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AC/2 should be removed from the game


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#81 Kanjejou

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Posted 26 June 2012 - 10:44 PM

What I remembered about AC/2 (only mechwarrior 2 and 4) in game was that it had the advantage of range and weight and space as long as you dont try to do AC/20 damages with it, than it didn't have any advantage for super instant damage at close range since it's not its job.

A couple of AC/2 like 2-3 or 4 could be quite dangerous at long range and quite effective combined with long range energy weapons, ppc large laser ect...plus it doesn't make that much heat...and ammo were often more numerous and lighter and smaller than AC/20ammoes...

PS: If I'm wrong correct me but I did'tn feel like AC/2 were useless in those games

Edited by Kanjejou, 26 June 2012 - 10:47 PM.


#82 ShadowDarter

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Posted 26 June 2012 - 10:48 PM

theres a old saying. If you dont like it then don,t use it."

I think this would cover the AC2 problem perfectly

#83 Karl Streiger

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Posted 26 June 2012 - 11:24 PM

Is there actual a vid showing the usage of a small caliber AC? I mean there is a shot showing a hunchback with 2 AC 2 - trapped in short range combat...but when thinking about a vid showing a Hunchback Pilot firing its AC 20 it looks like that the shell had a really slow v0... if this is the case the AC 2 becomes more important - long range = higher v0 = higher precision at shorter ranges = if used in this way i bow before the PGI Altar of the Development

#84 xenoglyph

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Posted 27 June 2012 - 01:23 AM

I think we can solve this quite easily. We should get rid of everything and replace it with a giant "WIN" button. Everyone logs on and presses their "WIN" button to receive an immediate victory with a random amount of prize money to go around.

#85 Jerbal

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Posted 27 June 2012 - 04:53 AM

Dear Future Perfect, my Bane would like to have a word with you about the effectiveness of the AC/2.
sincerely, Clan Jade Falcon.

Seriously, try listening to the rest of these guys. You might actually learn something.

#86 sbogo

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Posted 27 June 2012 - 05:30 AM

There's no reason to take it out, it's part of the game. Mechwarrior/Battletech is all about customization. It may be crap in most cases but it has it's uses as stated earlier in the thread. I don't play with jumpjets but I can care less if they are in the game. If you have someone in your clan or group, let them know a better setup or weapons array, but leave the game alone and keep it true to it's core.

Edited by sbogo, 27 June 2012 - 05:32 AM.


#87 Kraven Kor

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Posted 27 June 2012 - 08:26 AM

View PostFuture Perfect, on 26 June 2012 - 10:00 AM, said:


The other guy must be lagging bad.


Yeah, lag was always a HUGE problem playing Tabletop Battletech.

#88 Kraven Kor

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Posted 27 June 2012 - 08:29 AM

View Postxenoglyph, on 27 June 2012 - 01:23 AM, said:

I think we can solve this quite easily. We should get rid of everything and replace it with a giant "WIN" button. Everyone logs on and presses their "WIN" button to receive an immediate victory with a random amount of prize money to go around.


No, remove all weapons EXCEPT the AC-2. Then everyone is even.

Though, I do hope they put in the Rotary AC's at some point. Those things are brutal fun!

#89 Future Perfect

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Posted 27 June 2012 - 08:29 AM

View PostKraven Kor, on 27 June 2012 - 08:26 AM, said:


Yeah, lag was always a HUGE problem playing Tabletop Battletech.


Get broadband and you will play better.

#90 Mchawkeye

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Posted 27 June 2012 - 09:12 AM

I've just looked up the Bane; don't think I've encountered it before. Though it might have been in mektek? Been a while, can't remember..

That's a pretty cool mech. I'd love to see that in at some point.

#91 Ratfriend

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Posted 27 June 2012 - 03:28 PM

lool? you just show how big a noob you are to this game no matter i wont hold it against you its a great weapon for sniping as it the one weapon that has longer range than even lrm's well arrow IV systems are better but lets face it they are huge wieght alot a mech with those dosnt really have any other weapons more or less

#92 KageRyuu

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Posted 27 June 2012 - 03:47 PM

View PostFuture Perfect, on 26 June 2012 - 05:51 AM, said:


Ok your AC/2 against my AC/20... I guess it will be hard to determine who would have won.

Yeah, the AC/2 because all he has to do is stay out of your range lol


Also if you suddenly have an LRM 20, does that mean he can suddenly have a Gauss Rifle? One shot to the face and whoops your dead, while sadly we've all seen that the LRM's woefully spread their damage out all over the mech. How bout waiting till your in the game to complain about the mechanics and weapon balance.

