

Should I Get Oxide?
#1
Posted 27 November 2014 - 12:14 PM
So? Opinions?
#2
Posted 27 November 2014 - 05:09 PM
Helmstif, on 27 November 2014 - 12:14 PM, said:
So? Opinions?
I love mine, post quirks especially. SRM16, XL280, 5 tons of ammo. For a comp drop, I'd up the engine and shorten the ammo. But I shoot five tons out in group queue fairly often. The no JJ thing is weird in a Jenner, but the other movement nerfs are gone and it handles pretty well. Pick your spots. Lots of fun.
#3
Posted 27 November 2014 - 05:30 PM
#8
Posted 27 November 2014 - 07:26 PM
Terciel1976, on 27 November 2014 - 05:33 PM, said:
I prefer the Oxide too.
The need for the Huginn to keep sight on target because of the "machinegun" missiles is quite binding actually, and it makes you more vulnerable, less able to dodge. The Oxide allows you to move more freely, while keeping similar DPS.
You're right about it being very "niche", and sometimes frustrating when your team doesn't want to commit. That being said, in solo you'll probably found a lonely prey wandering carelessly; and in group it works great in a brawl comp.
Anyway, short answer short: yes.
This mech has a special feeling, like a dive-bomber, constantly jousting with its target, evading and suddenly bursting back. In no other mech I feel the same rush when in the melee.
I loved it even when the SRM hitreg was off. SRMs fixed made it my favourite mech. Quirks made it even better.
XL280, 4 SRM4s, 6 tons of ammo.
#9
Posted 27 November 2014 - 08:01 PM

And, yeah, the 35 point alpha hit and fade is exactly why it's better than the rapid fire of the Huginn.
#10
Posted 28 November 2014 - 10:19 AM
epikt, on 27 November 2014 - 07:26 PM, said:
Your choice of music immediately persuaded me to buy. Playing this on my MP3 player non-stop for the past few days. Michael McCann aka the Deus Ex Human Revolution musician is the best.
Also,
Macksheen, on 27 November 2014 - 06:21 PM, said:
Jenners ARE cute. Fact.
#11
Posted 29 November 2014 - 04:55 AM
Helmstif, on 28 November 2014 - 10:19 AM, said:
Héhé, I didn't expect that but I'm glad to read it.
McCann wrote some very nice pieces for Deus Ex indeed, or even for Splinter Cell, with a quite distinctive style. For those who don't know what we're talking about: http://soundcloud.co...haelmccannmusic
#13
Posted 02 December 2014 - 02:51 PM
For myself this is the only mech that can outperform Heavies and Assaults for damage, kills and battlefield influence. Nothing nicer when getting behind an Assault/Heavy knowing that all you need it 3 alphas to take them down. 2 alphas with most mediums. TBRs and Stormcrows much harder to kill though.
As a light it is fragile though, even more so with plasma lasers becoming more popular with their pinpoint damage.
To me the Oxide is a heavy+ mech hunting/killer with medium mechs as appetizers. Lights are much harder to take down unless you get the drop on them or chasing them as they retreat.
The Huginn requires a lot more face time with your enemy which means they have more opportunities to take out the Raven legs or just shoot for the CT. Still a mech to be respected if encountering on the field.
Just my 2c worth.
Cheers!
Eboli
#14
Posted 02 December 2014 - 04:48 PM
#17
Posted 03 December 2014 - 06:30 AM
#19
Posted 03 December 2014 - 04:54 PM
Win Ott, on 03 December 2014 - 06:47 AM, said:
I saw that, and it's indeed pretty amazing your teammates gave you enough time to pull out this damage.
Streaks give you a DPS roughly three times lower than the regular SRM4s, and spread the damage randomly on all components. Moreover, the need for a lock binds you to a gamestyle that is the opposite of all why the Oxide is so great: jousting, flick-shots, etc...
This is just a waste.
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