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Pgi: Reminder - The Pinpoint Skill

Balance Skills Metagame

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#1 Victor Morson

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Posted 02 December 2014 - 02:40 PM

Just a friendly reminder PGI, a major Elite skill on the tree, PINPOINT does nothing. It's been brought up numerous times on the forums. Since you've been listening to feedback lately, I'm hoping you'll consider fixing this before any major re-launch.

I would be OK with either the skill providing it's listed ability (a converegence system added) or a completely unrelated skill moved in to take it's place. But either way, it's shocking something this important is a worthless XP sink.

#2 Brody319

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Posted 02 December 2014 - 02:41 PM

They said they are replacing it with one that increases weapon health.

#3 superteds

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Posted 02 December 2014 - 02:45 PM

i'd rather skills pushed mechs towards their general role. no need for every mech to have the same skills to keep flipping through.

ex. HBK 4G could have 'ultra twist speed' 'AC recycle speed' 'internal structure +10%' 'head laser honour-tanking'

or whatever.

#4 Victor Morson

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Posted 02 December 2014 - 02:48 PM

View Postsuperteds, on 02 December 2014 - 02:45 PM, said:

i'd rather skills pushed mechs towards their general role. no need for every mech to have the same skills to keep flipping through.

ex. HBK 4G could have 'ultra twist speed' 'AC recycle speed' 'internal structure +10%' 'head laser honour-tanking'

or whatever.


You know, I actually like that idea. Using skills to unlock 'mech quirks. Pretty cool and haven't seen it floated around here before, you should make a thread.

Personally I've always hated the skill system because every single 'mech having Speed Tweak just speeds up the whole game.

Edited by Victor Morson, 02 December 2014 - 02:48 PM.


#5 Shredhead

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Posted 02 December 2014 - 02:48 PM

All this stuff is January onwards, as per the poll a few months ago that asked "CW now and the rest in January, or the other way 'round?".
Useless thread, 1/10 because I felt the urge to answer.

#6 Victor Morson

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Posted 02 December 2014 - 02:50 PM

View PostBrody319, on 02 December 2014 - 02:41 PM, said:

They said they are replacing it with one that increases weapon health.


Had not heard this, but at least it's a step in the right direction if true.

View PostShredhead, on 02 December 2014 - 02:48 PM, said:

All this stuff is January onwards, as per the poll a few months ago that asked "CW now and the rest in January, or the other way 'round?".
Useless thread, 1/10 because I felt the urge to answer.


PGI: Oh my God because we have most of our team doing one thing the guys who aren't can't read a forum with ideas for.. 30 .. days away! We just don't have that good a memory!*

* What Shredhead apparently thinks.

#7 Deathlike

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Posted 02 December 2014 - 02:53 PM

It was the position at the time:
http://mwomercs.com/...ost__p__3766729

View PostPaul Inouye, on 26 September 2014 - 02:44 PM, said:

Pinpoint is going to be replaced by an efficiency that increases the health of items (weapons/equipment) by 20%.

As for Fast Fire.. it it working as intended across the board. The AC/2 cooldown is 0.72. Fast fire drops that to 0.68. This is still above the 0.5 chain fire speed and is applied properly.


2 months ago. Very quaint.

Edited by Deathlike, 02 December 2014 - 02:54 PM.


#8 DaZur

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Posted 02 December 2014 - 02:53 PM

View Postsuperteds, on 02 December 2014 - 02:45 PM, said:

i'd rather skills pushed mechs towards their general role. no need for every mech to have the same skills to keep flipping through.

ex. HBK 4G could have 'ultra twist speed' 'AC recycle speed' 'internal structure +10%' 'head laser honour-tanking'

or whatever.

View PostVictor Morson, on 02 December 2014 - 02:48 PM, said:


You know, I actually like that idea. Using skills to unlock 'mech quirks. Pretty cool and haven't seen it floated around here before, you should make a thread.

Personally I've always hated the skill system because every single 'mech having Speed Tweak just speeds up the whole game.

If I'm recalling correctly, this is exactly how it was "pitched", back in the days of pillar-discussion... In short the skill system was supposed to directly enhance the particular role the mech chassis was designed around...

