Dimento Graven, on 27 November 2014 - 11:57 AM, said:
All of you actually have missed the point, some of you have purposely not comprehended some of my previous points.
I'll lay everything out again:
1. LRMs, in normal drop situations are fine.
They don't require a lot of skill to do well with, and if the pilot has moderate skill they can be quite deadly.
In normal drop situations where you have only 2 or 3 "support mechs" dropping per side per match, no issues.
The bad luck resulting in teams all geared one way is a problem with mwo in general and not just lrms, facing a team thats all ppcs/guass is way less fun then a team thats all lrms.
Not to mentiuon massed er larges or the "lol every mech here has srms CHARGE!".
Dimento Graven, on 27 November 2014 - 11:57 AM, said:
2. The use of/boating of LRMs, during challenges increases SIGNIFICANTLY. To the point where we go from 2 or 3 support 'mechs per side per drop to upwards of 8 or more per side, per drop.
This is because of the facts of point 1, namely LRMs don't require a lot of skill to do well, and when you do have skill they can be quite ugly. For the typical challenge score calc:
(kills * x)+(assists * y)+((damage on enemy-damage on team)/15)
It becomes very easy to get high score due to it being easy to get LOTS of assists with LRMs since you can utilize your teammate's target locks, NARCs, TAGs, UAVs, et al, taking advantage of indirect fire and due to the fact that MOST people when loading LRMs load over a 1000 missiles, the potential for easily dealing HIGH DAMAGE in a match is significant.
LRMS are easy mode. Anyone who can't accept this fact is lying to themselves to the detriment of their own game play, but that's their personal decision.
Lrms are only easy mode if your enemies are bad, guass rifles are easy mode in truth, and they kick ass on every map, whereas lrms range from good to near useless depending on the map.
I see it like this, sniping is super easy mode, lrming is easy to medium or hard, depending on the drop and the map, you might get 5 ecm mechs on crimson straits on the enemy team afterall.... brawling... brawling is hard mode, unless you have a 12man of all brawlers then its piss easy i win mode.
Dimento Graven, on 27 November 2014 - 11:57 AM, said:
3. LRM boat pilots, when most effective are utilizing friendly targeting information as mentioned above, and are getting a 'free ride' on other people's efforts.
Hence the propensity for people to gravitate towards using LRMs.
The challenges can be difficult and can take a while to complete, and of course, everyone wants their 'cookie' RIGHT ******* NOW!!!
Lrms are most effective when fired at narced targets, they are best when self narcing from a lrmboat.
Ordinary player locks are terrible unless from a dedicated spotter, if your getting murdered by lrms fired at ordinary locks your doing something wrong, consider how easy it is pop out, fire, break los and let the misisles be wasted.
If your a brawler lrms are more of a problem i guess, but snipers get it easy again, since they can engage from beyond lrm range, or just from far enough away that they have time to break lock at their leisure.
Dimento Graven, on 27 November 2014 - 11:57 AM, said:
4. I'll repeat this portion from point one over again: LRMs, in of themselves, do not need to be nerfed. They are working fine as is. What we really need is to change the challenge scoring calcs such that the free ride most LRM boats are enjoying during challenges is minimized.
The best way to do that is to change the challenge scoring calc as follows:
(solo kills * X)+(assists * Y)+((damage on enemy-team damage-((LRM damage/Z)/15))
I think this sort of formula would allow LRM users to still get their high assist count, which usually by itself guarantees a challenge point, plus, prevent giving ANYONE (LRM user, gauss user, bullet hose build, 6 flamer Jenner) from taking a kill point for a 'mech they didn't do the most damage on, plus since the people providing targeting information for indirect fire get NO damage credit towards their score, it at least subtracts a portion of the LRM damage the LRM boats get from their indirect fire.
I think this is the most balanced approach to the REAL issue.
The mech spotting does get infinitely stack-able spotting assists which are worth cbills even if there not in challenges anymore as a way to score.
Your system would make lrms useless for getting high scores in tourneys, but still leave them as the goto thing for regular challenges...
They could abandon the kill aissts thing and do something using there new cbill giving thingies they added a lil while back.
(most damage kill * Z)+ (flanking * X)+(formation combat * Y)+(damage on enemy-team damage)
Or even give us a brawler weekend thing.
(mech protection * Z)+ (brawling * X)+(formation combat * Y)+(damage on enemy-team damage)
We dont nessarily need to be slaved to the kill and assists idea.