08.03.15:
I've textured the left arm. This took a long time, not just to texture, but also to set up the material shaders in cycles. Some of the shaders still need some work done on them. I have also set up a new lighting system. Will probably texture the centre torso next.
Had a go at adding a motion blur effect to bullets in the first render:
Here is the textured UV map for the arm:
Renders of the finished model of the mech (Not textured)
Old renders in spoiler thing.
Edited by Joe3142, 07 March 2015 - 05:48 PM.