In the end though, I very much doubt the AC2 will ever disappear.

Edited by KageRyuu, 27 June 2012 - 04:14 PM.


#93 Tetatae Squawkins

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Posted 27 June 2012 - 08:15 PM

Troll thread.

#94 grimzod

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Posted 27 June 2012 - 09:06 PM

View PostFuture Perfect, on 26 June 2012 - 02:16 AM, said:

No new player would be happy with using this weapon and the only people who would use it are BattleTech fans just for the reason that it exists in the tabletop game.

Spare the frustration upon droves of the new players and remove the AC/2 from existance.


I hope to god they implement through armor crits..... then ill murder at long range with ac2s baby.

#95 Future Perfect

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Posted 27 June 2012 - 11:29 PM

View PostKageRyuu, on 27 June 2012 - 03:47 PM, said:

Yeah, the AC/2 because all he has to do is stay out of your range lol


Also if you suddenly have an LRM 20, does that mean he can suddenly have a Gauss Rifle? One shot to the face and whoops your dead, while sadly we've all seen that the LRM's woefully spread their damage out all over the mech. How bout waiting till your in the game to complain about the mechanics and weapon balance.

In the end though, I very much doubt the AC2 will ever disappear.


The top one is my Founders mech which I already paid for and yes I guess it just suddenly got a LRM 20. :huh:

http://mwowiki.org/i...php?title=Atlas

#96 Oderint dum Metuant

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Posted 28 June 2012 - 01:38 AM

View PostFuture Perfect, on 26 June 2012 - 11:44 AM, said:


Pipedreams are good to have but now give it a rest and say hello to my LRM 20.


Just saying in your world of standard TT conversion LRM's are maxed at 680M...so him being at 800...still makes you useless .

Also

Quote

Q. How loyal will MechWarrior® Online™ be to the tabletop rules (heat management, melee, armor penetration, etc.)?

A. We are adhering very closely to the BattleTech® tabletop rules. Some mechanics in the tabletop version of the game do not translate well into a videogame and we are coming up with our own rule sets that mitigate these differences in an intuitive and fun manner.


AC 2 fires every 10 seconds....i think not.

Now can we all stop feeding the very obvious troll and let him go crawl back under what ever bridge he came from. :)

#97 StuPuff

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Posted 28 June 2012 - 05:05 AM

View PostFuture Perfect, on 26 June 2012 - 02:49 AM, said:


Everything that causes frustration for the new player should be removed from the game and that some fans wants it to remain is moot.

This is just common sense 101.

the question is, how new are you? I love the AC/2. sexy lil sniper rifle, put 4 on a mech and have some fun.

#98 MrMasakari

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Posted 28 June 2012 - 05:15 AM

View PostShadowDarter, on 26 June 2012 - 10:48 PM, said:

theres a old saying. If you dont like it then don,t use it."

I think this would cover the AC2 problem perfectly


Tbh I think this perfectly sums up this entire thread.

#99 Lorchan

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Posted 28 June 2012 - 05:37 AM

I can understand frustration of AC/2 long range if you are recieving dameage and can not return it, however, removing them from the game fo the sake of Newbies does not make sense. Have you polled all Newbies; have the AC/2's caused some game unbalance, what mechs have them available? We are all new to MWO so let the game progress and let's see IF there is a problem.

If you really think they would cause a high level of frustration in New Players, Please explain why; every weapon in the game has effective and noneffective ranges. I personally do not understand the proposed frustration.

AC/2's were designed in the original game as anti-aircraft weapons, but some factions liked the reach on the battle field. I know several newbies that would enjoy the sniping aspect of the AC/2. They would like a one shot-one kill ability too, but the Dev's (and nearly everyone that played the original games) hated that aspect when it was used on their own mechs. That kind of reasoning I could understand, but you need to make the point not just say "frustration of droves of new players"

#100 Viper69

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Posted 28 June 2012 - 05:48 AM

Removing any mechanic for the sake of new people is only a disservice to them in the long run. Inherently the more detailed a system is the more complex. So later when all these newbies get the system down and crave more in depth, should we point them to the people in this thread who think "Dont put it in, it will only confuse them" and tell them they are the reason our system is incomplete and a fraction of what it could be? I myself would rather something be super complex with the option for me to dumb it down to my level. Or do we have a bunch of soccer moms and tee ball dads floating about with their special snowflake children on their laps playing their mechs?





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