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Lets Compare Lrm Accuracy!


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#1 zortesh

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Posted 27 November 2014 - 11:35 PM

Lrms are no skill weapons, so obviously no variation in accuracy then right?

Point and win.
====== C-LRM 15 600 961,734 373,591 38.85% 2 days 04:12:33 393,931
======== C-LRM 10 154 102,052 43,643 42.77% 13:29:27 46,227
======

And the infinitely worse artemis 15...... mainly because i haven't touched them since using regular 15's with a narc luacher.
======== LRM 15 + ARTEMIS 20 16,145 4,288 26.56% 02:02:18 4,808
========

Edited by zortesh, 27 November 2014 - 11:36 PM.


#2 The Amazing Atomic Spaniel

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Posted 28 November 2014 - 12:06 AM

I have hit rates in the range 30 - 35% with the various CLRMs. Really hard to get much more I think, so your % are very nice work.

Edited by RocketDog, 28 November 2014 - 12:07 AM.


#3 ollo

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Posted 28 November 2014 - 12:19 AM

LRM 5 5 4,630 2,001 43.22% 00:20:44 2,157 LRM 10 7 7,690 3,328 43.28% 00:36:24 3,588 LRM 15 52 27,595 11,006 39.88% 04:21:43 11,921 LRM 20 20 8,800 3,566 40.52% 01:34:50 3,759

...but they were lower IIRC while i used them like a noskil weapon. Nowadays, i'm not that triggerhappy anymore (damn unrealiable pug locks).

#4 Kuritaclan

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Posted 28 November 2014 - 12:37 AM

C-LRM 5 21,04%; 3 Matches; Fired 2,410; 496 Damage -> Damage/Match 165,3; Damage/Missile 0,2058
C-LRM 10 23.64%; 66 Matches; Fired 48,238; 11,645 Damage-> Damage/Match 176,4; Damage/Missile 0,2414
C-LRM 15 28.96%; 10 Matches; Fired 10,180; 2,884 Damage-> Damage/Match 288,4; Damage/Missile 0,2833
C-LRM 20 21.10%; 17 Matches; Fired 30,120; 6,438 Damage-> Damage/Match 378,7; Damage/Missile 0,2137

C-LRM 10 + ARTEMIS 32.52%; 14 Matches; Fired 18,280; 5,739 Damage-> Damage/Match 409,9; Damage/Missile 0,3139
C-LRM 15 + ARTEMIS 28.91%; 7 Matches; Fired 17,056; 4,781 Damage-> Damage/Match 683,0; Damage/Missile 0,2803
C-LRM 20 + ARTEMIS 22.99%; 8 Matches; Fired 12,055; 2,639 Damage-> Damage/Match 329,9; Damage/Missile 0,2189

nearly all without TAG (don't seems to be worth to me) and without Narc on my own.

Edited by Kuritaclan, 28 November 2014 - 12:39 AM.


#5 Curccu

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Posted 28 November 2014 - 01:03 AM

I don't know... my LRM15+A has 37% accuracy,
My best LRM accuracy is with CLRM5s with and without Artemis ~38%
But then again stats are broken (showing only fraction of games played that I have really played and other weapon stats might be screwed also) and most of those misses are just because losing lock or hitting terrain/buildings, specially with LRM5s where I shoot looooooooooooooooooooooooooong stream and stop only when target dies or I'm not getting hits anymore and you can put quite few LRM5s in the air if target is 1100 meters away

I always carry tag in my LRM boats.

#6 zortesh

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Posted 28 November 2014 - 01:26 AM

Im actully impressed with how many people are at or near the 40% margin.

#7 Captain Stiffy

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Posted 28 November 2014 - 01:38 AM

I consider myself to be decent at choosing targets that will hit though sometimes I fire them just to scare people.

For some reason LRM 5 doesn't seem to be on my stats.

