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AC/2 should be removed from the game


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#121 Xantha

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Posted 02 July 2012 - 09:57 AM

View PostFuture Perfect, on 26 June 2012 - 02:49 AM, said:


Everything that causes frustration for the new player should be removed from the game and that some fans wants it to remain is moot.

This is just common sense 101.


So why make a game, because I am sure 99.9% of everything ****** off and frustrates someone.

#122 MrMasakari

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Posted 02 July 2012 - 10:05 AM

I think AC2 Is useless because I don't know how to use it. That means that noone else knows how to use it and therefore I think everyone else instantly agrees including devs....wait.

Not trying to bash but, thats pretty much what you are saying to most of the guys reading this. Put across in almost as ignorant a way. I personally lookforward to those aces in Jagermechs shredding people to bits after saying AC2 are useless. :)

Edited by Artaire, 02 July 2012 - 10:05 AM.


#123 Kaemon

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Posted 02 July 2012 - 10:06 AM

Asking to remove a weapon before you've even used it in the game is not smart.

You may come to rely on that weapon, especially if cost and repair of other A/C weapons are expensively prohibitive to run all day long.

and 4 A/C 2's will cause problems, if you chain fire and they have knockback/knock down implemented, how will they ever get a bead on you?

What about disabling larger mech's weapons at range? An Atlas with only 2 ML is a target, not a threat.

This is a short sighted thread, this type of thinking is dangerous in online games.

#124 Victor Morson

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Posted 02 July 2012 - 10:46 AM

I've been of the school of thought that it should be made useful, not eliminated, have been for many months now.

#125 Laserkid

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Posted 03 July 2012 - 07:33 PM

This is moot, they will be in the game because they are Battletech lore. Now, what form they take... remember rate of fire, actual damage, shot velocity, accuracy are all things the MWO developers are using as tools for game balancing.

I expect an AC/2 will fire almost as fast as an Ultra AC/5 in game and have a very, very, high velocity round.

#126 Daeso

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Posted 03 July 2012 - 08:07 PM

View PostKageRyuu, on 26 June 2012 - 02:34 AM, said:

Ain't ever gonna happen newbie so don't even pitch a fit about it.

lol, I think this pretty much sums it up.

#127 Rarestkarma

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Posted 03 July 2012 - 08:28 PM

maybe fire rates could be looked at make a/c2 like a true rapid fire machine gun effect or triple burst and slow dow the fire rates of larger a/c to give the a/c2 the screaming dakka dakka sort of gimmick this will give it a novelty but as soon as you meet MR LRM your done, remember the weight of an a/c2 and its ammo dont stack when compared to LRM systems the a/c2 needs a boost to fire rate if their to stay effective on a sim based game this I believe is what orriginal weapon designers were getting at with the larger ammo stockpiles per tonne for smaller calabered weapons remember just because im spiting out 1200 rounds a second dosnt meen they all hit and you will come to a time when bullets become gold because there wont be any ammo pickups better start triple tapping- so to sum up you could give the a/c2-5 some seriouse punch at engagements start but due to ammo econamy your a/c will become quieter as battle progresses similar to energy weapon barrages but instead of oh crap in hot its oh crap im nearly out of ammo also weapons maintaining full auto fire become increasingly unstable and will jump quite a bit due to recoil compression. just food for thought :)

#128 ArctykWolf

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Posted 04 July 2012 - 06:13 AM

View PostFuture Perfect, on 26 June 2012 - 06:11 AM, said:


You assume that you will do those two points of damage at maximum range and you also assume that you will hit anything and you also assume that I'm playing in some little light mech with almost no armor.

You assume a lot there my friend.


And you assume that the AC2 will no do any dmg and also assume that even in a heavy mech that said weapon will not hurt you <That's laughable> you also assume that by running in a heavy mech all the time will make you a tough guy when in fact 2 light mechs can and will oblitererate your elitist views.

And you also assume that people who played mechwarrior series games will be noobs here...not accounting for the fact that alot of people here are veteran Battletech simulator players which is far more advanced than this game or earlier incarnations.

You also assume that because a gun is bigger it's more effective <Sounds like impetence issues here>

So as you can see you my friend also assume way too much. Rather than complaining about a very effective and viable weapon you should perhaps know 1st what the heck your talking about before spamming a pinheaded opinion about removing something that others will want to use based on your ignorant viewpoints.

