#121
Posted 29 November 2014 - 06:33 PM
#122
Posted 29 November 2014 - 06:50 PM
#123
Posted 29 November 2014 - 06:59 PM
Stevie Ray Vaughan, on 29 November 2014 - 06:50 PM, said:
This isn't a Dragon. It's worse.
But at least it is so because it is bugged up by implementation, and that can be rather easily fixed.
#124
Posted 29 November 2014 - 10:46 PM
Greenjulius, on 29 November 2014 - 03:32 PM, said:
Another shout out to PauloBR for his help too.
Main changes: Strip on the front left torso is actually CT, not ST. Significant area undernearth the arms is actually CT. I'd say it's 50/50 with the side torso, with most of the area under the arms being CT. The best comparison I can make to the bottom is that this mech is wearing a pair of underwear that is a fairly large front CT hitbox.
A small section of additional front CT hitbox was discovered on both the upper side torsos.
The rear CT is a little bigger than thought at first, but still messed up. The head is very tiny. Smaller than my illustration. The dot in the middle is the actual head location.
Front
Back
Left Side
Right Side
HAHAHAHAHAHA
#125
Posted 29 November 2014 - 11:13 PM
i get engaged in a "cover and poke" fight... center gets crit (naturally), i turn around and run, because -well- the back armor is unharmed... i get a scratch in the back (from lasers or anything else) and my CT FRONT blows... poof, mech dead, front CT cored... no enemies in front, just one that magically happened to shoot my front from the back
as i said: first time i thought "yea maybe a bad angle or something, display bug maybe" ...but after the 4th or 5th time and me watching out for this much more attentive, i guess there is something really wrong...
EDIT:
okay, that explains it... the ORANGE is the actual CT back, the green one the FRONT...lolz... so no matter what i do, i´ll get cored anyway
Edited by Alex Warden Wolf, 29 November 2014 - 11:20 PM.
#126
Posted 30 November 2014 - 04:11 AM
I hope they also fix the side-profile and not just the back. shooting at it from the side you still have more CT than there is leg or arm to hit (and you have to be LUCKY to hit a ST from the side), it's ridiculous.
#127
Posted 30 November 2014 - 04:17 AM
#128
Posted 30 November 2014 - 09:54 PM
Once the hit boxes are fixed it will be even more powerful. The ECM helps it with peek sniping a lot, staying unnoticed.
#129
Posted 01 December 2014 - 12:16 PM
Edited by KelesK, 01 December 2014 - 12:21 PM.
#130
Posted 04 December 2014 - 09:53 PM
Shimmering Sword, on 30 November 2014 - 09:54 PM, said:
Once the hit boxes are fixed it will be even more powerful. The ECM helps it with peek sniping a lot, staying unnoticed.
im really starting to hate this mech now. No load out seems to work at all for me.
Im sure largely it due to the abominable hit registration i have for DOT weapons. but seriously, im finding it a real pig. my orion P messes all over this thing
Edited by Verapamil, 04 December 2014 - 09:55 PM.
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