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#41
Posted 21 November 2014 - 04:45 PM
But the whole "Group up or gtfo" attitude really isn't going to help things in the long run. TDM games have always had solo players, and probably make up the bulk of the player populations. If they leave, you aren't having a game to play. So keep telling puggers to "group up or gtfo" because a lot of them choose to gtfo instead of group up.
#42
Posted 21 November 2014 - 04:47 PM
Punkass, on 21 November 2014 - 04:45 PM, said:
But the whole "Group up or gtfo" attitude really isn't going to help things in the long run. TDM games have always had solo players, and probably make up the bulk of the player populations. If they leave, you aren't having a game to play. So keep telling puggers to "group up or gtfo" because a lot of them choose to gtfo instead of group up.
I disagree. Wanna talk strategy with team mates? No problem.. Join a group, drop in the group queue. Wanna play casually without all that, that's what the pug queue's for.
Some of us, the ones not just being a **** for lolz, simply can't chat while we play. It's not practical.
#43
Posted 21 November 2014 - 04:49 PM
F4T 4L, on 21 November 2014 - 04:47 PM, said:
Some of us, the ones not just being a **** for lolz, simply can't chat while we play. It's not practical.
Then turn it off... What can't you understand about that..?
#44
Posted 21 November 2014 - 04:51 PM
Tyros the Pyromancer, on 21 November 2014 - 04:13 PM, said:
Just look at the forums. There's a lot of "Get out/GTFO", "Leave", and "Uninstall" being thrown around. I've even seen it in-game before the default settings for chat were changed. What's really bad is the fact it's allowed to happen.
Also, about the in-game VOIP. I really don't see what the issue is with having it. It's in almost every game that requires teamwork and most of them have the option, as Tyros said, to turn it off. Yes, that does disable your ability to coordinate with your team but having it as an option you have to actually go in and disable would be important. There would also have to be the consideration of the ability to Mute/Squelch people as well as report their VOIP behavior.
#45
Posted 21 November 2014 - 04:52 PM
Tyros the Pyromancer, on 21 November 2014 - 04:49 PM, said:
Then turn it off... What can't you understand about that..?
To be fair to F4T 4L, it is PGI, so they'd probably forget to put in a squelch feature. Or if they did, it would be horrifically bugged and cause your mech to explode before it crashed your game.
#46
Posted 21 November 2014 - 05:05 PM
Tyros the Pyromancer, on 21 November 2014 - 04:49 PM, said:
I would hate to see the development time wasted when there are already option out there. It isn't like MWO players are console invalids, we can install VOIP client when a and if e want to participate.
#47
Posted 21 November 2014 - 05:08 PM
Edited by CompproB237, 21 November 2014 - 05:10 PM.
#48
Posted 21 November 2014 - 05:10 PM
Agent 0 Fortune, on 21 November 2014 - 05:05 PM, said:
You can run 2 VOIP clients at the same time. I like to use my TS for my friends, and prefer in-game VOIP for the rest of you... people.
#49
Posted 21 November 2014 - 05:12 PM
Punkass, on 21 November 2014 - 04:52 PM, said:
But hey, at least it would meet the deadline for release! Even if it's buggy and barely works.
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Edited by CompproB237, 21 November 2014 - 05:14 PM.
#50
Posted 21 November 2014 - 05:18 PM
Punkass, on 21 November 2014 - 04:52 PM, said:
"Man I don't want to listen to these people!"
*mute all*
'Self destruct sequence activated'
#51
Posted 21 November 2014 - 05:23 PM
CompproB237, on 21 November 2014 - 05:08 PM, said:
Punkass, on 21 November 2014 - 05:10 PM, said:
As a solo advocate and merc unit member, all I can say is I have no interest in listening to random pubby chat. However when I want to group and compete I use my unit preferred Voip application.
In short, you may want to talk at me, but I don't want to hear you. So I feel it is a waste of PGIs resources to add VoIP that many will opt out of.
#52
Posted 21 November 2014 - 05:28 PM
Agent 0 Fortune, on 21 November 2014 - 05:23 PM, said:
As a solo advocate and merc unit member, all I can say is I have no interest in listening to random pubby chat. However when I want to group and compete I use my unit preferred Voip application.
In short, you may want to talk at me, but I don't want to hear you. So I feel it is a waste of PGIs resources to add VoIP that many will opt out of.
#53
Posted 21 November 2014 - 05:48 PM
Everyone is getting sidetracked talking about in-game VOIP...this should be discussed on another thread, and I think it already has been ad nauseum.
This is what PUGs need to know. For participating in CW, PGI is offering players 1) A new game mode (Dropship/Planetary Assault whatever you want to call it) that you won't be able to experience in non-CW matches. 2) Extra rewards for participating in CW (extra money from contracts).
People have been asking for dropship mode since day one, and more c-bills is just ... well everyone wants that.
These two things will draw PUGs to play CW....even if they aren't in a group. If the rewards offer more C-Bill earnings than regular games. So given that opportunity for more rewards I think we will see a ton of regular pugs who want to try CW out, even if they get obliterated by competitive teams and lack of ELO.
Unless PGI makes dropship mode available to non-CW players and also gives extra rewards equivalent to the contracts... then CW will only be played by competitive units who want to show off how great their team is, or those who are die-hard BT roleplayers who want to help their faction.
Edited by Wolf Ender, 21 November 2014 - 05:50 PM.
#54
Posted 21 November 2014 - 05:48 PM
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Edited by Hoax415, 21 November 2014 - 05:48 PM.
#55
Posted 21 November 2014 - 06:54 PM
That way involves knowledge
What is CW, how does it work (short and sweet)
Now the biggest reason not to get involved in CW is all the {Dxxxs'} we run into in the solo area
From team killers to the ones that say you guys suck
Last week after watching a team kill I swore I would never join that faction but after the town hall meeting I am sort of interested
I would love to log onto the game and see four modes
Assault, conquest, skirmish, and CW
Select CW a pop-up comes up
Select your drop deck
Do you have com yes or no?
The units would have a selection if they will accept a filler or not
The Pug can drop with someone that needs a hand
That slot could be dedicated to PUGs if the guy bails after one of the re-spawns another replacement fills in
This is not unlike the real world
The Army has replacement depots and they issue solders like weapons
The AF fill its slots with volunteers
They could be unit size (lance) or just one person
Edited by Davegt27, 21 November 2014 - 06:56 PM.
#57
Posted 21 November 2014 - 07:30 PM
CompproB237, on 21 November 2014 - 04:51 PM, said:
Also, about the in-game VOIP. I really don't see what the issue is with having it. It's in almost every game that requires teamwork and most of them have the option, as Tyros said, to turn it off. Yes, that does disable your ability to coordinate with your team but having it as an option you have to actually go in and disable would be important. There would also have to be the consideration of the ability to Mute/Squelch people as well as report their VOIP behavior.
Forget VOIP, can we just have a damn chat room for some level of interaction? It isn't like we haven't had the technology for a very long time. Heck just integrate an existing IRC client with rooms......probably could do it for FREE.
#58
Posted 21 November 2014 - 11:14 PM
Triordinant, on 21 November 2014 - 02:30 PM, said:
I argued from day 1 of Closed Beta that every single drop should take place within the CW framework and that the CW framework should be conducive to various types of play. It's kinda amazing, in my mind, how poorly received the idea was - not by the Devs, who just ignored everything except requests for new mechs - but poorly received by the other CB players.
It's dumb to have the community so split up - but whatever, PGI has their own goals which may or may not be a thriving MWO a year from now.
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