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Which Mech Could You Picture In Rl?


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#101 HlynkaCG

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Posted 01 December 2014 - 09:21 AM

View PostAlek Ituin, on 30 November 2014 - 09:28 PM, said:

No, actually, they wouldn't be. Tanks are bulky, slow, inefficient, hard to transport, and difficult to operate with speed. They require nearly constant maintenance, break for no f**king reason, suck up valuable fuel, and require ~4 people to operate. I know for a fact that the Abrams is generally a giant PITA to deal with... A friend of mine is a tanker in the US Army, and operates the Abrams.


And any battlemech would be monumentally more so. You seem to be forgetting that the M1 Abrams is a significantly lighter, faster, and simpler machine than a battlemech.


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I listened to him talk about how: The turret drive broke randomly, the manual drive broke randomly, the frontal turret armor plates started randomly buckling when the turret traversed, the hydraulics system randomly broke, the tracks get shredded...


Right, now multiply these problems by 100 as your Mech's hip actuator breaks, the knee actuator gets dislocated, heatsinks start leaking, ammo-feeds get jammed and your reactor displays show random radiation spikes. Pilot trips and falls durring a training exercise buckling most of the front armor. You think tanks are bad? imagine the absolute nightmare that it would be to keep an Atlas combat ready.

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As for armor, tanks couldn't effectively use the ablative armor found on Mechs.


This is a load of bull on a par with claiming that the sun orbits the earth.

Any armor that you put on a mech, you can put on a tank and the Armor on a tank will be thicker for the same amount of weight because the tank will have less surface area to cover with the same amount of armor.


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A modernized BB could destroy any enemy fleet by itself, but they'd be expensive to build, expensive to maintain, and require a lengthy retraining for its crew. It's simpler and cheaper to stick to DD's and CL's, and as the old adage goes: "If it aint broke, don't fix it". It's not that they're inherently superior at their jobs.


That's debatable, you also seem to be forgetting that there are naval missions other than "destroy a comparably equipped fleet on the high seas" and that BBs were be really bad at most of them.


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So no, tanks would not necessarily be a better option than a Mech in all cases.


Just 99% of cases.

Like Shinobihunter said, light, fast scout mechs are somewhat reasonable even likely. Something like a Locust, with heavy machine guns or rocket pods on a fast and agile, armored platform would be quite effective as an escort vehicle or raider. Beyond that, anything an Atlas could do, a Tank could do better.

#102 KraftySOT

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Posted 01 December 2014 - 09:25 AM

View PostMetus regem, on 29 November 2014 - 10:33 PM, said:

None, as someone whom works in the weapons industry, a mech is just silly. A tank provides a much more stable platform for weapon systems.


Not even that, but a walking fusion engine that can be taken out by the same shoulder launched RPG systems that take out MBTs today...is a complete waste of time.

#103 KraftySOT

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Posted 01 December 2014 - 09:32 AM

Why there will never be mechs:

1. Pilots. Things are going automated.
2. Miniaturization. Notice combat gets smaller, and more precise, not just devices and equipment, but tactics, armies, etc
3. Competence. Servicing drones is already a serious problem for the military and is contracted out. You couldnt use mechs in the field for very long. Drone bases are generally in peace time areas with civilians servicing them.
4. Sustainability. Large complex devices require large downtimes. Carrier fleets, battlegroups, etc, need large amounts of time off the "line" for servicing.
5. Survivability. "Future armor" aside, physics is physics, solid objects are solid objects. No armor in the world will save a mech against a 500lb GP bomb. Thats a waste of money my friend.

I also thought it was funny that someone said a BB could destroy an entire BG.

One Exocet or Sunburn...and your BB is at the bottom of the ocean from 43 miles away. Launched from a 113 man FFG thats only 150 feet long.

No BBs have gone the way of the dodo.

Edited by KraftySOT, 01 December 2014 - 09:32 AM.


#104 bryantjudoman

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Posted 01 December 2014 - 09:32 AM

I believe a simple variant built using a remote controlled skid ster would be ideal for the rl battlefield. simple mount two heavy mgs ont the loader arms and auto feed ammo from the cockpit. the tracks make it incredible fast and manueverable.

#105 KraftySOT

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Posted 01 December 2014 - 09:35 AM

Not to mention combat lasers are defunct and will never happen. Plasma weapons were abandoned. So were Gauss weapons being tested by the US navy.

All the stuff that would go into a mech, is unfeasible for combat.

Some skinny with a IED can take out your mech.

And all the combat robots we have now are failing miserably. The evac robot is about the only thing thats going to stick. That and bomb defusal/removal/exploding.

