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Hellbringer Ct Hitbox

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129 replies to this topic

#21 FupDup

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Posted 28 November 2014 - 11:06 PM

The CT hitbox is literally the one and only aspect of the mech holding it back from meta goodness.

The speed is great for a heavy. The hardpoints are great. The firepower is fairly good. The agility is decent. The ECM is a nice bonus.

...But dat CT hitbox gets in the way of the mech ascending to the peaks of Mount Tryhard. Fix that, and we've easily got a T2 or even lower end T1 robot on our hands here.

#22 Brody319

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Posted 28 November 2014 - 11:11 PM

Inb4 the patch breaks the hitboxes all together making it a giant firestarter.

#23 Bulletsponge0

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Posted 28 November 2014 - 11:19 PM

hellbringer currently has 1 and only 1 hitbox

I have not lost an arm, leg, side torso or been killed from damage to and rear torso section

only CT

and, it seems like there are quirks, unlisted quirks

-20 CT armor
-20 CT structure


has potential to be a very very good mech, but as it is right now, its more fragile than pre-quirk locusts

#24 Moonlander

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Posted 28 November 2014 - 11:36 PM

This mech is really frustrating to Elite atm. I can't help but do it now with the XP bonus. It's a feat, for me at least, to do enough damage before dying from 1 alpha.

Edited by Moonlander, 28 November 2014 - 11:36 PM.


#25 FatYak

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Posted 28 November 2014 - 11:43 PM

Dont these guys do any testing themselves??

it took about 3 matches to realise this thing has something seriously wrong with its CT. Its amazing how little damage, if any, you can spread to your side torsos!

Edited by Verapamil, 28 November 2014 - 11:45 PM.


#26 NovaFury

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Posted 28 November 2014 - 11:44 PM

Yeah, this thing is almost unplayable. Last 3 games I died to CT damage with minimal (yellow) damage to any other location, twisting like mad.

#27 FatYak

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Posted 29 November 2014 - 12:12 AM

even spreads of SRMS seem to only touch the CT.

Finger corssed they shrink it quick like they did the dire wolf

#28 Deedsie

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Posted 29 November 2014 - 12:29 AM

I remember the whole "KinTORSO" thing when the Kintaro was first introduced. Sounds like this has that issue even worse?

#29 FatYak

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Posted 29 November 2014 - 12:32 AM

View PostDeedsie, on 29 November 2014 - 12:29 AM, said:

I remember the whole "KinTORSO" thing when the Kintaro was first introduced. Sounds like this has that issue even worse?

I didnt see the kintorso, before my time. The shape of the CT is pretty much guaranteed to get splatted from any of the front quarters.

Hope PGI throw a structure and armor quirk at it its CT, the hitbox size is probably fine, but for the gameplay itself, it seems under armored

#30 FatYak

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Posted 29 November 2014 - 12:36 AM

i tell you what though, the thing looks and handles amazingly!

#31 KharnZor

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Posted 29 November 2014 - 12:41 AM

View PostDeedsie, on 29 November 2014 - 12:29 AM, said:

I remember the whole "KinTORSO" thing when the Kintaro was first introduced. Sounds like this has that issue even worse?

Its very similar. perhaps even a touch worse

#32 Solahma

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Posted 29 November 2014 - 12:43 AM

*raises hand*

me too...

Every death has been CT, most with moderate to little damage on other components. And I'm torso twisting after firing my cERPPCs...

Not happy with this at all.

#33 Mcgral18

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Posted 29 November 2014 - 12:49 AM

I think I've lost a ST...once or twice.

At least it can throw an alpha out. Should be nice once that issue is dealt with.

#34 Duke Nedo

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Posted 29 November 2014 - 12:57 AM

@OP: Clearly this thread should have been named Loki is DOA. Let's not screw this up for the Gargoyle!

Haven't had time to try it yet, but from what I hear I'll drop all armour except the CT and run cloaky dual gauss ftw! :)

#35 M A S E

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Posted 29 November 2014 - 01:50 AM

All deaths, CT. Makes a fine Laser boat though. Happy with its performance, awaiting bug fix.

Edited by M A S 3, 29 November 2014 - 01:52 AM.


#36 Yumemi79

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Posted 29 November 2014 - 03:14 AM

View PostSaltBeef, on 28 November 2014 - 08:16 PM, said:

Only a few point lower than a timber CT so it should not die so quick they are on top of it from Russ Tweets.

Maybe you guys got spoiled by the Timber Wolf then and argue and feel that every other mech is bugged and squishy? ^^

#37 QuantumButler

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Posted 29 November 2014 - 03:17 AM

Makes you wonder how they could have missed such issues when playing it for 10 mins makes it blindingly obvious to everyone.

#38 FatYak

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Posted 29 November 2014 - 03:25 AM

View PostYumemi79, on 29 November 2014 - 03:14 AM, said:

Maybe you guys got spoiled by the Timber Wolf then and argue and feel that every other mech is bugged and squishy? ^^

Maybe. feels a lot squishier than the orion. i know its 10 tons difference, but the orion was pretty squishy, this is worse

#39 B L O O D W I T C H

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Posted 29 November 2014 - 03:33 AM

View PostQuantumButler, on 29 November 2014 - 03:17 AM, said:

Makes you wonder how they could have missed such issues when playing it for 10 mins makes it blindingly obvious to everyone.


Dude, i run 15 armor on the arms and legs of my loki. doesn't matter even if someone would target any other part, he would still hit the CT. Just 10 minutes ago i was shoot in the arse and guess what? Front CT got damaged. Loki is broken atm.

#40 Ragnar Darkmane

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Posted 29 November 2014 - 03:34 AM

Cry us a river. We have had the same problem for years with the Catapult and that thing doesn't even carry ECM or clan weapons.

Seriously, you guys realize that thing has to have SOME drawback attached to it? Otherwise we'll have yet another Clan heavy that totally dominates its weight class and the game will be flooded with super fast ECM heavies with good firepower on top of it that have no real drawback...

Edited by Ragnar Darkmane, 29 November 2014 - 03:36 AM.






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