If I Didn't Have To Repurchase Every Camo Pattern Per Mech, I Would Buy More. Much More
#1
Posted 25 November 2014 - 09:26 AM
This is another example of how PGI's greed is shooting them in the foot.
I bought one permanent camo pattern, right when I first started playing MWO. It was the skull pattern for the Atlas, and I was completely dismayed when I found I couldn't apply it to my other mechs.
I was expected to pay again
Well I never did. And as long as PGI continues this ridiculous purchase policy with camo patterns, I never will.
I really don't know what their thought process is on this, but if they offered universal camo patterns I would spend way more on them because I'm getting a better value for my money.
To think players will just fork over truckloads of money on camo patterns just because they want the same permanent pattern on all their mechs is ludicrous.
The other side of the ridicu-coin is they probably expect players to spend more money applying one-shot camos then they would buying permanent camos, which is equally insulting to the player.
This entire process is just dangling a carrot and when the player reaches for the carrot PGI hits them with the stick.
#2
Posted 25 November 2014 - 09:53 AM
Wont waste my money on them given current restrictions
#3
Posted 25 November 2014 - 09:56 AM
camo patterns should be account wide and colors should come in packs of like 5-10
i know other games where a color pack is less than 5$ and you get nearly 100 colors
#4
Posted 25 November 2014 - 09:58 AM
1) It takes manpower and work hours to make each Mech Camo fit each chassis.
2) So that equates to each camo being a separate item per chasses but we mostly see 1 camo should be the same for everything.
3) Since it costs time and money to make 1 camo work per chassis, they should charge per chassis to justify the cost.
The problem is that we just do see it that way. What we have is an inconsistency between paints and camos where Paint is a global unlock and Camo is that annoying thing you have to buy per chassis.
I hope that they make it available for all someday because that would make more sense to common folk and the work hours put into adjusting them per new chassis would just be an upkeep cost to maintain the sales (which would ideally go up if they unlocked for all mechs, but I don't have any numbers so meh).
#5
Posted 25 November 2014 - 10:07 AM
In their case yes its something expensive that you have to think about before buying, so you indeed need to give some thought before doing it.
And remember that there are sales on colors and patterns on a regular basis.
Just to be clear I also consider them expensive and only have the Halloween pattern on a couple of Mechs as well as have 3 of the cheaper color versions of the ones I really wanted.
But one thing I would like them to change is this thing of only letting out a new pattern once its applicable to each chassis as Its of course a huge amount of work for them before they are able to sell them. I'd prefer they release them chassis by chassis even if it means certain patterns will only exist on a limited number of chassis. As the Pattern pool is really small right now (heck leave it open so that free lance texture artists can get a hand at it a bit like the TF2 program)
Edit : Or here is an other idea ... IF your Mech gets blown to smithereens you have to repaint your Mech. In that case patterns are cheap and you add value to staying alive !!
Edited by Saobh, 25 November 2014 - 10:10 AM.
#6
Posted 25 November 2014 - 10:10 AM
Saobh, on 25 November 2014 - 10:07 AM, said:
In their case yes its something expensive that you have to think about before buying, so you indeed need to give some thought before doing it.
And remember that there are sales on colors and patterns on a regular basis.
Just to be clear I also consider them expensive and only have the Halloween pattern on a couple of Mechs as well as have 3 of the cheaper color versions of the ones I really wanted.
But one thing I would like them to change is this thing of only letting out a new pattern once its applicable to each Mech as Its of course a huge amount of work for them before they are able to sell them. I'd prefer they release them Mech by Mech even if it means certain patterns will only exist on a limited number of Mechs. As the Pattern pool is really small right now (heck leave it open so that free lance texture artists can get a hand at it a bit like the TF2 program)
I don't know if they have the right people to handle something like what Steam has for their Community Workshops but profit sharing is like having free content that you can earn from if they pick that route.
#7
Posted 25 November 2014 - 10:15 AM
I know I would have purchased more camos if they were unlocked for all mechs.
Thing is, there are a lot of people who don't care how many times they purchase camos. They have a ton of cash and buy every mech pack and every hero mech. Those people allow PGI to make more money the way it is now than if they made camos unlockable across all mechs.
I know that may seem weird to say, but I bet it is true.
#8
Posted 25 November 2014 - 10:16 AM
1 full camo unlock is 1250 MC, but a one-shot is 125. Even if I was going to pay for the 1250, in order to get value out of it, I'd have to change it around more than 10 times and that's just not going to happen. And on top of that I'd need additional patterns @ 1250 a pop, to change between. That's a mech worth of MC, for some skins that I can only use on one chassis type.
I tend to use the 125 MC one-shots when I get a new mech. I bought the full Fractal camo for the Atlas when I first started playing and I regretted it ever since. I set them all to Fractal, which I could have done for 375, but instead paid 1250 because I didn't know any better.
#9
Posted 25 November 2014 - 10:17 AM
What annoys me is the locked camo on hero mechs. I buy a camo spec for my Battlemasters, I should be able to paint my Phoenix Battlemaster with that camo spec.
