Jump to content

- - - - -

Community Warfare Update - Dec 2 - Feedback


224 replies to this topic

#161 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 10 December 2014 - 10:43 AM

Cant wait for CW. But sorry if Im dense but translates LP into general XP??,
Though I would really like to see that we could win C-Bills and even MC for those that dont buy them that often or at all. Giving an alternate option to get reasonable amount of MC with some effort, withouth downplaying the standard way of paying real cash to get MC.

Winning C-Bills/ MC in CW could be adjusted by contract lenght or/ and total LP earned in a match maybe?

A rough example like this.

7-Day Contract = 0% LP bonus.

10.000 or? 7000 C-Bills if won match, gain only 500 or? 0 CB if lost a match.
Lose 1000 or? 500 CB per lost Mech.
Get 10 or? 7 MC if won match, 0 if lost a match (since not all may have MC at start of match) . Lose none if lost a Mech.

14-Day Contract = 15% LP bonus.

20.000 or? 14.000 C-Bills if won match, gain only 1000 or? 0 CB if lost a match.
Lose 1500 or? 1000 CB per lost Mech.
Get 20 or? 14 MC if won match, 0 if lost a match (since not all may have MC at start of match) . Lose none if lost a Mech.

28-Day Contract = 30% LP bonus.

40.000 or? 28.000 C-Bills if won match, gain only 1500 or? 0 CB if lost a match.
Lose 2000 or? 1500 CB per lost Mech.
Get 40 or? 28 MC if won match, 0 if lost a match (since not all may have MC at start of match) . Lose none if lost a Mech.


Permanent alignment = 50% LP bonus.

100.000 C-Bills if won match, gain only 2000 or? 0 CB if lost a match.
Lose 2500 CB per lost Mech.
Get 80 MC if won match, 0 if lost a match (since not all may have MC at start of match) . Lose none if lost a Mech.

Edited by Tordin, 10 December 2014 - 10:44 AM.


#162 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 10 December 2014 - 11:07 AM

View PostZeries, on 09 December 2014 - 07:31 AM, said:

I really hope I'm better health wise before the 16th so I can drop with all my fellow bears! :) All of it sounds pretty awesome and enjoyable!


The "content" from the 16th patch was released early on the 9th, which was nice, however, we have had no confirmation since then that CW phase 2 "beta" is still on schedule to be releases on the 16th (or even this month at all).

Edited by Ed Steele, 10 December 2014 - 11:08 AM.


#163 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 10 December 2014 - 12:37 PM

View PostHARDKOR, on 04 December 2014 - 02:31 PM, said:

I find it comical that people who are not in units complain about not fitting into community warfare. Personally, I don't think they should be involved at all, as they are clearly not participating in the community aspect of the game.
I mean srsly, how would that even work? Go wait at the bus stop for a dropship to pick you up and go raid a planet with some strangers? Cmon...


Listen... people are going to play this game the way they want to play it, CW or not. So get over your leet selves (spoken to everyone, not just Hardkor here.)

If I want to jump in a COM-2B and hop in the CW Pug queue, and go lose the war for Marik, singlehandedly, well, guess what, there is little anyone else can do but WMB&C.

Those capable of carrying should be prepared to do some serious carrying :D

#164 luxebo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,342 posts

Posted 10 December 2014 - 02:33 PM

Assuming this: http://mwomercs.com/...32#entry3975432

Is this the feedback thread for this one?

If this is the case:
Is Davion combined with Steiner? What faction should I team with and grind to level 20? What happens if I lose LP? Do I lose the rewards given?

Is there a feedback thread connected to Paul's LP update?

But besides that, what faction should I join to go to level 20 and then switch off to another faction?

#165 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 10 December 2014 - 04:30 PM

I didn't see a feedback thread for this Command Chair post, so I figure here is as good a place as any.

Loyalty Point Clarification said:

Prior to launching into a match ... all players will be informed of how many LP they will gain from their faction if they win the match. No rewards are given at this point ... players are just notified of potential earnings.

During the match, activity kickers will reward players with LP. Things like Kills and Assists will give LP rewards per occurrence. The table of kickers was in my last CW update.