#106 Brody319

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Posted 01 December 2014 - 09:43 AM

All sci-fi's depictions of warfare is kinda pointless.

#107 DONTOR

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Posted 01 December 2014 - 09:52 AM

View PostBrody319, on 29 November 2014 - 10:41 PM, said:

With all those criteria which is probably very limited but I am tired, I imagine the Cicada would be the best possible choice. However it likely wouldn't have missiles since a reload system would be vulnerable. It would probably have a large tank cannon, and high caliber machine guns.

Hmmm I agree, like this?
http://mwo.smurfy-ne...cf37409435c0f7c

#108 Fut

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Posted 01 December 2014 - 09:54 AM

View PostKraftySOT, on 01 December 2014 - 09:35 AM, said:

Not to mention combat lasers are defunct and will never happen.


Give it some more time, we're almost there...

U.S. Navy Deploys Its First Laser Weapon in the Persian Gulf

"The U.S. Navy has deployed on a command ship in the Persian Gulf its first laser weapon capable of destroying a target.
The amphibious transport ship USS Ponce has been patrolling with a prototype 30-kilowatt-class Laser Weapon System since late August, according to officials. The laser is mounted facing the bow, and can be fired in several modes -- from a dazzling warning flash to a destructive beam -- and can set a drone or small boat on fire."

Edited by Fut, 01 December 2014 - 09:54 AM.


#109 Brody319

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Posted 01 December 2014 - 09:54 AM

View PostDONTOR, on 01 December 2014 - 09:52 AM, said:

Hmmm I agree, like this?
http://mwo.smurfy-ne...cf37409435c0f7c


Yea, but It would probably have a specialized compartment specifically designed to hold ammo so it doesn't explode.

#110 Mystere

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Posted 01 December 2014 - 10:11 AM

View PostLordBraxton, on 30 November 2014 - 11:38 AM, said:

Battle Armor is the true answer to this question.



"To the everlasting glory of the Infantry—"

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#111 StandingInFire

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Posted 01 December 2014 - 10:18 AM

View PostKraftySOT, on 01 December 2014 - 09:35 AM, said:

Not to mention combat lasers are defunct and will never happen. Plasma weapons were abandoned.

Plasma was never a feasible weapon idea, you just need a basic understanding of physics to know that, the amount of effort you would have to go through to prevent the plasma from simply not dissipating once it would leave the barrel is silly and is just outclassed by lasers. Laser research also is going along fairly well, heck I think it was just last year a US Navy test used a laser to shoot down a bunch of drones the ship is even deployed in the middle east apparently and also one used to shoot down 3 mortar rounds simultaneously (more than 5 years ago).

View PostKraftySOT, on 01 December 2014 - 09:35 AM, said:

So were Gauss weapons being tested by the US navy.

Guass weapons sure but the research into rail guns is looking quite good and they are pretty much big gauss (different tech but same core principles).

View PostKraftySOT, on 01 December 2014 - 09:35 AM, said:

And all the combat robots we have now are failing miserably. The evac robot is about the only thing thats going to stick. That and bomb defusal/removal/exploding.

Seeing as the only combat robots we currently have on anything but extreme prototyping are drones, which are doing quite well, automated turrets, also doing well, and little bomb defusal/reconnaissance bots I don't see how they are failing at all. I would say they are performing the rolls they are designed for very well.

#112 ollo

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Posted 01 December 2014 - 12:04 PM

View Post151st Light Horse Regiment, on 30 November 2014 - 05:42 PM, said:

Are people seriously saying we can fly a rocket the size of a car for 15 years and precisely land on a 3km comet, but not make something big and heavy that can stand up?


Yes. Completely different problem. We also sleep for probably millions of years now and still don't know why.

#113 Brody319

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Posted 01 December 2014 - 12:08 PM

I saw some pictures that changed my mind about mechs. I saw some residential style mechs, ones that would be used for farming, lifting, and other labor tasks. I think mechs in the residential area would be helpful for large tasks like construction. Since they won't be getting shot at their would be a LOT less problems.

Mechs for combat? Probably not a good idea.
Mechs for construction and other labor tasks? maybe I mean technically we already got that bug looking one that someone posted earlier.

Also would probably be used on exoplanets. Could be sealed up properly to allow easier use. A crane has problems in low gravity environments but a mech could easily walk and keep itself going. And it completely eliminates the restrictions like "no humanoid shape" since its not going to be getting hit by tank shells.

