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AC/2 should be removed from the game


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#141 Fire for Effect

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Posted 04 July 2012 - 01:03 PM

AC2 is mainly anti air and anti scout weaponry.

In the hands of a skilled marksman also quite dangerous since he might go for the head and any hit is not a nice thing for the pilot...


Also useful for taking down terrain features from the distance as those pesky C&C trucks with your primary target inside....

#142 Joe Luck

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Posted 04 July 2012 - 01:51 PM

If the following rules apply...

AC/2 shot = 10 secs
Ultra AC/2 shot = 5 secs
Rotary AC/2 shot =1 sec

How will this be modified in the game?
AC/2 shot = 6 secs instead?
Meaning that an
Ultra AC/2 shot would be 3 secs?

I like the AC/2... I think for balance it should be given just a little more ammo per ton maybe 5 shots extra to goto 50 instead of 45.

This thread also doesn't talk about cost of things and availability. This might sound weird but I'm all for weapon shortages. One of the other reasons AC/2 is on machines is because its cheap. I'd love hear people ******** about how there is a LRM launcher shortage in Davion because of the Liaos and everyone having to switch to AC/2s....

Edited by Joe Luck, 04 July 2012 - 01:52 PM.


#143 Laserkid

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Posted 04 July 2012 - 01:51 PM

We're no strangers to love
You know the rules and so do I.

Edited by Hayashi, 05 July 2012 - 03:33 AM.
Flamers go into energy hardpoints in 'Mechs, not the forums. Please keep disagreement to the realm of discussion and reason, not personal attacks. Thanks.


#144 Lightdragon

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Posted 04 July 2012 - 08:25 PM

ac2 can be very mean... just look at the ac/2 carrier tank, thats a mean little sniper on tabletop or better example yet, the kraken for clanner fans that thing uses like 8 or 10 of those crazy things (their ultra form anyways) thats a very mean and deadly munch assault

#145 Future Perfect

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Posted 05 July 2012 - 02:25 AM

http://mwomercs.com/...n-a-mech-torso/


Odanan

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I've been playing Battletech (table-top) and all Mechwarrior computer series for the last 20 years, so I can say I'm a long time fan.

It's only me or more people think the Autocannons 2 and 5 are seriously underpowered? They weight too much, use ammo (which is always a risk) and deal a very small damage. OK, they are long range, but any mech can sustain single 2s and 5s of damage for a many turns.

The "Rapid-Fire" rule (two shots at the same time, with the risk of complications) improves the use of these weapons, but will it be implemented in the game? Please, devs, say yes!

I would suggest the developers to make it possible for the pilot to shoot again immediately after a shot with the autocannon: the second shot would be harder to hit and has a small chance to jam/destroy the gun. [/color]

Edited by Future Perfect, 05 July 2012 - 02:26 AM.


#146 BlackAbbot

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Posted 05 July 2012 - 02:48 AM

And this announcement should indicate the level to which the Devs agree about the uselessness of the AC/2 and AC/5.

#147 CCC Dober

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Posted 05 July 2012 - 03:02 AM

Yeah, it's not about single AC2s, but a good number of them. Also it's the base for the UAC2, LBX2, LAC2, RAC2 and HVAC2.
By removing the base model, you'd put the existence and usefulness of all the other types of AC2 into question, simply because the reference is missing. And before you say the AC2 doesn't work or is useless, consider the various ammunition types that you are able to use with the base model. That should bring you around, hopefully.

#148 Future Perfect

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Posted 05 July 2012 - 03:24 AM

View PostCCC Dober, on 05 July 2012 - 03:02 AM, said:

Yeah, it's not about single AC2s, but a good number of them. Also it's the base for the UAC2, LBX2, LAC2, RAC2 and HVAC2.
By removing the base model, you'd put the existence and usefulness of all the other types of AC2 into question, simply because the reference is missing. And before you say the AC2 doesn't work or is useless, consider the various ammunition types that you are able to use with the base model. That should bring you around, hopefully.


When you get into beta test the usefullness of the AC/2.

Edited by Future Perfect, 05 July 2012 - 03:24 AM.


#149 CCC Dober

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Posted 05 July 2012 - 03:35 AM

Look at the bigger picture and then tell me what you think of the ammunition types further down the road.

#150 Bombast

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Posted 05 July 2012 - 03:44 AM

View PostBlackAbbot, on 05 July 2012 - 02:48 AM, said:

And this announcement should indicate the level to which the Devs agree about the uselessness of the AC/2 and AC/5.



Hell yeah! I was kind of hoping for a Jagermech. Bring on those cannons!

On a side note, this topic should probably be locked. It's now entirely obsolete.

#151 Future Perfect

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Posted 05 July 2012 - 12:19 PM

http://mwomercs.com/...o/page__st__280

Incunabulum

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Posted ImageOdanan, on 13 April 2012 - 04:26 AM, said:
It's only me or more people think the Autocannons 2 and 5 are seriously underpowered? They weight too much, use ammo (which is always a risk) and deal a very small damage. OK, they are long range, but any mech can sustain single 2s and 5s of damage for a many turns.