At the end of the match, the total LP provided by these kickers is sub-totaled and the bonuses are then applied to this sub-total one at a time.


So, if we lose, but have a great match, do we still get the LP "activity kickers"?

(Less important) What if we bring one Phoenix 'mech (out of four) and equip two loyalty medallions in the four 'mechs in our drop deck? How does that affect the LP bonuses for a four 'mech match?

(Even less important) What if my unit aligns to Davion and I equip a Kurita LP medallion?

Loyalty Point Rewards said:

What this means is that when you unlock a rank in Community Warfare Phase 2 with Loyalty Points, you will get an achievement and a representative amount of C-Bills. There are more rewards that we want to give you but we cannot get this functionality into the build while trying to harden the current CW build of the game. The reward table includes C-Bills, Titles, GXP, Mech Bays, Cockpit Items and even MC.

LP REWARD TABLE

The fix required for this also allows us to add more depth and freedoms as to what can be awarded including some long standing ideas such as Faction discounts on 'Mechs or equipment, Faction decals or perhaps some 'Mechs as well.


In general, I like this. I'm not a big fan of the random (i.e.: not faction-specific) cockpit trinkets as LP rewards, but OK. Most importantly, this addresses a long-standing concern a few of us have had about accessability for true free-to-play players. Up until now I was convinced that they would not be able to fully participate in the game, since they would have to buy MechBays to build up a useful stable of fully mastered 'mechs (without having to sell them and re-buy them).

So, for a true free-to-play player to fully participate the most efficient course of action (without being forced to play Trial 'mechs) would seem to be:
- play enough to purchase four variants of the same Inner Sphere medium 'mechs chassis (45 or 50 tons would allow the most future flexibility, as it falls with in the middle of the 140-240 tons range, but really, any medium will do)
- Align to an Inner Sphere faction on a short term contract, earn Rank 2 (get free Mech Bay)
- Align to another Inner Sphere faction, earn Rank 2 (get another free Mech Bay) (repeat until you have done this six times, then probably best to align to a faction for a longer contract)
- When you have enough , start purchasing and grinding new 'mechs (probably something heavier before something lighter)

Edited by Kageru Ikazuchi, 10 December 2014 - 05:25 PM.


#166 sabujo

    Member

  • PipPipPipPipPipPipPip
  • 531 posts

Posted 10 December 2014 - 04:49 PM

View PostKageru Ikazuchi, on 10 December 2014 - 04:30 PM, said:

So, for a true free-to-play player to fully participate the most efficient course of action (without being forced to play Trial 'mechs) would seem to be:
- play enough to purchase four Inner Sphere medium 'mechs (45 or 50 tons would allow the most future flexibility, as it falls with in the middle of the 140-240 tons range, but really, any medium will do)
- Align to an Inner Sphere faction on a short term contract, earn Rank 2 (get free Mech Bay)
- Align to another Inner Sphere faction, earn Rank 2 (get another free Mech Bay) (repeat until you have done this five times, then probably best to align to a faction for a longer contract)
- When you have enough , start purchasing and grinding new 'mechs (probably something heavier before something lighter)


I really hope that once a player get's Rank 2 rewards, he/she will not receive anything up to that rank if another faction is selected. That would result on a mess of faction-jumpers and I'm sure PGI have already thought of that. The only things that could be an exception to this rule are the medallions and banner (unique to each faction).

My question is: after you reach top rank, what's left? Couldn't there be a N rank where you would get a fixed bonus of GXP and C-Bills each time to crossed 10k LP post rank 20?

#167 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 10 December 2014 - 05:00 PM

PGI did it wrong again, mixing Liao with Steiner in their LP reward table.

#168 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 10 December 2014 - 05:19 PM

View Postsabujo, on 10 December 2014 - 04:49 PM, said:

I really hope that once a player get's Rank 2 rewards, he/she will not receive anything up to that rank if another faction is selected. That would result on a mess of faction-jumpers and I'm sure PGI have already thought of that. The only things that could be an exception to this rule are the medallions and banner (unique to each faction).

I disagree ... mercenary pilots shouldn't be penalized that harshly for shifting alignment every now and then in order to get the best contracts, particularly when the and GXP rewards for the first 10 ranks (probably more than 500 wins) are so small.