Weapon Matches Fired Hit Accuracy Time Equip. Damage
LRM 20 12 5,870 1,415 24.11% 01:06:12 1,473
LRM 10 40 57,306 16,857 29.42% 03:51:50 18,795
LRM 15 75 116,485 35,007 30.05% 07:10:56 38,698
LRM 5a 5 2,295 888 38.69% 00:31:04 961
LRM 10a 83 59,870 19,209 32.08% 07:51:55 21,152
LRM 15a 116 117,001 36,008 30.78% 10:53:43 40,347
LRM 20a 4 3,920 1,172 29.90% 00:18:35 1,274

#8 Sembrin

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Posted 28 November 2014 - 01:38 AM

LRM 15 + ARTEMIS 758 1,109,370 421,959 38.04% 3 days 04:02:29
468,141 LRM 20 + ARTEMIS 11 6,418 2,078 32.38% 00:55:01 2,282
LRM 10 1 4,770 1,706 35.77% 00:04:59 1,876 LRM 15 57 41,450 13,655 32.94% 06:01:43 15,158

I got 2 LRM 15/arty on my favorite mech, so 1.1 million damage at 38% accuracy feels bad - I really should be better, but I get impatient sometimes ha

#9 Saobh

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Posted 28 November 2014 - 02:56 AM

Haven't looked at my stats but I'm probably not that high as I also use my LRMs to "search" for enemies when our scouts aren't or can't do their job. Fire a few salvos in a couple of directions and let the AMS show where and how many there are ^^

Edited by Saobh, 28 November 2014 - 04:38 AM.


#10 Ursh

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Posted 28 November 2014 - 03:04 AM

LRM 10 + ARTEMIS 12 16,475 6,163 37.41% 01:05:39
6,910 LRM 15 + ARTEMIS 19 24,250 8,793 36.26% 01:41:28 9,999 C-LRM 5 2 1,190 338 28.40% 00:12:31 355
C-LRM 10 0 370 135 36.49% 00:00:00 154 C-LRM 15 9 8,665 2,749 31.73% 00:41:25 2,967
C-LRM 15 + ARTEMIS 4 12,488 4,729 37.87% 00:22:21 5,273
C-LRM 15 + ARTEMIS 4 12,488 4,729 37.87% 00:22:21 5,273

The really terrible accuracy was when I experimented with the ever popular cowardly puglandia playstyle of sitting behind a hill and firing on anything my teammates would lock, while never exposing myself.

The better accuracy ones are when I run my preferred method, which is direct fire support. See the target, tag the target, bomb the target.

Edited by Ursh, 28 November 2014 - 03:06 AM.


#11 totgeboren

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Posted 28 November 2014 - 03:24 AM

Basic IS LRMs.
Weapon Accuracy
LRM 5 38.96%
LRM 10 39.60%

Adding Artemis
Weapon Accuracy
LRM 5 + ARTEMIS 40.08%
LRM 10 + ARTEMI 45.49%

The only clan LRM I have used enough for stats to be relevant.
Weapon Accuracy
C-LRM 15 42.44%

For the IS ones I tend to use a TAG, especially the LRM10 ones. So a hitrate of around 40% without Art and 45% with. For Clan I usually play them with a NARC, though many attacks are done with the help of a narc. So around a 42% hit rate for that one.

Many here seem to just fire missiles at any red triangle they see, which is a rather wasteful way of using your tonnage.

Edited by totgeboren, 28 November 2014 - 03:26 AM.


#12 kazlaton

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Posted 28 November 2014 - 06:47 AM

The ones I use the most (the 5's) have a lower percentage because I use them for suppressing fire. I will continue firing at targets that have reached cover or are about to, just to make them keep there head down.

LRM 5 103 37.84%
LRM 5 + ARTEMIS 27 36.82%
LRM 15 + ARTEMIS 40 31.63%

C-LRM 5 244 36.15%
C-LRM 10 92 39.14%
C-LRM 15 287 33.22%

#13 keith

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Posted 28 November 2014 - 07:40 AM

been saying this since open beta. lrm system needs an overhaul. it needs a way to bring up the skill ceiling. it needs someway to bring in way for u to aim them at a part of the mech like in MW4 and have a way for u to switch between direct/indirect fire modes. there is no way to balance lrms until it is a proper wep beside it just seeking the ct.

