Quaamik, on 02 December 2014 - 09:28 AM, said:
Fixed convergence.
Think like the guns on WWII fighter plane. They were set to converge at some fixed distance, they didn't instantly adjust.
If an MLs have a best range of 300 m have them converge so that at any distance out to 300 m they will all hit the same section. Beyond that they start to spread outside a given section. It would limit multiple weapon hits to the same spot at longer distances.
The drawback would be increased brawling and increased use of LRMs at longer ranges.
LRMs could be countered by a tweak to accuracy and / or a improvement to AMS.
Think like the guns on WWII fighter plane. They were set to converge at some fixed distance, they didn't instantly adjust.
If an MLs have a best range of 300 m have them converge so that at any distance out to 300 m they will all hit the same section. Beyond that they start to spread outside a given section. It would limit multiple weapon hits to the same spot at longer distances.
I don't even see any drawbacks to this.
PGI should set convergence for each weapon to their Optimal Range.