Wintersdark, on 24 November 2014 - 12:48 PM, said:
The 130 point challenge was really easy.
You likely assume that means 130 "match score" as in the End of Round Match Score. It didn't. Simply getting 0 kills and 6 assists and 400 damage pretty much ensures a 130pt tournament/challenge score.
Our issue here isn't difficulty. Difficulty is fine, and some challenges being too hard for a player is ok.
The survival requirement in this one was frustrating not because it was hard, but because it directly led to really poor player behavior that resulted in lost battles. That is, you'd end up losing (and thus likely dying) even more often for reasons totally outside of your control, reasons directly created by that requirement.
Exactly...
The problem with the 130 point challenge was that the kills were worth less then assists, which I am pretty sure I read somewhere that they said that was a mistake they had not meant to do... While getting the 130 points was not that hard, the game play went down hill due to people refusing to kill mechs due to wanting the assist and not the kill... Getting the points was easy, but game play sucked..
The problem with this event was sort of the same thing... people changed the way they played, and after getting the kill, a lot of players would hide and hope the rest of the team got the win... and on top of that, it was a huge grind, and grinding is usually not fun... I probably spent 2x as much time on this one as any other event I have done.
As I say, this one did have a much larger time sink as well due to the fact that not many points were able to be gained per match.
With a win, kill and stay alive condition, there is a max of 12 points being given out a match... a few people get more then 1 kill, that drops a lot... anyone gets a kill and dies, that is less points given out...
I would bet the average points per match given out were in the 4-6 range and that might even be a bit high...
example:
max 12 points...
3 people get 2 kills, that is 6 points used, but only 3 that might be awarded.
if one of those 3 people die, that is still 6 points used, but only 2 points awarded.
In that case, if we take the other 9 people and say 6 of those get a kill, and 3 of them die, that is 5 points given out... and I think that is high... I saw lots of matches where there were 3 or 4 players left, and not all of them even had kills...