#14 ThisMachineKillsFascists

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Posted 28 November 2014 - 07:42 AM

Most ppl use lrms because they are already not good and skilled. So it dowsnt wonder me that those ppl have a low Acc%.

#15 Victor Morson

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Posted 28 November 2014 - 07:44 AM

View Postzortesh, on 27 November 2014 - 11:35 PM, said:

Lrms are no skill weapons, so obviously no variation in accuracy then right?


What people miss out on are that LRMs are a skill weapon, but one based around placement and not really aiming skills. Positioning is EVERYTHING with LRMs.

Though the problem with your poll though is not accounting for TAG. It'll lower your missed shots by a huge, huge margin since the missiles group tighter, and less hit dirt.

View PostThisMachineKillsFascists, on 28 November 2014 - 07:42 AM, said:

Most ppl use lrms because they are already not good and skilled. So it dowsnt wonder me that those ppl have a low Acc%.


Most people use Clan LRMs because they're light weight and easy to jam on just about everything for what they are.

View Postkeith, on 28 November 2014 - 07:40 AM, said:

been saying this since open beta. lrm system needs an overhaul. it needs a way to bring up the skill ceiling. it needs someway to bring in way for u to aim them at a part of the mech like in MW4 and have a way for u to switch between direct/indirect fire modes. there is no way to balance lrms until it is a proper wep beside it just seeking the ct.


I'm still 100% behind making a C3 system be required to get shared locks, period. It'd change the whole game and introduce another useful piece of gear that'd take something out of the 'mech.

Edited by Victor Morson, 28 November 2014 - 07:46 AM.


#16 Galenit

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Posted 28 November 2014 - 07:54 AM

View PostThisMachineKillsFascists, on 28 November 2014 - 07:42 AM, said:

Most ppl use lrms because they are already not good and skilled. So it dowsnt wonder me that those ppl have a low Acc%.

This is your chance to show us how easy lrms are.

If they are that skillless to use, there should be not a problem for you, to show us your accuracy with lrms.

Can you show us a screenshot with at least 100 uses of a lrm15/20 (if you want, you can use it with artemis) with at least an accuracy of 50% ?

Just use the trialstalker and show what you can do with it this weekend. ;)

Edited by Galenit, 28 November 2014 - 07:57 AM.


#17 xengk

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Posted 28 November 2014 - 08:08 AM

Posted Image
I have very few LRMboat, and most of my mech use LRM as a supplementary weapon to keep DPS up. I also don't use Artemis upgrade on LRM.

Didn't uses CLRM enough to have significant numbers.

#18 Agent 0 Fortune

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Posted 28 November 2014 - 08:25 AM

I very rarely use LRMs, but when I saw the HBK-4J quirks I decided to try out the LRM10s. This means I consider myself one of those "no skill LuRMer's", who just spammed them at anything with a target lock. I am 34%; this leads me to the conclusion that the difference between a "skilled" LRM user and a "spray and pray" LRM user is less than 6% accuracy.

#19 The Amazing Atomic Spaniel

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Posted 28 November 2014 - 08:38 AM

View PostVictor Morson, on 28 November 2014 - 07:44 AM, said:

What people miss out on are that LRMs are a skill weapon, but one based around placement and not really aiming skills. Positioning is EVERYTHING with LRMs.


Very good point. LRM boats need a bit of speed and though in use to be effective. The semi-mythical "stand at the back and lob LRMs everywhere" Stalker or Awesome puts an awful lot of impressive smoke in the air but most of what they hit is just rocks.

#20 Brody319

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Posted 28 November 2014 - 08:56 AM

my IS accuracy is about 20-30% average (I don't use IS LRMs very much so probably why)
However
My Clan accuracy is about 30-40% average. Which isn't bad.





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