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AC/2 should be removed from the game


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#21 Mchawkeye

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Posted 26 June 2012 - 05:14 AM

View PostFuture Perfect, on 26 June 2012 - 05:10 AM, said:

The real reason: it's crap so remove it.


Pretty sure that's a stupid reason.

#22 BlackAbbot

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Posted 26 June 2012 - 05:18 AM

I think the best plan would be if the Devs could just tell us in advance what the best mech/weapon combination will be so that we can all work out what to boat in advance and then they can remove all the other mechs and weapons from the game and save a lot of time and trouble. My money is on it being the UrbanMech.

Edited by BlackAbbot, 26 June 2012 - 05:19 AM.


#23 Grokmoo

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Posted 26 June 2012 - 05:19 AM

Note that while the devs have been keeping things close to tabletop rules, they have stated that they basically started with the tonnage and crits (so that everything still fits) and then played around with the other numbers (damage, fire rate, etc). It seems very likely to me that the AC/2 and the AC/5 are going to be a bit stronger in MWO than in tabletop.

#24 Future Perfect

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Posted 26 June 2012 - 05:27 AM

View PostMchawkeye, on 26 June 2012 - 05:14 AM, said:


Pretty sure that's a stupid reason.


Removing crap from the game is a stupid reason?

Okeeeey-dokeeeey

#25 Ansoloc

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Posted 26 June 2012 - 05:38 AM

I would be interested to see if the devs adopt some modified table top rules like in the old days where mechs equipped with A/C 2 and 5s as the primary weapons were considered AA mechs and got bonuses against aerospace.

#26 Mick Mars

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Posted 26 June 2012 - 05:40 AM

View PostFuture Perfect, on 26 June 2012 - 05:27 AM, said:


Removing crap from the game is a stupid reason?

Okeeeey-dokeeeey

I will make it a point to load a mech up with ac/2's and find you. Wouldn't it suck to get killed with a "crappy", "useless" weapon that only noobs would use? Who is the noobier- the person new to the game using gear nobody else does because he doesn't know better, or the "experienced" guy who gets his arrogant hineybutt handed to him by said noob?

#27 Future Perfect

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Posted 26 June 2012 - 05:51 AM

View PostMick Mars, on 26 June 2012 - 05:40 AM, said:

I will make it a point to load a mech up with ac/2's and find you. Wouldn't it suck to get killed with a "crappy", "useless" weapon that only noobs would use? Who is the noobier- the person new to the game using gear nobody else does because he doesn't know better, or the "experienced" guy who gets his arrogant hineybutt handed to him by said noob?


Ok your AC/2 against my AC/20... I guess it will be hard to determine who would have won.

#28 Kael Tropheus

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Posted 26 June 2012 - 06:01 AM

Not if I stay outside of your AC20 range and keep popping shots off. 4 head hits and you have no armor. 2 more hits and you are dead. Odds are it will have very fast recycle time and likely will shoot almost as fast as a small pulse laser or machine gun. Now try a few of these in a group and you have a fairly nice sniping mech. Its a fairly decent weapon since they will be allowing customization. I expect to see many light and medium mechs fielding them in numbers on the chassis that have the slots.

#29 Future Perfect

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Posted 26 June 2012 - 06:11 AM

View PostKael Tropheus, on 26 June 2012 - 06:01 AM, said:

Not if I stay outside of your AC20 range and keep popping shots off. 4 head hits and you have no armor. 2 more hits and you are dead. Odds are it will have very fast recycle time and likely will shoot almost as fast as a small pulse laser or machine gun. Now try a few of these in a group and you have a fairly nice sniping mech. Its a fairly decent weapon since they will be allowing customization. I expect to see many light and medium mechs fielding them in numbers on the chassis that have the slots.


You assume that you will do those two points of damage at maximum range and you also assume that you will hit anything and you also assume that I'm playing in some little light mech with almost no armor.

You assume a lot there my friend.

#30 Karl Streiger

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Posted 26 June 2012 - 06:16 AM

Yeah...remove the weapon that will cause server lag because of the pilots that keep holding the trigger to shell a enemy to dead.
Sry...but i don't think the OP did take the RoF into consideration...

#31 Spleenslitta

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Posted 26 June 2012 - 06:18 AM

May i have everyones attention please.

I don't know if the OP is trolling or what. But i do know this- I like the AC2 and it can be a very viable and even lethal weapon in the right hands if what i suspect is correct.

How? It weighs 6 tons + 1 ton of ammo = 7 tons. That's equal weight to an PPC.
This not the board game so let's try to put ourselves into the shoes of the developers and ask ourselves a question:
How to make the AC 2 a viable weapon?

If you take a look at the most recent video where they show the medium pulse lasers and the gauss rifle in action you'll notice that the pulse lasers have a much faster firing rate than the standard lasers and the pulse lasers don't seem to be DOT weapons.
That's how they made the Pulse lasers a viable alternative to standard lasers.