What I really don't want is a pay wall blocking full participation in Community Warfare, which really means enough MechBays to have four mastered 'mechs and to have three or more "grinders". I have no problem with paying for convenience (I've bought the top tier of every package for that reason alone), but calling the game "free to play" and then saying "except this part" is going to exclude people unnecessarily.

However, I do agree that there should be more, better, bonuses for long-term faction loyalists (and I think there will be).

Paul said:

The fix required for this also allows us to add more depth and freedoms as to what can be awarded including some long standing ideas such as Faction discounts on 'Mechs or equipment, Faction decals or perhaps some 'Mechs as well. Basically what I'm trying to say here is that the LP reward table will not be the end target for LP rewards.


Also,

View PostMorang, on 10 December 2014 - 05:00 PM, said:

PGI did it wrong again, mixing Liao with Steiner in their LP reward table.

So, while I'm sure Alex (one of PGI's lore experts) will help Paul out ... what, exactly, did they get wrong?
Never mind ... I see it now, looks like a copy-paste error. This is part of the problem with transparency, sometimes goofs slip out. As a preferred Kurita loyalist, I didn't notice, and really don't see the problem (just kidding).

Edited by Kageru Ikazuchi, 10 December 2014 - 05:22 PM.


#169 Rufus Ingram

    Member

  • PipPipPipPipPip
  • Mercenary
  • Mercenary
  • 129 posts
  • LocationPomme de Terre, Free Rasalhague Republic

Posted 10 December 2014 - 08:14 PM

View PostKageru Ikazuchi, on 10 December 2014 - 04:30 PM, said:


So, if we lose, but have a great match, do we still get the LP "activity kickers"?

(Less important) What if we bring one Phoenix 'mech (out of four) and equip two loyalty medallions in the four 'mechs in our drop deck? How does that affect the LP bonuses for a four 'mech match?



1. We still get activity kickers for anything we accomplish, just like current losses in regular game. Kills are still kills, assists, etc.

2. Activity in each mech is awarded based on mech used. Heros give bonuses for what you do in them, Phoenix bonuses for what you do in them, etc. Mix and match as you desire.

#170 Carrion Hound

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 184 posts
  • LocationThe depths of your discontent

Posted 10 December 2014 - 08:23 PM

I always love your tables Paul.

#171 Kageru Ikazuchi

    Member

  • PipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 1,190 posts

Posted 10 December 2014 - 08:56 PM

View PostRufus Ingram, on 10 December 2014 - 08:14 PM, said:

1. We still get activity kickers for anything we accomplish, just like current losses in regular game. Kills are still kills, assists, etc.

2. Activity in each mech is awarded based on mech used. Heros give bonuses for what you do in them, Phoenix bonuses for what you do in them, etc. Mix and match as you desire.

I'm pretty good about making assumptions as well, but it's not clear.

Your #1 and #2 make perfect sense to me, that it is not clearly stated in the example, and is not clear about the overall match reward.

To be more clear about my question ...
If you have three Phoenix 'mechs in your drop deck and two Faction trinkets installed, do you get a 12.5% bonus (you can get each bonus only once), a 27.5% bonus (3 * 10% + 2 * 2.5%) or a 8.75% bonus (10% * 3 / 4 + 2.5% * 2 / 4) for the overall reward for winning the match (not the individual "kickers")?

I would assume 8.75% ... but it's not clear.

Edited by Kageru Ikazuchi, 10 December 2014 - 09:04 PM.


#172 Dagadegatto

    Member

  • PipPipPip
  • Veteran Founder
  • Veteran Founder
  • 95 posts
  • LocationCopenhagen

Posted 11 December 2014 - 03:24 AM

View Postsabujo, on 10 December 2014 - 04:49 PM, said:

...
My question is: after you reach top rank, what's left? Couldn't there be a N rank where you would get a fixed bonus of GXP and C-Bills each time to crossed 10k LP post rank 20?

Good question. Especially relevant to those who get a permanent contract...

View PostKraven Kor, on 10 December 2014 - 12:37 PM, said:

Listen... people are going to play this game the way they want to play it, CW or not. So get over your leet selves (spoken to everyone, not just Hardkor here.)

