King Crab Hardpoints
#1
Posted 02 December 2014 - 07:33 PM
Just by looking at the model, I can see that each arm gets 2 (or more) Ballistic hardpoints. The left torso seems to be getting another energy hardpoint. As for the right torso, it's likely that it's getting another missile hardpoint, but I wouldn't bet on it.
When this bad boy comes out, expect Dual gauss and Quad U/AC5 KC builds
#2
Posted 02 December 2014 - 07:35 PM
Shiroi Tsuki, on 02 December 2014 - 07:33 PM, said:
Just by looking at the model, I can see that each arm gets 2 (or more) Ballistic hardpoints. The left torso seems to be getting another energy hardpoint. As for the right torso, it's likely that it's getting another missile hardpoint, but I wouldn't bet on it.
When this bad boy comes out, expect Dual gauss and Quad U/AC5 KC builds
4AC20s? Really small engine, less armor, the first Annihilator....lol...
The first mech able to reliably 2 shot a DW.
#3
Posted 02 December 2014 - 07:40 PM
LordKnightFandragon, on 02 December 2014 - 07:35 PM, said:
4AC20s? Really small engine, less armor, the first Annihilator....lol...
The first mech able to reliably 2 shot a DW.
4 AC/20s on a K/C is impossible, unless they allow Ballistic hardpoints on both side torsi
I'm saying that there are a total of 4 ballistic hardpoints in both arms, but only 2 of them are used by the stock KC.
Too bad we won't be getting Annihilator, that thing is a beast!
Edited by Shiroi Tsuki, 02 December 2014 - 07:41 PM.
#5
Posted 02 December 2014 - 07:50 PM
so 4 UAC 5s, boom IS ultra ac20.
#6
Posted 02 December 2014 - 07:50 PM
That leaves 10 slots. An AC20 uses all 10, but if there are indeed two ballistic hardpoints, we will have a large variety of builds possible.
MG - 1 slot
AC2 - 1 slot
AC5 - 4 slots
UAC5 - 5 slots
LB10x - 6 slots
AC10 - 7 slots
Gauss - 7 slots
AC20 - 10 slots
My favorites:
4xUAC5
4xAC5
2xAC5, 2xLB10x
It'll even have tonnage for 2xGauss, 2xAC2. It might actually be a good combo since gauss and AC2 have the same speed and similar range.
Edited by Greenjulius, 02 December 2014 - 07:52 PM.
#10
Posted 02 December 2014 - 07:58 PM
Brody319, on 02 December 2014 - 07:54 PM, said:
How else am I supposed to mount 6 Machine guns on it?!
Why would you mount 1? If im going to take 1.5t for a MG, id rather drop it on another DHS, or armor, or another 1.5t of ammo for a Missile rack or something. if the Airstrike planes moved slow enough that we could shoot them down then they might be useful, but MGs...why?
#14
Posted 02 December 2014 - 08:01 PM
Monkey Lover, on 02 December 2014 - 07:59 PM, said:
I dont think the dire needs more mechs ct coring it in under 2 seconds. sucker dies to easy now.
Exactly.....
Shiroi Tsuki, on 02 December 2014 - 07:58 PM, said:
Or the Kraken...doesnt it carry like 12 AC2s? Just replace them wiht MGs and go to town. Its 90T or so so lots of room for ammo and armor....
#15
Posted 02 December 2014 - 08:02 PM
Shiroi Tsuki, on 02 December 2014 - 07:33 PM, said:
Just by looking at the model, I can see that each arm gets 2 (or more) Ballistic hardpoints. The left torso seems to be getting another energy hardpoint. As for the right torso, it's likely that it's getting another missile hardpoint, but I wouldn't bet on it.
When this bad boy comes out, expect Dual gauss and Quad U/AC5 KC builds
Tiny AC/20 barrels make me sad.
#16
Posted 02 December 2014 - 08:03 PM
Brody319, on 02 December 2014 - 07:59 PM, said:
grumble grumble. You people are always killing my buzz
Same "boat" as you XD I want to more than 6 MGs on my Mech too!
Koniving, on 02 December 2014 - 08:02 PM, said:
Tiny AC/20 barrels make me sad.
Same here. Another TBT-7K/BJ-1 Lack-Luster AC/20 barrel model. Make them thicker! these things don't even look scary, when they're suppose to!
Edited by Shiroi Tsuki, 02 December 2014 - 08:04 PM.
#18
Posted 02 December 2014 - 08:04 PM
Nor can we expect all apparent hardpoints to be strictly double, like 1B/1E (why yes, I would like to mount some Large Laser "pointers" under my AC/10s, thankyouverymuch).
But yeah... I think you're pretty much spot-on for the base KGC.
I have high hopes for some nice torso hardpoints. This thing looks like it can hull-down almost completely.
#19
Posted 02 December 2014 - 08:06 PM
SilentSooYun, on 02 December 2014 - 08:04 PM, said:
Nor can we expect all apparent hardpoints to be strictly double, like 1B/1E (why yes, I would like to mount some Large Laser "pointers" under my AC/10s, thankyouverymuch).
But yeah... I think you're pretty much spot-on for the base KGC.
I have high hopes for some nice torso hardpoints. This thing looks like it can hull-down almost completely.
I'm hoping for a CT/Head weapon hardpoint. No way I'm gonna slap on a STD engine this, I don't want to become a 100ton meat shield when those side torso blow off!
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