#129 MrMasakari

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Posted 04 July 2012 - 09:12 AM

Jagermech is now here. Delete thread please.

#130 CutterWolf

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Posted 04 July 2012 - 09:27 AM

**Puts up Mod beacon** Lock or delete this thread please nothing to see here anymore......

#131 Corpral ellenbogen

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Posted 04 July 2012 - 09:53 AM

View PostFuture Perfect, on 26 June 2012 - 02:49 AM, said:


Everything that causes frustration for the new player should be removed from the game and that some fans wants it to remain is moot.

This is just common sense 101.

first of all. it isn't in most standard configurations.(besides the jager mech) so it wont be frustrating.
second. it has a place on the battlefield with its range. because of roll warfare your going to want to knock out scouts first and fast.
given its superior range it can help slower mechs reach out and waste scouts. just because you see no use for it doesn't mean others won't.
third. unless you have played the game. you really don't have any basis for whether or not this thing will be any good. so how about wait and see two months in the game before you jump the gun and try to get things removed that you have yet to see implemented

#132 CCC Dober

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Posted 04 July 2012 - 09:55 AM

Alright OP, let's cut you a deal. You see that new Jagermech over yonder?
Gotcha. Let's get rid of the AC2s and replace them with RAC2s. You game or what? :rolleyes:
j/k

#133 Future Perfect

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Posted 04 July 2012 - 10:07 AM

View PostCCC Dober, on 04 July 2012 - 09:55 AM, said:

Alright OP, let's cut you a deal. You see that new Jagermech over yonder?
Gotcha. Let's get rid of the AC2s and replace them with RAC2s. You game or what? :wub:
j/k


Lets replace the AC/2s on the Jagermech with light lasers and remove the sucky AC/2 from the BattleTech universe forever. :rolleyes:

#134 Tooninki

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Posted 04 July 2012 - 10:15 AM

As JagerMech has been anounced http://mwomercs.com/...mech-is-in-fyi/ theres no removing of AC/2s

Oh and Future Perfect, i like that you like all your own posts. :wub: (well not all as u have 216 posts atm and only 165 likes) :wub:
And if you dislike AC/2s, just dont use them. :rolleyes:

Edited by Tooninki, 04 July 2012 - 10:16 AM.


#135 CutterWolf

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Posted 04 July 2012 - 11:08 AM

Even before the anouncement of the JagerMech there was never any posibilty of removing the AC2's They are here to stay and he will just have to get over it.......

View PostCCC Dober, on 04 July 2012 - 09:55 AM, said:

Alright OP, let's cut you a deal. You see that new Jagermech over yonder?
Gotcha. Let's get rid of the AC2s and replace them with RAC2s. You game or what? :rolleyes:
j/k



Nice try Dober but, there is no dealing with this kid he "just does not get it" period...

#136 CCC Dober

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Posted 04 July 2012 - 11:17 AM

View PostCutterWolf, on 04 July 2012 - 11:08 AM, said:

Even before the anouncement of the JagerMech there was never any posibilty of removing the AC2's They are here to stay and he will just have to get over it.......




Nice try Dober but, there is no dealing with this kid he "just does not get it" period...


Aight. Btw, can I throw some 50 bucks your way, once you find out how to replace my skins with your collection?
I'm definitely interested in your texture work and wouldn't mind to buy it either from the store or directly. Up to you mate =)

#137 CutterWolf

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Posted 04 July 2012 - 11:20 AM

View PostCCC Dober, on 04 July 2012 - 11:17 AM, said:

Aight. Btw, can I throw some 50 bucks your way, once you find out how to replace my skins with your collection?
I'm definitely interested in your texture work and wouldn't mind to buy it either from the store or directly. Up to you mate =)



No problem Dober I can hook you up :rolleyes:

#138 CCC Dober

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Posted 04 July 2012 - 12:07 PM

Ooorah =)

I'll hold you to that, sure as sure :rolleyes:

#139 Fiachdubh

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Posted 04 July 2012 - 12:32 PM

It is a pretty pointless weapon. Does little damage and have to hold it on target for ages to have any practical affect so its extra range is pretty much negated in a universe with ridiculously poor targeting systems.

#140 ManDaisy

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Posted 04 July 2012 - 12:51 PM

4 ac2 's is nothing to laugh about especially if they cycle at the speed of or less then a small laser. Its got a role especially if your overheating.

Edited by ManDaisy, 04 July 2012 - 12:52 PM.






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