Agreed, this is the reality of a game like this and learning to deal with and manage less organized players is part of the challenge. If you can get the lonewolfs to cooperate that's a well deserved advantage.

View PostTordin, on 10 December 2014 - 10:43 AM, said:

...
Though I would really like to see that we could win C-Bills and even MC for those that dont buy them that often or at all. Giving an alternate option to get reasonable amount of MC with some effort, withouth downplaying the standard way of paying real cash to get MC.

That would be a nice thing but I'm not sure if an MC grind would benefit the games revenue model.

#173 Kyone Akashi

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,656 posts
  • LocationAlshain Military District

Posted 11 December 2014 - 10:55 AM

View PostMorang, on 10 December 2014 - 05:00 PM, said:

PGI did it wrong again, mixing Liao with Steiner in their LP reward table.
It seems they are also sticking to Enlisted ranks.

Please, please, someone tell them that nobody below NCO gets to pilot a Battlemech. You do not put mere Privates into command of multimillion c-bill combat vehicles, just like you don't put them into the cockpit of a modern F-22!

Posted Image

(source: Battletech - A Time of War RPG sourcebook)









I realise this may seem like a rather minor issue, but this carelessness is at risk of undermining immersion. If you do add ranks, please do so in a way that actually represents how these factions' militaries work. :mellow:

On a sidenote, was it really necessary to just throw the entire hierarchy in there, up to and including the highest possible rank, even ones that are only awarded once for an entire faction? The already compromised and only loosely enforced ban on canon unit names kind of becomes moot when we have things like multiple Captain-Generals of the FWL running around in the game.

Why not just allow players access to an average MechWarrior career - a "proper slice" right out of the midst of a faction's hierarchy? Starting as a Sergeant, with the highest possible rank being that of a regimental commander at most. You know, how it would actually work for characters in the setting.

Given that the LP Reward table has several ranks doubled or even tripled (which just looks lame), it seems as if the design team felt 20 levels were absolutely necessary. Whilst that is fine, given how it seems to have become a staple in competitive F2P games, there is absolutely no need to have a rank promotion associated with every single level.

Here's a counter-proposal:

Rank 1: 500 GXP, Rank: Sergeant (or faction equivalent)
Rank 2: MechBay
Rank 3: 1000 GXP
Rank 4: Cockpit Item
Rank 5: 1500 GXP, Cockpit Item, Rank: Lieutenant (or faction equivalent)
Rank 6: MechBay
Rank 7: 3000 GXP
Rank 8: Cockpit Item
Rank 9: 4500 GXP
Rank 10: 500 MC, MechBay, Rank: Captain (or faction equivalent)
Rank 11: 5500 GXP
Rank 12: Cockpit Item
Rank 13: 7500 GXP
Rank 14: MechBay
Rank 15: 10000 GXP, 1500 MC, Cockpit Item, Rank: Major (or faction equivalent)
Rank 16: Cockpit Item
Rank 17: 25000 GXP
Rank 18: MechBay
Rank 19: 30000 GXP
Rank 20: 50000 GXP, 2500 MC, Rank: Colonel (or faction equivalent)

If there is a need to attach some "bling" to the other ranks, this could also be achieved via commendations, citations, medals, etc - or by bestowing the right to bear the heraldry of one of the canon regiments (given how the idea to "purchase" ranks and unit transfers via LP as a currency seems to have been dropped for a "streamlined" linear progression).

Edited by Kyone Akashi, 11 December 2014 - 11:13 AM.


#174 Tordin

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,937 posts
  • LocationNordic Union

Posted 11 December 2014 - 01:01 PM

Quote


That would be a nice thing but I'm not sure if an MC grind would benefit the games revenue model.


Im no expert on how the revenue things work. But as long as it dosent hurt them in the long run with a good margin. I cant see how it could be balanced though. Bet its possible? Still I think the LP reward table looks realy promising. ;)
They even put in MC rewards here and there, which I didnt excpect at all. Alot of other goodies as reward on the table too, talk about sweetening the deal and effort.
You get a total of 4500 MC after reaching the 20th rank. Which is great! Even if they could add in more ranks or MC up to a total of 12.000 f.example. Theres still ALOT to use MC on and you will no matter what need to purchase it for real cash, in my opinion I guess their revenue benefit greatly from those loyal to purchase C-Bills with MC.