AC/2's *are* useless and AC5's not much better - though an ultra-5 (especially a clan one) is a good main weapon for a light mech.
AC2's have incredible range, but do dick for damage while 5's are better but I'd rather spend the mass/volume on large laser/hs combo - 6 crits with unlimited ammo vice the AC5's 5 for 20 shots at the same mass, along with no ammo explosions. The only drawback is generating 4 net heat with the laser instead of 1.

And that's in TT, in VG the long ranges and slow projectile speeds for direct fire weapons means that capability is mostly wasted. No lead reticle (not-even an iron bracket) means that either you only use them against stationary targets (and only get a couple of shots before he starts moving) or you're REALLLLLY damn good at computing lead by eye.

Edited by Future Perfect, 05 July 2012 - 12:24 PM.


#152 Kraven Kor

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Posted 05 July 2012 - 12:45 PM

View PostFuture Perfect, on 26 June 2012 - 07:10 AM, said:


Too bad that you lack the skills to actually debate then.

And you are the one who got it locked down so just sod off.


Dude... You are liking your own posts and it actually shows us that you are.

That... that is just awesomely hilarious is what that is.

Keep on winning, dude.

#153 Lorokin

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Posted 05 July 2012 - 02:08 PM

In all honesty, I took a small/medium mech with 4-8 (mech dependant) A/C2's and 2-3 medium lasers (again, mech dependant) with loads of ammo for those A/C2's was an amazing sniper in other games. I could run around all day, zoom in and snipe. Turn off my radar tracking and sneak around to the back of the boaters/campers and light them up from long range.

I also did the same thing in a Dire Wolf in MW4 I think it was like 12-14 UAC2's ...my gosh could I shred armor like no one's business from 1k meters. Although, if I lost my support I was screwed because I was sooooooooo slow. Oh well, it was a blast.

Future Perfect, I'm not exactly sure if you're really taking this entire game/project from it's intended perspective. It's supposed to be about "team" gameplay. If I can scout forward and stay at 1000 meters and pelt away at the enemy and take their attention off my assault/heavies till they get within firing range. Then I've done my job. This isn't a 1 on 1 grudge match for the most of the gameplay. I'm sure it's doable, but then at the same time, if that is the case, then you're probably not going to take my scout mech idea. Which is fine. It's called combat field adaptability. You adapt to your team and what you can do for them. If I can scout out and around, ID them and then take their focus off the rest of my team. Good on me for being a team player. Because despite them not being overly powerful "per" shot, when you're lumping them together and at high fire rates, with a fair amount of ammo, I will shred your back armor if you decide to ignore me.

Tactics are the key to success on the battlefield. The biggest baddest weapon in your arsenal won't do you any good, if you don't know how to use it to it's best and most effective potential.

Not only that, I want to see more variety on the battlefield. MW4 got boring when no one would take anything but the heaviest weapons on their mechs. It wasn't so much skill as who could recycle their weapons quicker and get that first lucky shot. (Or who's back-up showed up first and sniped you in the back while you were focused on his lance mate.) My point is, I don't want it simplified just because it may not be blarringly obvious of how to make the most out of a weapon. In fact, I applaud anyone who uses the unconventional weapons to extraordinary success in Mechwarrior. That shows me the signs of not a good pilot, but a great pilot. That uses his head and then his fists and not the other way around.

#154 Tibs

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Posted 05 July 2012 - 04:15 PM

well in the old game broad game ac2 5 has a plus to targeting to aeroships ... but not sure they add that or now

#155 Wolf121

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Posted 05 July 2012 - 04:56 PM

In honor of this thread I will put on as many AC-2's as my Atlas can mount.

This forum no longer has a purpose.

#156 Lightdragon

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Posted 05 July 2012 - 04:58 PM

just wait til they add the autocannon toting ani-lator then you can really stack on the ac2's cause that thing has soooooo many ballistic hardpoints

#157 Damion Sparhawk

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Posted 05 July 2012 - 07:52 PM

I'm just going to say this because, even though I'm sure it's already been said, and I've even said it myself, just because you don't like a weapon, can't see a good use for it, and think it's not useful, doesn't make it so. The fact that the replies are so variegated some saying they like it and some saying they hate it proves my point, and also proves that, your biased opinion and desire to see it removed is baseless and, chances are, you've simply reinforced the decision to keep it in the game because so many people have spoken out in it's defense. About the only possible change likely is it might get a little bit of buffing love, if the devs percieve it as being underpowered for what it's intent is in game.

#158 Tsig

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Posted 05 July 2012 - 10:54 PM

I'll take the Jagermech, swap out the AC/5s for 2 more AC/2s, maybe another laser or 2, and rain hell at max range on anybody I can see...especially those damn Catapults.

#159 Radman

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Posted 06 July 2012 - 02:25 AM

Ok, didn't even make it through the first page. There is NO way to COMPLETELY remove everything that might frustrate new players. And I have concerns about people who feel the need to like every single on of their own posts. Of course you like it. You posted it!

#160 Viper69

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Posted 06 July 2012 - 04:49 AM

People especially pvp gamers have this H-on with alpha damage. People have gotten so hooked on that alone that they believe there cant possibly be any other way to play. Let people make mistakes and or learn what works best for them and not dictate what they should do.





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