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Proposal To Increase Ttk: Dropping In Waves.


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#21 Fut

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Posted 02 December 2014 - 12:06 PM

View PostQuaamik, on 02 December 2014 - 09:28 AM, said:

Fixed convergence.

Think like the guns on WWII fighter plane. They were set to converge at some fixed distance, they didn't instantly adjust.

If an MLs have a best range of 300 m have them converge so that at any distance out to 300 m they will all hit the same section. Beyond that they start to spread outside a given section. It would limit multiple weapon hits to the same spot at longer distances.

The drawback would be increased brawling and increased use of LRMs at longer ranges.

LRMs could be countered by a tweak to accuracy and / or a improvement to AMS.


I don't even see any drawbacks to this.
PGI should set convergence for each weapon to their Optimal Range.

#22 Xanquil

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Posted 02 December 2014 - 12:08 PM

Better yet make a meatgrinder mode where it is 4v4 and whenever someone dies the next person in que is dropped in. to keep from having spawn camping a thing have multiple points and the new player is dropped into the one furthest away from the majority of mechs. No timer no end of match screen, just a 1min garage time for wen you are killed.

#23 Jaeger Gonzo

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Posted 02 December 2014 - 12:27 PM

decrease RoF globally, thats the easiest thing to do

#24 Karl Marlow

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Posted 02 December 2014 - 09:26 PM

View PostBurktross, on 02 December 2014 - 11:49 AM, said:

I've always struggled to properly word what you've just said. Do you mind if I keep this quote copied for the next "TTK" thread?

If you find it helpful then sure.





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