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#1
Posted 27 November 2014 - 07:27 PM
#2
Posted 27 November 2014 - 07:31 PM
#3
Posted 27 November 2014 - 07:36 PM
#4
Posted 27 November 2014 - 07:39 PM
Captain Stiffy, on 27 November 2014 - 07:36 PM, said:
Look, you could buff the damage. I couldn't care less, but it's the angle of attack I problems with when I'm in cover and still get hit that's "whining". Ok, sure.
#5
Posted 27 November 2014 - 07:39 PM
#6
Posted 27 November 2014 - 07:40 PM
Edited by Sjorpha, 27 November 2014 - 07:40 PM.
#7
Posted 27 November 2014 - 07:44 PM
LordBraxton, on 27 November 2014 - 07:39 PM, said:
With a lower AoA it'd be better in a direct roll, a hell of a lot better. It wouldn't be the "let's sit in the back" play style weapon any more, or it would at least lessen that.
FFS, I'm not trying to whine. I just thought it was a valid point that the AoA is too high.
#8
Posted 27 November 2014 - 08:24 PM
NautilusCommand, on 27 November 2014 - 07:44 PM, said:
FFS, I'm not trying to whine. I just thought it was a valid point that the AoA is too high.
A more shallow angle out of the launcher, especially in Direct Fire engagements would also make the LRMs 10x more useful in places like Crimson ...
Getting hit while having your face firmly planted into a building that should be providing cover just feels crap.
#9
Posted 27 November 2014 - 08:28 PM
NautilusCommand, on 27 November 2014 - 07:27 PM, said:
I take it youre new. In CB they came in at a 90 degree angle. They HAVE been nerfed the way you say, REPEATEDLY.
So, no.
#10
Posted 27 November 2014 - 08:28 PM
#11
Posted 27 November 2014 - 08:34 PM
Yes, like Stiffy says, I think LRMs are fine right now, but I don't see the hurt in tuning them and I really like idea of decreasing the angle of attack and turning radius for indirect fire and I'm not at all opposed to increasing the AoA and turning radius for direct fire.
Indirect is indeed stronger than it should be compared to direct fire.
That said, they're fairly well balanced right now.
#12
Posted 27 November 2014 - 08:55 PM
Mechwarrior Buddah, on 27 November 2014 - 08:28 PM, said:
I take it youre new. In CB they came in at a 90 degree angle. They HAVE been nerfed the way you say, REPEATEDLY.
So, no.
#13
Posted 27 November 2014 - 08:55 PM
NautilusCommand, on 27 November 2014 - 07:27 PM, said:
Agreed, in pug matches LRMs are ridiculous. In group matches, LRMs are very weak, but LRMs just kick so many rear ends in pug matches since pugs just run from lrms. Making them more direct fire is a ton better in general, while lessening indirect fire. For those thinking OH MY GOD STOP NERFING LRMs THEY ARE SO WEAK provide a few good reasons that they shouldn't get this kind of buff/nerf balance (it's both a buff and a nerf in general). Plus LRMs need to be a support weapon not the crutch weapon in pugs.
#14
Posted 27 November 2014 - 08:57 PM
#15
Posted 27 November 2014 - 09:16 PM
Mechwarrior Buddah, on 27 November 2014 - 08:28 PM, said:
I take it youre new. In CB they came in at a 90 degree angle. They HAVE been nerfed the way you say, REPEATEDLY.
So, no.
You are kidding, right? I really hope it for your own sake.
I know you are a newb-lurmer, and probably the most "famous" of them all. "I take it youre new". Seriously..
#16
Posted 27 November 2014 - 09:23 PM
NautilusCommand, on 27 November 2014 - 07:27 PM, said:
Then go join a group. Don't ruin a weapon just because there is no one to carry you.
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NautilusCommand, on 27 November 2014 - 07:39 PM, said:
I seriously doubt you will stop whining when the damage is buffed.
Urdnot Mau, on 27 November 2014 - 08:28 PM, said:
Someone already did.
One of the responses was that it is good missile design to skim the ground when target is lost.
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Edited by Mystere, 27 November 2014 - 09:20 PM.
#17
Posted 27 November 2014 - 09:28 PM
zortesh, on 27 November 2014 - 08:57 PM, said:
It is not reasonable when you get legged in a heavy by 2-3 salvos of a LRM boat while you're running for cover
It's ridiculous
#18
Posted 27 November 2014 - 09:36 PM
Urdnot Mau, on 27 November 2014 - 09:28 PM, said:
It is not reasonable when you get legged in a heavy by 2-3 salvos of a LRM boat while you're running for cover
It's ridiculous
You think it is unreasonable to expose your legs to fire for over 10 seconds and suffer damage?
Just how much time under fire do you think should pass before you take real damage? 30 seconds? 45 seconds? A minute? never?
#19
Posted 27 November 2014 - 09:43 PM
I do find it weird lrms hitting legs on a heavy, usally only happens if you jump alot, thou i have seen osme freak leg destruction's recently... thinking someones been shooting your legs as your being hit by lrms.
#20
Posted 27 November 2014 - 09:44 PM
mrpetzold, on 27 November 2014 - 09:16 PM, said:
I know you are a newb-lurmer, and probably the most "famous" of them all. "I take it youre new". Seriously..
No, in Closed Beta they had a much steeper angle; they also did more damage and flew faster. They did a more dramatic swooping effect that looked nicer too, but they removed that. So way back when some of us learned how not to be hit by them they were actually more powerful than they currently are. No really, they are pretty weak right now.
Urdnot Mau, on 27 November 2014 - 09:28 PM, said:
It is not reasonable when you get legged in a heavy by 2-3 salvos of a LRM boat while you're running for cover
It's ridiculous
Hmmmm... How many Dual Gauss salvos would it take to leg you? How many LPL Salvos?
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