However a guerrilla group might strap some guns to them and try to use them, probably won't be that effective but technically its a "war mech"

Edited by Brody319, 01 December 2014 - 12:10 PM.


#114 CDLord HHGD

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Posted 01 December 2014 - 12:12 PM

I imagine more of a one-man one-pilot tank. There's no reason with today's electronics and automations a tank cannot be operated by a single person. It can't possibly be more complicated than an Apache attack helicopter.

So, once the mechanics of the pilot interfaces is resolved, you can start talking about weapons packages. Everything and anything that can be fit into the turret or off. Then the turret itself could become more robust (upper torso) with additional sensor and articulated weapons mounts.

The age of tank warfare isn't over, but they do need to evolve. Not many people would answer the question of "What would you do if you were rich?" with the answer of "Become a defense contractor" like me. :D

#115 Pertti Munapirtti

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Posted 01 December 2014 - 01:15 PM

View Postcdlord, on 01 December 2014 - 12:12 PM, said:

There's no reason with today's electronics and automations a tank cannot be operated by a single person. It can't possibly be more complicated than an Apache attack helicopter.

The Apache has a 2-man crew for a reason. The only solo attack helicopter (probably) is the Ka-50, which suffers from the pilot's attention being constantly divided. There's a reason it's used mainly for reconnaissance.

#116 Alek Ituin

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Posted 01 December 2014 - 01:27 PM

View PostPertti Munapirtti, on 01 December 2014 - 01:19 AM, said:

I felt the need to respond at length, because these claims are completely absurd.

Modern tanks are remarkably fast and agile for what they can carry. They aren't significantly bulky for combat purposes -- most have a height less than 3 metres (BT mech and tank sizes are absurd, too), and other AFVs with modern FCS can hit targets that size and smaller with relative ease. To planes or ATGM teams it hardly matters how bulky the target is anyway; if it is plainly visible, it's likely to be destroyed. Not all modern ATGMs even need LOS.
The ground pressure of a tank is very small compared to a bipedal mech (unless the mech would have built-in skis or snowshoes?). They aren't very fuel efficient, but neither would mecha using current technologies be. Future tanks can, after all, utilize future technologies.

Tanks require 3-4 operators because it is more efficient. In most modern (~1970s onwards) tanks, the commander and gunner can spot targets independently, and the commander can automatically slew the turret onto the target he has spotted. Often the TC can also fire the gun(s) independently if the gunner has no LOS or is disabled (redundancy!).

As for APFSDS rounds being useless against mechs, a) the claim is false B) it isn't the only kind of round tanks carry anyway. Much like a tank, a mech can be disabled without killing the crew. Tanks can take APFSDS hits to road wheels, tracks, optics, etc.-- these will be damaged and may or may not effectively disable the tank. Similarly a tungsten rod passing through a myomer muscle or joint will damage it, the effect being largely the same (although a mech would probably have fewer redundant components). The mech cannot carry as much armour in general, so the bit about the cockpit being better armoured is rubbish. It can also still be disabled through hits to the extremities/cameras/periscopes/what have you, and with less armour overall that would only get easier.

I have also heard a ridiculous claim that APS (e.g. AMS) would somehow be more effective mounted on mecha. I have no idea what this is even based on, as a mech of BT proportions would certainly need to protect a larger arc to have a chance of e.g. protecting the legs.

Powered armour or exoskeletons would be useful to teams having to carry heavy loads. ATGM teams could carry more ammo, one man in a mortar team could carry the entire weapon, light radar equipment (still ~200 kg) could be moved with ease. They have little to do with the viability of BT-like mecha.

To answer the question of the OP, I'd go with the Bushwacker. It has a helicopter-y chassis, so it wouldn't look terribly out of place. It still wouldn't be viable, but I do like mechs.


Sorry, but your entire argument hinges on the assumption that Mechs would be the same ridiculous size as those found in BT.

You're wrong, and so is half your argument.

At best, a Mech would reach 6m in height. The two most effective designs would be A) A reverse jointed "chicken walker" scout, and B) A bipedal/quadruped combat chassis. Reverse jointed leg configs have already been shown to be capable of incredibly high speeds in testing, and a bipedal/quadruped design would provide a level of mobility a tank could never match. In fact, a quadruped Mech could swap from forward motion, to sidestepping, to reverse motion without ever having to stop. A tank can't do that, it has to slow down, turn, then stop, then begin going backwards. It's inefficient in the extreme compared to a quadruped.

