generally being annoying to the enemy team is just about all you'll see this mech doing. If piloted 'correctly' anyway.
Edited by Kassatsu, 19 November 2014 - 02:28 PM.
#24
Posted 19 November 2014 - 02:26 PM
Stonefalcon, on 19 November 2014 - 02:11 PM, said:
Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.
I've mastered both Commandos and Spiders (and grinded out all the Commando's free variants more than willingly.. the Spider-5V was like pulling teeth) and the Mist Lynx is not even close to either. Mastering it will unlikely change my POV on this matter.
#25
Posted 19 November 2014 - 02:30 PM
Stonefalcon, on 19 November 2014 - 02:11 PM, said:
Has anyone mastered the Mist Lynx and can make a valid statement on it's usefulness.
I've been working on them since yesterday.
They have some builds that are actually good. Most of my matches when i didn't get crippled or neutered early in the match i did more damage than some is and clan heavy mechs.
2 i've survived as the last mech and my damage was the top one, topping 700 in my best match, where i lost.
In the right hands, this mech is OK. But most people don't have the skills to pilot it, so they cry.
Still, making the arms smaller/harder to destroy would greatly benefit this mech
#26
Posted 19 November 2014 - 02:31 PM
#27
Posted 19 November 2014 - 02:33 PM
Mister D, on 19 November 2014 - 02:17 PM, said:
Those paper arms.. so easy to pop.
CT is unusable (fixed crits) and the only space is the RT.... 2 slots available. To do what? Probably nothing for now.
Unless PGI breaks its own rules and have omnipods that have the torso JJs removed somehow, there will be issues trying to make the most of it.
It's bad enough you can't even fit DHS on the feet.
Mister Blastman, on 19 November 2014 - 02:31 PM, said:
8Q and 8V/8R bro. Just waddle to victory!
#28
Posted 19 November 2014 - 02:33 PM
Deathlike, on 19 November 2014 - 02:26 PM, said:
I've mastered both Commandos and Spiders (and grinded out all the Commando's free variants more than willingly.. the Spider-5V was like pulling teeth) and the Mist Lynx is not even close to either. Mastering it will unlikely change my POV on this matter.
This is interesting because I tried to elite commando, but it's too way difficult compared to my lynx.
Instead with Lynx I find very easy. The same config of Death knell, but C-erml has more range, and TCmk1 for critical.
With this, I've already 2 Lynxes elited in 2 days. Never happened before with a light.
#30
Posted 19 November 2014 - 02:37 PM
Stefka Kerensky, on 19 November 2014 - 02:33 PM, said:
Commandos are easy. They thrive on 2 things.
Medium Lasers and SSRM2s.
That's it. The best diet ever. The 1B can use a LL/ERL if desired though. Commandos are awesome compared to the Mist Lynx (and I'm not comparing them to the Awesome, because that would be sad).
Note that I grinded them out post Phoenix Pack release, which increased their engine cap and made them useful with that extra speed.
Quote
With this, I've already 2 Lynxes elited in 2 days. Never happened before with a light.
You are certainly playing a different game then, where people fail to shoot your arms off.
Edited by Deathlike, 19 November 2014 - 02:39 PM.
#31
Posted 19 November 2014 - 02:40 PM
Deathlike, on 19 November 2014 - 02:26 PM, said:
I've mastered both Commandos and Spiders (and grinded out all the Commando's free variants more than willingly.. the Spider-5V was like pulling teeth) and the Mist Lynx is not even close to either. Mastering it will unlikely change my POV on this matter.
It's like you're trying to compare a stock car to a modified one.
Stefka Kerensky, on 19 November 2014 - 02:33 PM, said:
Instead with Lynx I find very easy. The same config of Death knell, but C-erml has more range, and TCmk1 for critical.
With this, I've already 2 Lynxes elited in 2 days. Never happened before with a light.
At least somebody is providing constructive feedback.
Edited by Stonefalcon, 19 November 2014 - 02:41 PM.
#32
Posted 19 November 2014 - 02:43 PM
Testing the 4xcERML-build:

cECM+cERPPC:

Moving the cECM and cERPPC to the MLX-C, the very fist match with nothing unlocked (the new poptart meta):
Edited by Evil Ed, 19 November 2014 - 02:47 PM.
#33
Posted 19 November 2014 - 02:47 PM
Stonefalcon, on 19 November 2014 - 02:40 PM, said:
#1 - I never run stock. I think the Stormcrow-Prime was the closest exception to that rule EVER.
#2 - It's not hard to get a feel of the loadouts based on existing chassis. The only difference is actually playing them, which I have and am and your assumption is explicitly that mastering it will cure what ails it? This one, I actually don't buy this time around.
If a mech was super hot, I could see the value of getting the most out of double efficiencies. This mech suffers from "arm loss" in short order... and there's no "efficiency" or quirk that would magically improve that situation. It doesn't work like that.
#34
Posted 19 November 2014 - 02:50 PM
Urdnot Mau, on 19 November 2014 - 02:30 PM, said:
This is all I'm seeing at the moment, weighted arguments against the mech because they aren't bothering to compare these mechs on an even playing field. We all know how powerful some mechs can get when they are mastered. All I'm lookingt for is somebody who has mastered the mech to give some feedback rather than these lazy sods who just wanna cry cause they aren't bothering to give it a chance.
I agree with your thoughts on the arms. I've neutered more than my fare share of Mist Lynxes.
Deathlike, on 19 November 2014 - 02:47 PM, said:
#1 - I never run stock. I think the Stormcrow-Prime was the closest exception to that rule EVER.
#2 - It's not hard to get a feel of the loadouts based on existing chassis. The only difference is actually playing them, which I have and am and your assumption is explicitly that mastering it will cure what ails it? This one, I actually don't buy this time around.
If a mech was super hot, I could see the value of getting the most out of double efficiencies. This mech suffers from "arm loss" in short order... and there's no "efficiency" or quirk that would magically improve that situation. It doesn't work like that.
IDK what to say mate, there are some people here who are doing just fine with the mech.
#35
Posted 19 November 2014 - 03:15 PM
Ideally two of the fixed heatsinks (required due to engine tonnage) would be moved to the feet, with the fixed slots moved into the side torsos or arms.
Once that is done each side torso could have two open crit slots, making way for potential weapon mount pods in the future while still retaining jump jets. Another point to take note of is that side torso pods could be added which don't have jump jets, and a head pod could be added which doesn't have the fixed active probe.
Speaking of the active probe, I don't actually understand why that's fixed equipment on the MLX while the IFR-Prime's CT probe is not fixed.
oh and if you look at the concept art of the MLX-Prime that gives you an idea of what the arm size should look more like. The MGs/beam weapons are very small side-by-side items, rather than huge boxy sticking out things.
#36
Posted 19 November 2014 - 03:16 PM
Deathlike, on 19 November 2014 - 02:47 PM, said:
#2 - It's not hard to get a feel of the loadouts based on existing chassis. The only difference is actually playing them, which I have and am and your assumption is explicitly that mastering it will cure what ails it? This one, I actually don't buy this time around.
Most mechs are different from each other at least at some level. If the hardpoints are the same, locations are different. If part of the hardpoints are the same, the geometry is different. Even when comparing two mechs of the same weight and hardpoints (like SHD-2k and WVR-7K), they have different turn rates and movement freedom.
The sum of the little differences make each variant/chassis different from one another.
You can have an educated guess on what a certain mech will feel like based on existing variants, but something will always be different.
#37
Posted 19 November 2014 - 11:21 PM
Deathlike, on 19 November 2014 - 02:37 PM, said:
You are certainly playing a different game then, where people fail to shoot your arms off.
That's quite true. Sometimes it happens, an arm flyes away
But with Lynx I'm trying a completely new habit: being "invisible".
So, if enemy manages to shoot at me, it means that I'm not playing in the right way.
I find radar depr to be very useful, telling me if an enemy has LOS with me.
Then, when the classic deathball starts, I can approch and quite always enemy mechs like more hitting teamates bigger than me.
Radar map is very very very useful. If a red triagle is pointing at you, never ever to go out of cover.
If you manage to snipe an enemy, and you see that he realize which is your direction/position, never ever poke him again but change position.
With this strategy I have low dmg matches, but high kdr.
It's completely different from COM, I'm using the longer range of 4 c-ERml + TCmk1.
It seems to work for now.


Edited by Stefka Kerensky, 19 November 2014 - 11:25 PM.
#38
Posted 19 November 2014 - 11:30 PM
Kassatsu, on 19 November 2014 - 02:19 PM, said:
That's pretty much the long and short of it. I don't mind it.
#39
Posted 19 November 2014 - 11:43 PM
Urdnot Mau, on 19 November 2014 - 01:14 PM, said:

FIX THIS GODDAMM ARMS
true story i did know know it had arms tell this pic
#40
Posted 20 November 2014 - 12:36 AM
It's pretty efficient too, i stuck with my team mate, they take the damages and i assist them.
Alpha = 24 damages with very short duration and cooldown is very short. I really like this mech, it's so tiny that you can really going in a brawl to help people and don't taking too much damages.
The arms are a problem, it's true, but you have to play it sneaky and never take some risks. It doesn't have the commado hitboxes and speed, you don't have to play it the same way.
I think that people who are complain about this mech just doesn't have a good feeling of the chassis : you have to know the weakness of each chassis to play them well.
I don't play a battlemech because i know all of his advantages, my best mechs are the chassis that i understand the weaknesses very well and i know how to handle with it.
I have made very bad matches on myst linx (30 - 50 damages) for the first tries, when i realise that i wasn't driving a commando, but a slow light mech, i have made very better matches... Ho and i haven't QQing like an idiot after my first bad scores. This is really a disease on this forum.
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