Viktor Drake, on 19 November 2014 - 06:49 PM, said:
I agree with the OP. I actually liked it when mechs screened by ECM didn't automatically show up on the screen and we actually had to use skill to actually scan the terrain for movement to find enemies then use a little more skill to use visual ques to identify where you last damaged and enemy and were he might be vulnerable. I even enjoyed the skill it required to use a LRM boat effectively by actually having to move into line of sight and direct fire range to get my own locks. I also miss the skill involved with being good at reading the battlefield and being able to position and re-position myself to effectively cover my team, where needed, with ECM. I also miss the skill it required to use TAG and NARCs effectively to counter ECM effects and allow your LRM boats to lay waste to the enemy.
However I keep forgetting that MWO players don't want skill to be important. Instead they want bright red arrows telling them where the enemy is and to just stand back 800m behind a hill and push "R" and "left mouse" and do 1000 damage. I mean a game requiring skill actually takes effort you know and if you have to put effort into the game, how can you be stuffing your faces with Cheesy Puffs and Pizza and drinking a beer while playing at the same time?
This pretty much sums up why we have 360m BAP in the game and why people don't like ECM.
However I keep forgetting that MWO players don't want skill to be important. Instead they want bright red arrows telling them where the enemy is and to just stand back 800m behind a hill and push "R" and "left mouse" and do 1000 damage. I mean a game requiring skill actually takes effort you know and if you have to put effort into the game, how can you be stuffing your faces with Cheesy Puffs and Pizza and drinking a beer while playing at the same time?
This pretty much sums up why we have 360m BAP in the game and why people don't like ECM.
^THIS^
Nothing more to say!