A Diashi Cant Traverse Anything Bigger Than A Pebble.
#1
Posted 01 December 2014 - 07:20 AM
I guess its a lot like how amonster truck in real life cant jump over cars??
fekn stoopid and totally unrealistic.
end rant
#2
Posted 01 December 2014 - 07:22 AM
Edited by TheSilkenPimp, 01 December 2014 - 07:23 AM.
#3
Posted 01 December 2014 - 07:35 AM
#4
Posted 01 December 2014 - 08:58 AM
It's been over punitive so quite some time, causing mechs to come to a complete stop when trying to walk up even a modest incline. Slowing down makes sense, but outright stopping should only happen when trying to climb something steep like a sheer cliff face.
But PGI doesn't agree with that, so they made giant robots get stuck on pebbles and struggle on terrain where even a human on foot would be barely hindered. This also was the direct cause of the jump jet meta (quite a long time ago) before JJs got nerfed, as everybody used to actually hillhump instead of jump, but that option got removed...
#5
Posted 01 December 2014 - 11:59 PM
#6
Posted 02 December 2014 - 12:02 AM
#7
Posted 02 December 2014 - 12:46 AM
#8
Posted 02 December 2014 - 12:50 AM
NextGame, on 02 December 2014 - 12:46 AM, said:
I would think its glacial turning speed and almost total lack of agility are enough of a tradeoff. Not being able to move over something that should cause little trouble (because knees) is stupid.
#9
Posted 02 December 2014 - 12:58 AM
FupDup, on 01 December 2014 - 08:58 AM, said:
Or Those stupid statues in river city. Those have gotten me killed quite a bit..
BTW, don't you play world of tanks with that same handle?
And War thunder?
#10
Posted 02 December 2014 - 01:01 AM
NextGame, on 02 December 2014 - 12:46 AM, said:
Reason being is most other mechs are FKtons faster, and inertia is carrying them over the pebbles, so you hardly notice. The direwhale being a 100 tonner stuck using a 300 engine doesn't go fast enough to get that kind of inertia. They really gotta work on the climbing code...
#11
Posted 02 December 2014 - 01:15 AM
sneeking, on 02 December 2014 - 12:58 AM, said:
Image is stuck in my head.
Ho gosh.
Now I have that picture stuck in my head too...
#12
Posted 02 December 2014 - 01:34 AM
The heaviest mechs we have in game lack a human stride. Their legs are concerned more with supporting the hulking weight of the mech and moving it forward...even if it's a bit like a stiff geriatric...who by the way would have a hard time traversing inclines also.
Edited by CocoaJin, 02 December 2014 - 01:38 AM.
#13
Posted 02 December 2014 - 01:51 AM
Edited by Nephera, 02 December 2014 - 01:51 AM.
#15
Posted 02 December 2014 - 08:14 AM
#16
Posted 02 December 2014 - 08:16 AM
#17
Posted 02 December 2014 - 08:24 AM
Once they do that they could probably even buff jumpjets a little.
#18
Posted 02 December 2014 - 08:27 AM
Quote
*Scatters more pebbles around....
#20
Posted 02 December 2014 - 09:27 AM
Not as bad as ET which killed Atari but the instant death fences and grass remind me of the dire whale ability to get stuck on anything resulting in the lite running up behind and going SURPRISE BUTTSEX!
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users