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Why The Large Increase To Bap Range?

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#1 Simbacca

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Posted 04 November 2014 - 11:35 AM

Today's patch increased BAP counter-ECM range from 150m (without Sensor Range Module) to 360m.

Why was not BAP counter-ECM range changed to 180m instead? The same range as using counter mode on an ECM equipped mech?

#2 Mitsuragi

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Posted 04 November 2014 - 11:48 AM

It's a huge ECM nerf to keep ECM as a LRM killer and remove ECM as a Streak killer. It'll be interesting to see if Streaks become more prevalent after this change.

#3 Foxfire

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Posted 04 November 2014 - 12:02 PM

To avoid actually addressing ECM.

#4 JC Daxion

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Posted 04 November 2014 - 12:13 PM

Sounds like a good change to me.. will make Bap a much more useful tool in Mid range mechs, verse only Short range brawler counter..

#5 Ironwithin

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Posted 04 November 2014 - 12:18 PM

Also: to take away some of the whine when the myst lynx and hellbringer come out to play.

#6 Shredhead

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Posted 04 November 2014 - 12:28 PM

It was a knee jerk and bad decision in my opinion. Due to this we'll see even less lights than before.

#7 nehebkau

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Posted 04 November 2014 - 12:50 PM

View PostSimbacca, on 04 November 2014 - 11:35 AM, said:

Today's patch increased BAP counter-ECM range from 150m (without Sensor Range Module) to 360m.

Why was not BAP counter-ECM range changed to 180m instead? The same range as using counter mode on an ECM equipped mech?


Because no one at PGI plays lights and they are balancing ECM around the Atlas DDC.

#8 Brizna

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Posted 04 November 2014 - 12:56 PM

I predict a battlemap filled with BAPs and ECM being reduced at scort and snipe role.

BAP is certainly overpowered now.

The improved cAP too, didn't they?

#9 Grendel408

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Posted 04 November 2014 - 01:05 PM

I'm all for BAP getting a buff to help counter ECM.

There are many ways to counter ECM... but with 2 more Mechs being released here shortly capable of sporting ECM... it's needed.

It's still useless if two enemy ECM units are nearby the BAP unit...

Now, I anticipate seeing Lights running in packs... a nice mix of ECM capable, and BAP supporting scouts wolf packing... and Mediums reconfigured to curb Lights.

#10 LORD ORION

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Posted 04 November 2014 - 01:09 PM

Because Loki

#11 senaiboy

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Posted 04 November 2014 - 01:13 PM

Because ECM is not supposed to be a brawling equipment. It should be used to hide yourself while scouting, or shield your teammates while mobilising. Not running circles around an enemy and preventing them from using SSRMs/LRMs (non-ECM lights don't have this advantage anyway and they still work fine - cue Jenners). ECM causes you to lose lock immediately, so the 'safety margin' is actually more significant than just a 20m rim for ECM vs BAP.

BAP is also now more worth the 1.5 tons, even for non-LRM mechs (light scouts, for example - if it's a proper scout it should bring BAP anyway).

Also, BAP-equipped mech now lost the ability to 'detect' ECM mechs nearby merely by the radar jamming effect. On the other hand, ECM-equipped mech will detect them as soon as they notice ECM is being countered. Hence enhancing the scouting role for ECM mechs.

Edited by senaiboy, 04 November 2014 - 01:20 PM.


#12 Simbacca

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Posted 04 November 2014 - 01:22 PM

Think LRM clouds were bad now...just wait a bit to see how bad it will get.

#13 senaiboy

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Posted 04 November 2014 - 01:26 PM

They've reduced LRM's damage by 9% and doubled AMS ammo.

A good exchange for the ECM nerf I'll say.

Edit: Btw, ECM should NEVER be the solution to LRMs. Adjusting LRMs is the solution.

Edited by senaiboy, 04 November 2014 - 01:27 PM.


#14 Foxfire

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Posted 04 November 2014 - 03:07 PM

View Postsenaiboy, on 04 November 2014 - 01:13 PM, said:

Because ECM is not supposed to be a brawling equipment. It should be used to hide yourself while scouting, or shield your teammates while mobilising. Not running circles around an enemy and preventing them from using SSRMs/LRMs (non-ECM lights don't have this advantage anyway and they still work fine - cue Jenners). ECM causes you to lose lock immediately, so the 'safety margin' is actually more significant than just a 20m rim for ECM vs BAP.

BAP is also now more worth the 1.5 tons, even for non-LRM mechs (light scouts, for example - if it's a proper scout it should bring BAP anyway).

Also, BAP-equipped mech now lost the ability to 'detect' ECM mechs nearby merely by the radar jamming effect. On the other hand, ECM-equipped mech will detect them as soon as they notice ECM is being countered. Hence enhancing the scouting role for ECM mechs.


Then they need to change ECM to fit the role instead of giving a null field so that they don't have to do so many asinine changes.

There are logical changes that could be made to the system that puts it more in line with what ECM is supposed to be (by source material) and resolve many of the outstanding issues created by ECM.

#15 drinniol

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Posted 04 November 2014 - 03:13 PM

Such as?

#16 Poptimus Rhyme Wallace

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Posted 04 November 2014 - 03:30 PM

View PostIronwithin, on 04 November 2014 - 12:18 PM, said:

Also: to take away some of the whine when the myst lynx and hellbringer come out to play.


... which are now going to be as DOA as this useless ferret... played two matches in it then shelved it, it is a gigantic fat easy-to-hit spider that wont jump, and it makes your team loose out on a valuable mech such as the stormcrow, ferret is a pos.

only Buffing the BAP and not the CAP effectively made clan ECM half as good as IS ECM, forget about UAVs you wont get close enough to deploy it anymore, basically it is "stay outside 400m if you play Clan", or die.
our missiles are flimsy and go everywhere, our AC spray all over the place and our lasers melt our own arms off faster than the enemys, still better nerf them clanners they just too OP :huh:

#17 Foxfire

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Posted 04 November 2014 - 03:34 PM

I started to retype a long list of things but I will, instead, just link to a thread that I started on Sunday on the topic.

http://mwomercs.com/...-functionality/

#18 Morpheousz

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Posted 04 November 2014 - 06:10 PM

So, i'm experiencing people with BAP range upwards of 500m, not 360.... way, way, way too long range.

edit: this is while in a raven 3L i might add.

Edited by Morpheousz, 04 November 2014 - 06:21 PM.


#19 Simbacca

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Posted 04 November 2014 - 06:47 PM

View PostMorpheousz, on 04 November 2014 - 06:10 PM, said:

So, i'm experiencing people with BAP range upwards of 500m, not 360.... way, way, way too long range.

edit: this is while in a raven 3L i might add.

Probably BAP + the Advanced Sensor Range Module (25% increase to sensor range).

Hence my complaint, that BAP range be reduced to 180m - the same range as counter-mode for ECM mechs.

Edited by Simbacca, 04 November 2014 - 06:48 PM.


#20 Bront

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Posted 04 November 2014 - 07:02 PM

Because it gives a 1.5 ton item more utility than it had before?

Advanced Sensor Range never effected BAP's ECM Counter.





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