Posted 23 November 2014 - 03:46 AM
We have a situation were IS Lights OWN Clan Lights 1 on 1 indeed even 1 is vs 2 clan lights can be hairy, their weapons just recycle way faster than clan mechs, and having longer range/burn time on a clan mech is actually a detrimental thing (stand still and shoot so your full burn can score a hit a 450+ meters is akin to standing on a hill waving a flag screaming SHOOT AT ME.
Medium mechs IS have a harder time due to the SPLAT Crow or the VOMIT Crow, though the Dragon and Centurion have begun to put up a good fight.
Heavy mechs Clan have the EDGE, in-fact they probably step way above any IS Heavy I can think of but were as IS have about 4 Heavy mechs that can hit the average kill/damage/survival range, clans have o you guessed it ONE 75 ton mech, all the others Clan mechs in this weight category have either arms the size of Commando mechs or suffer from poor heat management/load outs (even with Omni pods)
Assault mechs are if I am honest about even, yes Dire-Whales can throw out a good THUMP, but catch that slow big blimp on its own (CRIMSON STRAIT, Drop ship spawn anyone????) and its a dead 100 tons.
IS mechs of this weight class survive longer than clan mechs due to having even a slightly better twist speed or movement speed, heck I saw an atlas survive to 5% before he died, think a stiff wind blew him over mind you once the lasers dried up and he died.
Overall IS are in a good place, I have 40+ IS mechs and they hold their own or excel (light/medium especially) and about the same number of clan mechs (I rarely pilot anything other than a DW, TW or a SC, and you know why, the other clan mechs though fun, do not cut the weight class they are slotted into)
I do not believe that all mechs are created equal, and should never be, but leaving clan mechs too long without counterbalancing the IS Quirks will ultimately hurt this game and the community.