Blah..blah..blah... Something about best laid plans. :rolleyes:

Edited by DaZur, 02 December 2014 - 02:54 PM.


#9 superteds

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Posted 02 December 2014 - 02:54 PM

i shall thread create

#10 aniviron

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Posted 02 December 2014 - 02:55 PM

View PostVictor Morson, on 02 December 2014 - 02:50 PM, said:

Had not heard this, but at least it's a step in the right direction if true.


I could be remembering it wrong, but I believe it was Paul who said that it's going to grant a bonus to internals; not sure if he meant weapon health etc or just more overall HP for internals before being destroyed.

EDIT: Deathlike beat me to the punch, as usual:


View PostDeathlike, on 02 December 2014 - 02:53 PM, said:

It was the position at the time:
http://mwomercs.com/...ost__p__3766729

2 months ago. Very quaint.

Edited by aniviron, 02 December 2014 - 02:56 PM.


#11 Deathlike

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Posted 02 December 2014 - 02:59 PM

See, the best part of it of... which I had forgotten... was that the info was part of another Victor Morson thread.

Irony... it's awesome.

#12 superteds

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Posted 02 December 2014 - 02:59 PM

http://mwomercs.com/...s-a-discussion/

#13 Cion

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Posted 02 December 2014 - 02:59 PM

Good discussion.

Skills should either unlock quirks OR let you choose between 4 skill trees, one for each role. Each skill tree is the same for any mech, so it's up to you to make your hunchback a brawler or support.

This allows an easier to maintain system, player election and customization, and skills that make more sense.

#14 Beadhanger

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Posted 02 December 2014 - 03:02 PM

View PostVictor Morson, on 02 December 2014 - 02:50 PM, said:



* What Shredhead apparently thinks.

Posted Image

#15 LordKnightFandragon

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Posted 02 December 2014 - 03:19 PM

I wish the skill tree was just a blanket skill tree that had a various assortment of quirk/module type things and we can trick our mech out theway we want to fit our playstyles and weaponloads better. Then make it per mech, not per 3....

#16 Majorfatboy

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Posted 02 December 2014 - 03:38 PM

Soontm

#17 Sandpit

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Posted 02 December 2014 - 03:54 PM

Pilot skills! Lol

Use piloting skills as a way to let pilots fit a role.

IE
Medium mech specialist. Bonus to xx in medium mechs

Recon specialist. Pilot receives bonuses to sensors and electronic equipment.

Scout. Speed adjustment in scout mechs

Stuff like that

#18 Ultimax

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Posted 02 December 2014 - 04:17 PM

View PostVictor Morson, on 02 December 2014 - 02:40 PM, said:

Just a friendly reminder PGI, a major Elite skill on the tree, PINPOINT does nothing.



I want it o be fixed to, but Russ has repeatedly told us that issues like this are on the back burner until CW is out the door.


Until then we are only likely to see things like hotfixes for HBR CT, etc. Borderline "showstopper" stuff.

#19 SpeedingBus

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Posted 02 December 2014 - 04:39 PM

View PostUltimatum X, on 02 December 2014 - 04:17 PM, said:



I want it o be fixed to, but Russ has repeatedly told us that issues like this are on the back burner until CW is out the door.


Until then we are only likely to see things like hotfixes for HBR CT, etc. Borderline "showstopper" stuff.

Honestly I doubt you'll see a skill revamp for another 6 months because if Hellbringer hilariously broken hit boxes indicates anything CW will need a ton of fixes due to poor QC.

Edited by SpeedingBus, 02 December 2014 - 04:40 PM.


#20 SweetJackal

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Posted 02 December 2014 - 05:54 PM

What would be interesting would be if each individual mech chassis was given a unique skill tree with diverging paths and maybe even exclusive decisions or having more skills in the tree than skill slots to fill with the mech.

Meaning that Mech Skills could be yet another balancing factor beyond quirks to further empower lower grade chassis to match their betters (IE, giving the Summoner the leg up to match the Timberwolf and same with the Nova vs the Stormcrow,) being a means of enforcing role warfare and being a means of giving more customization to players.

Also the option to burn a skill to enable purchase of a previously locked out skill due to purchase limitations would mean that you would have a continued use of gaining XP for a mech.





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