Goal: Make more interesting heatsink balance, and give SHS a tiny chance to be chosen. But not to mess up current balance.
How: Separate heatcapacity and heat dissipation values.
As for now - 1 SHS have 1 heatcapacity and 1 dissipation rates, and 1 DHS have both 1.4, unless it is internal heatsink for engine, then it have 2.
Lets see what happens if change this values. SHS stays with 1 capacity and 1 dissipation. DHS changes to 1 capacity and 2 dissipation, for both engine-internal and external heatsinks (It seems DHS gains more then loses (loses +- 28% of capacity and gains +- 42% dissipation), but if keep in mind fully doubled heatsinks in engine - which now are same as non-engine heatsinks - things stayed balanced).
Lets take for example Awesome, as classic hot mech.
Lets use default weapons, and try to install as many SHS and DHS as we can (within reason)
Mechs have base heatcapacity 30, and base dissipation 0.
SHS Awesome
This loadout uses 33 SHS, which gains it total 63 heatcapacity (+33) and 3.3 h/s dissipation (1 dissipation is 0.1 heat per second cooling). Its not changes with suggested rebalance.
DHS Awesome
This loadout uses 22 DHS, which gains it total 66.8 (+36.8) heatcapacity and 3.68 h/s dissipation. It is just totally better then SHS, and even saved weight for good engine.
With suggested heatsink rebalanse values would be: 52 (+22) heatcapacity and 4.4 h/s dissipation. It seems we messed up heat balance, but no - rebalanced DHS build loses near 22.1% of total heatcapacity, and gains near 19.5% additional cooling. And now SHS build would have bit more total capacity then DHS (+17.4%), but DHS have better heat dissipation (25%).
So SHS still losing (as they should, why should they beat 1.5 mill upgrade ), but now not that shamefully.
And i didnt forget about clans, they just dont have SHS, but overall DHS performance mostly the same (you lose a bit capacity, but gain better cooling), and keep in mind Clan DHS occupies 1 less slot then IS DHS, so you can load them bit more than IS
Conclusion: setting heatcapacity values 1 for both SHS and DHS, and heat dissipation 1 for SHS and 2 for DHS : 1) not messes much with overall heat balance 2) providing some interesting differences between SHS and DHS 3) gets us honest Double heatsinks.
PS I hope i didnt mistake in calculations
Update, step 2
Sigmar Sich, on 29 November 2014 - 06:26 AM, said:
Cause: Mech's base heatcapacity prevents heatsinks' heatcapacity to influence heat management.
Goal: Make total heatcapacity more dependent from heatsink quantity.
How: Lower base heatcapacity and increase heatsinks' heatcapacity.
Mechs base heatcapacity set to 10 (instead of 30), and both SHS and DHS heatcapacity set to 2 (instead of suggested 1 for both) per heatsink. (Totally dismiss base heatcapacity can break some builds with low heatsinks quantity, it should be avoided)
Lets recalculate our examples.
SHS Awesome gets 10 + 66 = 76 total heatcapacity, DHS Awesome gets 10 + 44 = 54 total heatcapacity.
As we see, SHS build increased its total heatcapacity advantage twice (from 21% to 40%). And DHS build's total heatcapacity wasnt affected (3% increase).
But keep in mind this builds highly packed with heatsinks. How this changes will affect builds with less heatsinks? It would decrease minimal heatcapacity (for 10 heatsinks) to 30 for both SHS and DHS (instead 40 and 45-50 for SHS and DHS respectively). Though it is compensated with higher dissipation rates for DHS; and SHS mostly comes in bigger numbers.
How it could affect total heatmanagement
For DHS - capacity loses should be noticeable. You cant spam huge alphas in constant salvos, but you cool faster, and total shots per time shouldnt be decreased.
For SHS - when used in numbers, they have nicely bigger heatcapacity, which can be used for some periods of intense fire, though such bursts will need long rest.
Edited by Sigmar Sich, 29 November 2014 - 06:29 AM.