Tanks aren't crewed with 4 people because it's efficient. They have 4 crewmen because it's the only way to effectively operate the tank. More crew means more people to do maintenance, field repairs, and less jobs per soldier. The sad part is, the driver can barely see where they're going, meaning the TC has to direct the driver, command the tank, mark targets, and do 80 other things. The loader is also the radioman, meaning he has to load the main gun (while waiting for the ammo door to move half the time) and fiddle with the radios to keep in contact with friendly forces. The gunner has the easiest job from what I can tell, he just sit in his little chair and stares through a scope, shooting whatever the TC says to shoot. Well, and the gunner has to remember to switch the targeting computer to the round he's firing (go from HEAT to APFSDS without swapping, and watch your flechette go in to orbit). The only reason we don't use a 2 man crew (TC and driver) is because maintenance would be a hassle, it would overload the crew, and if one guy gets knocked out you're screwed.

Mechs would be mainly automated. The programs exist to keep it balanced, make it walk, and even adapt its footsteps to terrain. You'd have little sound and no smoky emissions to give away your position, other than thudding footfalls. You can carry a reloading AGM-114 launch tube firing tandem-heat and thermobaric missiles from an internal magazine. Each arm would mount a high-caliber autocannon with a loading system that allows you to swap ammunition types on the fly (like a Bradley). In addition, you could mount a small recoil-dampened 75mm field howitzer on a shoulder, or even each arm if they're strong enough. Set the control scheme up to mimic BT cockpits, with the ability to swap the joystick and throttle positions (for weird people and lefties). Control the arms through head motion like a multitude of modern helicopters do, to allow for accurate aiming and target acquisition. Slap a modified CROWS mount up top with an internal magazine feed, load it up with CIWS targeting protocols, and mount an active scanning system to detect incoming projectiles (while doubling as radar for the Mech). Use the same target selection protocols for the modified CROWS turret to allow it to fire on hostiles in your rear arc, preventing some jackarse with a bomb from ruining your day. Legs like those found on an HBR or SMN, would make the Mech much harder to disable with a leg shot.

ALL of this would be in a package not but 5-6m tall. One pilot, same weight as a tank, same armor as a tank, but MUCH more nimble in urban combat situations. Tanks would still be superior in open combat, due to a small profile and whatnot, but Mechs would just be better in an urban environment. You can't use the "tanks mount more armor" excuse for a vehicle the same size as a tank (if you stood the tank up and shortened it a little). At this point, the only advantage a tank would have is a low profile!

As for ammunition, the only other rounds you carry are basically HESH and HEAT. A little spaced armor section ruins HEAT, and HESH is useless against... well anything that isn't a building. If you've got tandem-HEAT shells, then everything dies when hit, simple as that. APFSDS is the primary anti-armor round used by modern armored units. It leaves a quarter-sized entrance hole, and sucks the crew out of the quarter-sized exit hole. For American APFSDS, the round will also splinter on penetration, and cause a firestorm inside the tank due to the pyrophoric action of the DU, setting off ammo and igniting any flammable material. If there's no crew, the only useful bit is the splintering and pyrophoric action. Which, as it happens, is useless if the internals are flame resistant, and the splinters don't hit something useful (like a control system cable). Your argument is also foolish in that it assumes Mechs can't be redundant or armored against such things. And yes, the cockpit would be heavily armored in a realistic 5-6m tall design.

Essentially, anything that could kill a Mech can just as easily kill a tank. I'm under no illusions that giant BT-scale Mechs are feasible, but small Mechs can and would have a place in modern combat.


I think I've addressed all the useful bits, I look forward to your reply. :D

#117 LordBraxton

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Posted 01 December 2014 - 01:34 PM

I disagree with all the robot claims... Human intuition will always have a place in combat, albeit I could see a 100 drones to 1 operator ratio. Fast moving powered armor with flight capability is the holy grail. A single combat unit that is impervious to small arms, and too tiny of a target and maneuverable to be effectively targeted by larger munitions. Obviously combat in open spaces will be handled by aircraft\drones\missiles\orbital weapons. But as long as there are urban environments to occupy, there is a need for some sort of infantryman. If this infantryman can move like a VTOL and fight like a tank... well... Like I said that's the closest we will ever get to a practical mech. To be fair, if we could build an Armored Core they would be practical, but only because they move faster than jet fighters and are covered in laser AMS.

Edited by LordBraxton, 01 December 2014 - 01:34 PM.


#118 Glaive-

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Posted 01 December 2014 - 01:41 PM

View PostHlynkaCG, on 01 December 2014 - 09:21 AM, said:

[/size]

And any battlemech would be monumentally more so. You seem to be forgetting that the M1 Abrams is a significantly lighter, faster, and simpler machine than a battlemech.