Autocannons main advantage over a gauss rifle and a PPC at close range is that it has always had a faster firing rate in the PC games.
Let's try to imagine how fast the firing rate of AC 2 could be. It weighs the same as a PPC so it's damage potential should be close to it when you take firing rate into concideration.

Let's say a PPC and an AC 2 fire at the exact same time.
If the AC2 manages to fire 4 more times by the time the PPC recharges and fires again then they have an equal damage potential.
There you have it. A version of the AC 2 that is a fully viable weapon. But let's take our imaginations one step further.
What if the AC 2 has an even higher fire ratio? Let's say it can fire 6 or maybe even 7 times more before the PPC recharges.
That would be 7-8 shots when you include the starting shot. That's 14-16 points of damage versus the PPC's 10.


It's true that you have to keep aiming the whole time and this will mess with your maneuvering but hey at least you're not producing the heat a PPC does and you got more range.
Because our imaginary AC 2 has such a high fire rate it makes for an excellent crit hunter.
Plinking away at damaged areas of an enemy from beyond their range and having the speed to run away if they try to engage you sounds like a very lethal tactic to me.
The Autocannons might have access to special ammunition which makes them more flexible as well.

Edited by Spleenslitta, 26 June 2012 - 06:21 AM.


#32 Future Perfect

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Posted 26 June 2012 - 06:21 AM

View PostKarl Streiger, on 26 June 2012 - 06:16 AM, said:

Yeah...remove the weapon that will cause server lag because of the pilots that keep holding the trigger to shell a enemy to dead.
Sry...but i don't think the OP did take the RoF into consideration...


It does two points of damage for every ten seconds you keep pulling the trigger.

That means that from the moment you start firing your AC/2 it takes ten seconds for those two points of damage to come into effect.

Do you still want it left in the game?

Edited by Future Perfect, 26 June 2012 - 06:21 AM.


#33 Rustic Dude

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Posted 26 June 2012 - 06:24 AM

It seems that you think this game is Battletech Tabletop Online and weapons have an uniform RoF of one shot/barrage per turn/10 seconds.

And that is a crude, shameful mistake. For more info read Spleenslitta's post.

#34 Spleenslitta

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Posted 26 June 2012 - 06:25 AM

View PostFuture Perfect, on 26 June 2012 - 06:21 AM, said:


It does two points of damage for every ten seconds you keep pulling the trigger.

That means that from the moment you start firing your AC/2 it takes ten seconds for those two points of damage to come into effect.

Do you still want it left in the game?

How do you know that it has this fire rate? Unless you're in beta there is no way you could know and remember that this game is still in beta so things could change drasticly.
You can't judge MW:O by the previous games.

#35 Golgath

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Posted 26 June 2012 - 06:26 AM

Here is a thought for the OP. Read the weapon descriptions before you mount any weapons. Knowledge is power. You are powerless.

#36 Future Perfect

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Posted 26 June 2012 - 06:27 AM

View PostRustic Dude, on 26 June 2012 - 06:24 AM, said:

It seems that you think this game is Battletech Tabletop Online and weapons have an uniform RoF of one shot/barrage per turn/10 seconds.

And that is a crude, shameful mistake. For more info read Spleenslitta's post.


Nay it's you and Spleenslitta that are mistaken thinking that the AC/2 makes two points of damage per second or something.

I can tell you that you are all wrong in that assumption.

Edited by Future Perfect, 26 June 2012 - 06:31 AM.


#37 Spleenslitta

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Posted 26 June 2012 - 06:27 AM

View PostRustic Dude, on 26 June 2012 - 06:24 AM, said:

It seems that you think this game is Battletech Tabletop Online and weapons have an uniform RoF of one shot/barrage per turn/10 seconds.

And that is a crude, shameful mistake. For more info read Spleenslitta's post.

Thank you for your support Rustic Dude. The post in question is post #31. Yes that big text wall monster...you should have an easy time finding it. :wub:

#38 Spleenslitta

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Posted 26 June 2012 - 06:31 AM

View PostFuture Perfect, on 26 June 2012 - 06:27 AM, said:


Nay it's you and others that are mistaken thinking that the AC/2 makes two points of damage per second or something.

I can tell you that you are all wrong in that assumption.

I doubt you read my post #31. Go read it.
I once made a thread were i begged the developers to make the AC 2 into a viable weapon but some very kind forum members convinced me that it was viable.
Unless you read my post #31 you have no right say that the AC 2 is a piece of junk.

Edited by Spleenslitta, 26 June 2012 - 06:32 AM.


#39 Future Perfect

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Posted 26 June 2012 - 06:32 AM

View PostSpleenslitta, on 26 June 2012 - 06:31 AM, said:

I doubt you read my post #31. Go read it.
I once made a thread were i begged the developers to make the AC 2 into a viable weapon but some very kind forum members convinced me that it was viable.
Unless you read my post #31 you have no right say that the AC 2 is a piece of junk.


Two points of damage over ten seconds.

#40 Kleine Vidan

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Posted 26 June 2012 - 06:36 AM

TL;DR

This isn't really a performance issue, but rather just weapon gripe. Simmilar to the scout rifle in counter-strike.





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