#10
Posted 25 November 2014 - 10:22 AM
Full unlocks should at least unlock the camo for all variants of that chassis.
Alternatively I would be reasonably happy to pay double what the full unlock price is for a complete unlock across all mechs, just like colours are now.
#11
Posted 25 November 2014 - 10:23 AM
Saobh, on 25 November 2014 - 10:07 AM, said:
As mentioned in the premium time discussion...a lot of normally effective laws of economy don´t work in a digital enviroment.
In other words: Reserves of colours/patterns are infinite. There are initoal costs, but production costs=0. Noone has to dive to gather sea snails because the stoock of that luxurious purple is running out. Which makes the pricing policy twice as insulting.
But now it is too late. Once you asked a specific price for a specific "commodity" you can´t go back without offending or reimbursing people.
Edited by Molossian Dog, 25 November 2014 - 10:28 AM.
#12
Posted 25 November 2014 - 10:30 AM
I do agree. Camos are cool and its a shame I don't buy them because of the price.
#13
Posted 25 November 2014 - 10:31 AM
Halcyon201, on 25 November 2014 - 09:26 AM, said:
This is another example of how PGI's greed is shooting them in the foot.
I bought one permanent camo pattern, right when I first started playing MWO. It was the skull pattern for the Atlas, and I was completely dismayed when I found I couldn't apply it to my other mechs.
I was expected to pay again
Well I never did. And as long as PGI continues this ridiculous purchase policy with camo patterns, I never will.
I really don't know what their thought process is on this, but if they offered universal camo patterns I would spend way more on them because I'm getting a better value for my money.
To think players will just fork over truckloads of money on camo patterns just because they want the same permanent pattern on all their mechs is ludicrous.
The other side of the ridicu-coin is they probably expect players to spend more money applying one-shot camos then they would buying permanent camos, which is equally insulting to the player.
This entire process is just dangling a carrot and when the player reaches for the carrot PGI hits them with the stick.
I agree. I will occasionally buy a one shot camo for my favorite mechs but since it is a one shot, even if something else cool comes out I will never by another. Also no way in hell would I buy an "unlock" for like $10 if it wasn't an account wide unlock but likely would if it actually was account wide.
Honestly I have the same issue with cockpit items. I have been wanting a warhorn but I will be damned if I spend 750 MC on an item I have to manually switch every time I want to change mechs. I mean I already fume over the fact that due to the obscene C-bill costs, I have to swap modules when I am cycling through my mechs for their 2x each day, I am not going to also swap cockpit items.
#14
Posted 25 November 2014 - 10:38 AM
I bought my first Nova camo some time ago thinking that i could use it on my KTX also and got a realy bad surprise
I would be ok if they were limited by weight class but frankly 1000 mc for a single chassis is way overkill
#15
Posted 25 November 2014 - 11:38 AM
Edited by pwnface, 25 November 2014 - 11:38 AM.
#16
Posted 25 November 2014 - 01:00 PM
Saobh, on 25 November 2014 - 10:07 AM, said:
It's price gouging.
Supply and demand has 0% relevancy in a digital game. As someone said, they aren't running out of pigment for their repaints.
Maybe they might have to replace the AA batteries in their wireless drawing tablet every once in a while. It doesn't justify the insane price tag they put on a 1 mech only camo pattern.
They're greedy, and the reason they haven't changed their pricing model is because some people are buying, but if they changed the model they would make way more money with more overall sales.
#17
Posted 25 November 2014 - 01:05 PM
That said, when the price of a Camo and paint is more than a 'Mech...?
#18
Posted 25 November 2014 - 01:07 PM
Molossian Dog, on 25 November 2014 - 10:23 AM, said:
But this one does: supply and demand. Even though there is no supply, offering the camos at a lower price is effectively increasing the supply. It's backwards from what you normally expect, but the effect on demand will be the same. More people will buy. So it all comes down to weather or not more people will buy it at the cheaper price to off set the difference, which is something we forum users certainly do not know, and PGI might not even know.
Quote
But now it is too late. Once you asked a specific price for a specific "commodity" you can´t go back without offending or reimbursing people.
But because of this point, it's probably not going to change any time soon.
Edited by Deltron Zero, 25 November 2014 - 01:08 PM.
#19
Posted 25 November 2014 - 01:20 PM
Halcyon201, on 25 November 2014 - 01:00 PM, said:
They're greedy, and the reason they haven't changed their pricing model is because some people are buying, but if they changed the model they would make way more money with more overall sales.
Possibly. Supply is not relevant, but demand still is. Lowering the price will increase demand, but will the number of increased sales make up for the lower price? Who can say? I doubt PGI has done an in depth analysis.
It can't be said for certainty if lowering the price will make them more money. I can say it would make me happier though!
Edited by Deltron Zero, 25 November 2014 - 01:20 PM.
#20
Posted 25 November 2014 - 01:21 PM
If it was a full unlock like it says it is, some people would buy a second one. They'd make more money. The current setup is just stupid all around. It's lose-lose.
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