The M1 Abrams weighs over 60 tons. Some models approach 70 tons.
That's heavier than more than half the battlemech classes. Also many of the mechs in battletech are faster than the Abrams, and would technically have much greater agility.

Also, mechs in battletech are all probably incorrectly scales for their weight. A 100 ton mech wouldn't necessarily be as tall as an Atlas.



I've always pictured something like the Adder working well IRL, because it is small and relatively compact. The arms would have to be changed or removed because of how vulnerable they are, though the extendable arms/claws could be useful for some non-combat purposes (mechs could be pretty helpful for constructing fortifications and such).

Edited by armyunit, 01 December 2014 - 01:44 PM.


#119 Pertti Munapirtti

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Posted 01 December 2014 - 02:53 PM

View PostAlek Ituin, on 01 December 2014 - 01:27 PM, said:

anti-tank blather

weapon blather

urban combat blather

ammunition blather

Essentially, anything that could kill a Mech can just as easily kill a tank. I'm under no illusions that giant BT-scale Mechs are feasible, but small Mechs can and would have a place in modern combat.

Your arguments are still blatant idiocy.

Firstly, 6 metres? That's still 200% a Leopard 2's height, and thus roughly 3 metres too tall. Have fun trying in vain to hide.

The tank blather only applies if the tank is assumed to be a contemporary tank, such as an Abrams. Why, pray tell, couldn't a future tank use the same future technologies, automation and adjustable joystick included? A tank powered by a fusion reactor would not produce "smoky emissions". The crew's workload is thus diminished; the tank still retains all its previous advantages. The MBT may become obsolete at some point, but that will mean lighter conventional vehicles, not mecha.

A mecha can carry different types of ATGMs? Gun-launched ATGMs exist for tanks, though not used by the U.S. anymore. There is no reason for gun-launched missiles to be HEAT-only either, mind you.
A mecha can mount autocannon? So can tanks, and some do -- though there hasn't been much of a need for particularly high calibres (where are you going to stuff the ammo on a mecha if it barely fits inside a tank?).
A mecha can mount howitzers in addition to all the previous things? Where are you going to put the ammo? If, according to you, tankers have so much trouble with even one cannon, why can mecha pilots pull the artilleryman's duty as well? Mind you, future tankers will have access to all the same magical automation/recoil-dampening mechanisms, with none of the structural stress caused by abundant moving parts like joints.

The CROWS part is stupid. I hope "internal magazine" doesn't mean a belt running from the inside of the vehicle to the gun, because it creates a hole in the armour only as strong as the belt in it (mine resistance is the reason most modern tanks do not have bottom exit hatches). Magical "protocols" cannot make a CROWS system pull APS and close-in defence duty simultaneously. If they can, then a tank can mount such a system, too. Some tanks also do mount targeting radars already, and future targeting radars would be available for them as well.

Tanks and mecha would suck equally badly in urban combat, if unsupported. There is no discernible reason for the superiority of the mecha, apart from perhaps the ability to expose arm-mounted weapons independently from the torso. A conventional vehicle would also be able to utilize similar mounts if they were deemed useful, mind.

The entire ammunition part hinges on nothing important being hit on the mecha. You could make the same argument for tanks: after all the fragmentation does not necessarily reach all of the crew, spall liners and all. The vacuum argument is blatantly false; the damage to crew is caused by fragmentation and possible overpressure (cook-offs are rather rare for modern Western tanks -- even more so for future ones). Mecha components aren't immune to these damage types. If mecha can have adequate redundant systems, so can tanks. The armour part is also idiotic -- how do you propose to armour joints so that they can still bend?

As for the usefulness of any mecha in combat, hah hah. Wishful thinking at best.

Edited by Pertti Munapirtti, 01 December 2014 - 03:04 PM.


#120 HlynkaCG

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Posted 01 December 2014 - 03:07 PM

View Postarmyunit, on 01 December 2014 - 01:41 PM, said:

...


With a ground speed of approx 60 mph over level ground a M1 Abrams would have a 6/9 movement profile in BattleTech making it faster than all but the fastest mechs in the BTU and substantially faster than anything in a similar weight class.

You really should have finished reading my reply.

View PostHlynkaCG, on 01 December 2014 - 09:21 AM, said:

Like Shinobihunter said, light, fast scout mechs are somewhat reasonable even likely. Something like a Locust, with heavy machine guns or rocket pods on a fast and agile, armored platform would be quite effective as an escort vehicle or raider. Beyond that, anything an Atlas could do, a Tank could do better.






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