Rather than making the IS XL engine more like a clan XL engine, I think clan XL engines should be made to be less of a standard engine.
The main problem I have with clan XL engines is that when you shoot at one from the side and blow the ST, that ST continues to act as a 50% damage shield for the mech's CT due to damage transfer rules. Make broken XL engines transfer something like 150% damage to the CT instead of 50%.
This makes IS standard engines still useful because their broken STs still work as damage shields. It makes the clan XL engine still better than the IS XL engine because you still live after losing one. But now the clan XL engine wouldn't allow you to tank absurd amounts of damage and instead provides a new weakspot to finish off the mech with.


Inner Sphere Vs Clans Xl Engine Balance Idea (Caution Lore Breaking Ideas Inside! Core Rules Ignored!)
Started by Bishop Steiner, Dec 02 2014 11:36 AM
Balance BattleMechs Loadout
148 replies to this topic
#141
Posted 04 December 2014 - 03:59 AM
#142
Posted 04 December 2014 - 05:42 AM
Oh so many pages already.
If we had a engine-crit system, we could use the number of crits and add a penalty per crit for each type that even differs from TT.
in TT you could only be crit 3x and a ISXL side torso had 3crits that would destroy the engine if you lose the side torso.
Now, similar to your initial idea:
Engines get destroyed when:
IS-STD 3 crits
IS-XL 4 crits
IS-Light 3 crits
IS-Compact 2 crits
C-XL: 4 crits
This would mean, IS XL would survive a side torso loss, but any further crit (to the CT or the other side) would blow the engine.
Clans would still die on both side torso destroyed.
IS Std would be very stury, light engines would survive one side torso destroyed (similar to XL) while the Compact engine has less slots, it would be more vulnerable.
On the downside, if you have all your torso parts open, a lucky LBX could crit the engine enough to destroy enough crit slots to blow the engine up without you taking much damage to any of the sections.
I guess the health of each engine slot would have to be higher than other parts to prevent too fast engine crit-deaths. (number tweaking)
If we had a engine-crit system, we could use the number of crits and add a penalty per crit for each type that even differs from TT.
in TT you could only be crit 3x and a ISXL side torso had 3crits that would destroy the engine if you lose the side torso.
Now, similar to your initial idea:
Engines get destroyed when:
IS-STD 3 crits
IS-XL 4 crits
IS-Light 3 crits
IS-Compact 2 crits
C-XL: 4 crits
This would mean, IS XL would survive a side torso loss, but any further crit (to the CT or the other side) would blow the engine.
Clans would still die on both side torso destroyed.
IS Std would be very stury, light engines would survive one side torso destroyed (similar to XL) while the Compact engine has less slots, it would be more vulnerable.
On the downside, if you have all your torso parts open, a lucky LBX could crit the engine enough to destroy enough crit slots to blow the engine up without you taking much damage to any of the sections.
I guess the health of each engine slot would have to be higher than other parts to prevent too fast engine crit-deaths. (number tweaking)
#143
Posted 04 December 2014 - 06:45 AM
Reno Blade, on 04 December 2014 - 05:42 AM, said:
Oh so many pages already.
If we had a engine-crit system, we could use the number of crits and add a penalty per crit for each type that even differs from TT.
in TT you could only be crit 3x and a ISXL side torso had 3crits that would destroy the engine if you lose the side torso.
Now, similar to your initial idea:
Engines get destroyed when:
IS-STD 3 crits
IS-XL 4 crits
IS-Light 3 crits
IS-Compact 2 crits
C-XL: 4 crits
This would mean, IS XL would survive a side torso loss, but any further crit (to the CT or the other side) would blow the engine.
Clans would still die on both side torso destroyed.
IS Std would be very stury, light engines would survive one side torso destroyed (similar to XL) while the Compact engine has less slots, it would be more vulnerable.
On the downside, if you have all your torso parts open, a lucky LBX could crit the engine enough to destroy enough crit slots to blow the engine up without you taking much damage to any of the sections.
I guess the health of each engine slot would have to be higher than other parts to prevent too fast engine crit-deaths. (number tweaking)
If we had a engine-crit system, we could use the number of crits and add a penalty per crit for each type that even differs from TT.
in TT you could only be crit 3x and a ISXL side torso had 3crits that would destroy the engine if you lose the side torso.
Now, similar to your initial idea:
Engines get destroyed when:
IS-STD 3 crits
IS-XL 4 crits
IS-Light 3 crits
IS-Compact 2 crits
C-XL: 4 crits
This would mean, IS XL would survive a side torso loss, but any further crit (to the CT or the other side) would blow the engine.
Clans would still die on both side torso destroyed.
IS Std would be very stury, light engines would survive one side torso destroyed (similar to XL) while the Compact engine has less slots, it would be more vulnerable.
