kamiko kross, on 22 November 2014 - 05:08 AM, said:
It is their fault.
When you design something in an mmo game, one of the factors you take into account is player behaviour. You have to in some way at least, shape player behaviour-which makes future additions/changes more effective.
All this survive condition does is make the playerbase even more timid and cowardly than it already is.
if you go like that then you have to give out everything for free because the majority of players is just too stupid to play a simple teamgame.
where would we go from there.....
they made this challenge to include one kill, one assists, a win and survive so you simply cant runa round in a light rushing assists (liek last challenge with the 20 points per assists... what a crap that was) or the camping-heavy kill-orientated challenges that been worse after all.
BUT people dont think farther than their ego allows. they think after they got a kill and a assists they have to survive.
thats something i cant blame PGI for.
i blame nothing but the mentality of the CoD/CS/battlefield infested gaming community. games went so **** and hyped that you can throw out unfinished completely bugged and lame games like titanfall and people hump on it. you dont even get different weapons per race. no diversity. even counterstrike used different weapons for terrorist and CT's.
seriously. 10 or 15 years ago no one would have played a game like titanfall.
thats how low people got. graphics and nothing behind. destiny is almost the same, seen it at a friend.
horrid bugs everywhere. it made MWO closed beta SHINE!