

When and What Brought YOU to MechWarrior? Your MW backgrounds here.
#181
Posted 03 August 2012 - 09:21 PM
#182
Posted 03 August 2012 - 09:28 PM
#183
Posted 03 August 2012 - 09:29 PM

I need to find more Mechwarriors in town or state....

#184
Posted 03 August 2012 - 09:59 PM
weekend...i d say i was really addicted.
afterwards i have tied to play almost any BT-like computer-game looking for a BT-game which brings me back to that universe
which i had created in my brain at those times...without success.
think i read about 40 or 50 of the novels, stopped when i left germany for working overseas.
i am really intigued to see if these guys manage to make a real long-term game out of this, something more than only
shooting and shooting.
#185
Posted 04 August 2012 - 07:40 PM

#186
Posted 05 August 2012 - 10:29 PM
#187
Posted 06 August 2012 - 01:41 AM
#188
Posted 06 August 2012 - 08:29 AM
#189
Posted 06 August 2012 - 09:37 AM
#190
Posted 06 August 2012 - 11:58 PM
PersonalRiot, on 06 August 2012 - 09:37 AM, said:
Hehe Metaltech was a nice series when it was around, unfort Sierra is no long around, bought up by EA I think (could be wrong). Both ES, ES2 and SS was nice games back at there time, but with more advance poly's they would not last visually I think.
#191
Posted 07 August 2012 - 12:16 AM
GodHammer13, on 26 June 2012 - 02:19 AM, said:
^This but also getting the Battletech tech read out 3025 and getting utterly confused about the Battletech/Mechwarrior/Robotech/Macross relationship.
Only once the internet became decent here (speedwise) did it all make sense.
#192
Posted 07 August 2012 - 12:17 AM
Then came Mech Warrior 3 , Mech Commander , published by Microprose.
After that is Mech Warrior 4 Vengence and the rest of the expansions , along with Mech Commander 2 ( didn't really like this one , 1st Mechcommander was the best )
#193
Posted 25 September 2012 - 09:19 PM
Looks like I started in MW2 by Activision then MW3 and MW4. After a while I got online and played with a St Ives Compact group.
Can't remember but bits and piece like sitting back at 1200m w/ a Light Gauss and hitting targets by eye since it was 200m beyond sensor range. Oh yeah, and putting Light Gauss in an Uziel, I think. I remember jump jetting up over a rise, shooting, and dropping back down.
Too many mechs I can't even remember Inner Sphere VS Clan mechs and don't even remember the term "Unseen" Mech.
- HitNRun66
#194
Posted 26 September 2012 - 04:41 AM
Mechwarrior/Battletech tabletop in 1997
Mech Commander 2 in 2001
Mechwarrior 4 and expansions for PC in 2002
MegaMek in 2007
And now Mechwarrior Online
#195
Posted 27 September 2012 - 12:06 PM
#196
Posted 29 September 2012 - 05:27 AM
"Someday I will be a mechwarrior", I thought. That dream came true.
So I've been a fan of mechwarrior games about 13 years now.
#197
Posted 29 September 2012 - 06:34 AM
Now I kind of wish I had kept all the old table top stuff but not that it would be worth much because I wore it out.
#198
Posted 29 September 2012 - 06:53 AM
Edited by Soulvise, 29 September 2012 - 06:53 AM.
#199
Posted 29 September 2012 - 07:37 AM
Strolling through my local bookstore, I saw a book with a Daishi painted up in black and green, plodding through water and firing off an autocannon. It was Endgame, and it was the start of an obsession that I still follow with intense fervor. I have twice as many "Dark Age" books as the Classic ones, but I still desperately search for the older books like some kind of LosTech cache (that 43 books for a tenner would be the equivalent of getting all the ComGuard 'Mech at once. O.o). Classic is where my heart is, and after really discovering the grey and grey morality of the Inner Sphere (and running with a group on Neveron calling themselves the Skye Rangers), I decided I was better suited for the Inner Sphere, and with my German/Irish roots, the Isle of Skye was a perfect fit.
But at the end of the day, I'd rather have a stack of old dusty books, a couple of TRO manuals (which I have actually never found, since the tabletop scene never really existed in my town), or even a single, heavily story-oriented mission than all the pretty graphics and 'Mechs in the world. I love what PGI is doing, but my connection to MechWarrior is the story. I'm SO happy they've decided to run the fiction in the background for those of us interested, and I can't wait to see a map so I'll actually be in the universe. Playing matches for larfs is all well and good, but that's MWLL's style, and it works, but it doesn't keep me coming back. If PGI manages to integrate the story heavily with the game, then I'll be in heaven. If not, I'll still play and support them, but I'll be hoping this game is enough of a success to warrant a future single-player release, which I will set aside money for the moment it's announced.
#200
Posted 29 September 2012 - 08:11 AM
When I was in junior high, I saw the box for Mechcommander 2, and was like "oh my. This also looks like a game in which big metal things kill eachother."
It was, and I eventually discovered that those big metal things were called Battlemechs and they've made it into quite a lot of games where big metal things kill eachother... and a game where little metal things roll dice at eachother. Oddly that one might be my favourite...
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users