On the downside, if you have all your torso parts open, a lucky LBX could crit the engine enough to destroy enough crit slots to blow the engine up without you taking much damage to any of the sections.
I guess the health of each engine slot would have to be higher than other parts to prevent too fast engine crit-deaths. (number tweaking)
I could get behind a progressive performance decrease based on crits recieved.
1 Engine Crit: -15% Acceleration, top speed and traverse, all directions
2 Engine Crit: -15% same as above, +10% to Weapon cool down, -25% to Heatsink efficiency, 5% chance for ammo cook off when over 70% heat
3 Engine Crit: Dead
Your idea is interesting.
#144
Posted 16 March 2015 - 06:07 PM
The way I look at it is simply the fact that clan is more efficient at space and tonnage per weapon and thats cool. glive innersphhere the same survivability as clan by allowing xl's to be on the same system. just keep the 3 slots per side torso and 3 slotted dbl heat sinks and the game will auto correct itself without the need of over qwirking mechs.
If PGI wants to make standard engines "relevant", allow them to be upgraded for c-bills to durable XL engines. giving players more hard choices for end game content.
If PGI wants to make standard engines "relevant", allow them to be upgraded for c-bills to durable XL engines. giving players more hard choices for end game content.
Edited by BottomLine, 16 March 2015 - 07:31 PM.
#145
Posted 17 March 2015 - 05:10 AM
Clan tech is meant to be better, thats what the creators of the Clan tech meant them to be because they never lost their tech level because of squabbling IS house lords fighting among themselves and destroying their own tech and sending themselves back to the 'stone age'.
The IS should not have the same abilities as Clans.
just wait for Light engines to come out.
The IS should not have the same abilities as Clans.
just wait for Light engines to come out.
#146
Posted 17 March 2015 - 05:53 AM
VinJade, on 17 March 2015 - 05:10 AM, said:
Clan tech is meant to be better, thats what the creators of the Clan tech meant them to be because they never lost their tech level because of squabbling IS house lords fighting among themselves and destroying their own tech and sending themselves back to the 'stone age'.
The IS should not have the same abilities as Clans.
just wait for Light engines to come out.
The IS should not have the same abilities as Clans.
just wait for Light engines to come out.
I'll accept imbalanced Clan tech when Clanners start using zellbrigen
#147
Posted 17 March 2015 - 05:55 AM
The question is: does the game really require this?
The downside of an XL is two torso death, this cna nto happen to many IS mechs because they don't use XL's
without giving clanmechs the non XL engines as option you basically give every Clanmech a downside. I have a MPL dire that could easily change its XL for a standard type. But they are not allowed to. And I see clanmechs regulary dying by 2 Torso death.
And general nerfs this way are a bad idea, because they do again hit different clanmechs unequally. So lets say we would debuff speed by 20%, the SCR hardly cares, the Nova is with its size and low hp and bad hitbox just a freekill after having lost a ST. and ST's are supereasy to shoot off a Nova.
Not good, I'm in a definately NO to any general clantech nerfs/buffs because they do not equally distribute, they hurt/benefit too differently on different clanmechs.
Otherwise PGi needs to buff the penalty with individual quirks as well to make this equal distribution not unfair again.
I honetly would then even say: make IS mechs survive one side torso loss as well, they still have the 3 slot engines per Sidetorsi as a slotdisadvantage. This would at least create less chaos amongst the IS mechs balancewise compared to a nerf on clanside.
The downside of an XL is two torso death, this cna nto happen to many IS mechs because they don't use XL's
without giving clanmechs the non XL engines as option you basically give every Clanmech a downside. I have a MPL dire that could easily change its XL for a standard type. But they are not allowed to. And I see clanmechs regulary dying by 2 Torso death.
And general nerfs this way are a bad idea, because they do again hit different clanmechs unequally. So lets say we would debuff speed by 20%, the SCR hardly cares, the Nova is with its size and low hp and bad hitbox just a freekill after having lost a ST. and ST's are supereasy to shoot off a Nova.
Not good, I'm in a definately NO to any general clantech nerfs/buffs because they do not equally distribute, they hurt/benefit too differently on different clanmechs.
Otherwise PGi needs to buff the penalty with individual quirks as well to make this equal distribution not unfair again.
I honetly would then even say: make IS mechs survive one side torso loss as well, they still have the 3 slot engines per Sidetorsi as a slotdisadvantage. This would at least create less chaos amongst the IS mechs balancewise compared to a nerf on clanside.
Edited by Lily from animove, 17 March 2015 - 05:57 AM.
#148
Posted 17 March 2015 - 06:33 AM
How about stop nerfing & buffing clan & IS mechs and put them back to tabletop configs. Work in a 24 IS mechs versus 12 Clans instead. DHS with actual 2.0 cooling instead of this crap 1.4...seriously?
#149
Posted 17 March 2015 - 06:41 AM
not a bad idea BOA.
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