Another thing.. About people PUgging the CW. Couldnt there be some sort of LOBBY where players ( among lone wolves, faction supporters) which havent joined a Clan/ House related community and unit on the web, be able to find them there? They should still join the related community /forums of that particular House/ Clan to get info updates about events, and whatever awesomeness that comes with that.

It could be a way to filter players into a more structured but yet open play. Easier to find a starting place in-game and home among all of those Houses and Clans. All the community groups out on the web from all factions could have their own in-game lobby or something, setting up and joining together into teams, lances.

Take me as an example, Im kinda a RFF lone wolf, still green as all hills and feel a bit lost, but hesitate a bit to bother joining yet another forum for finding a hard-core unit. I want to scout the terrain, get to know people more on the get-go by in-game of the alignment I see most fit. Narrowing it down, more focus, THEN I can think about integrating myself more with that particular factions community on the web.




Lets say, clicking on the CW button in-game will get up a list of options.

Example for the sake of it.

Join Faction/ House

-> Davion

-> Kurita

-> Marik

-> Steiner

-> FRR
-> Enter lobby
-> Enter representative community lobby (where the leaders and organisers can be reached through a chat room etc)
-> *in some way there could be a way to set up units,teams, lances here, with an opportunity to enter chat aswell and some kind of filter regarding you use team speak and such
-> Join random public FRR match (with people all over the web that align themself with the FRR, obviously)

????

I might have been thinking and babbling about too much, Im full of thoughts and ideas. And I have no idea for how the developers have laid out the structure of CW for now, how it works and what the future will bring.
But Im eager to see how it all plays out :)

Edited by Tordin, 11 December 2014 - 01:06 PM.


#175 Morang

    Member

  • PipPipPipPipPipPipPipPip
  • 1,259 posts
  • LocationHeart of Darkness

Posted 11 December 2014 - 01:29 PM

View PostKyone Akashi, on 11 December 2014 - 10:55 AM, said:

It seems they are also sticking to Enlisted ranks.

Please, please, someone tell them that nobody below NCO gets to pilot a Battlemech. You do not put mere Privates into command of multimillion c-bill combat vehicles, just like you don't put them into the cockpit of a modern F-22!


On a side note, I'm so tired myself of that crap going in most player-run Merc Corps as well. Private my @$$, my Mechwarrior avatar shouldn't be a private.

#176 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 11 December 2014 - 01:48 PM

Guy's, check out the Achievement description. They all talk about House Davion....

#177 Steele Rein

    Member

  • PipPip
  • The Bold
  • The Bold
  • 39 posts
  • LocationMotor City, USA

Posted 11 December 2014 - 01:48 PM

I just want to say how cool it is that PGI has dropped surprise patches delivering content early over the last few weeks. We're quick to b-yatch when you miss targets, and I wanted to take a moment to acknowledge the hard work that's gone in to delivering this early.

I'm sure there's going to be inevitable issues, but this restores a lot of PGI's credibility with me after all the missed dates.

Thank you PGI!

#178 Kyone Akashi

    Member

  • PipPipPipPipPipPipPipPip
  • The Blade
  • The Blade
  • 1,656 posts
  • LocationAlshain Military District

Posted 11 December 2014 - 02:14 PM

View PostMorang, on 11 December 2014 - 01:29 PM, said:

On a side note, I'm so tired myself of that crap going in most player-run Merc Corps as well. Private my @$$, my Mechwarrior avatar shouldn't be a private.
Ha! I noticed that as well - even in some Kuritan units!

*insert Asian Dad meme*

#179 Wesxander

    Member

  • PipPipPipPipPipPip
  • Field Marshal
  • Field Marshal
  • 319 posts

Posted 11 December 2014 - 07:04 PM

I like the CW but there is one thing that has to go. Dropship's firing on the assaulting team. The assault squad have hard enough time as is get past turrets and mechs to make run on the game ending generator. You go into one side you been working on and oh look dropship flying over head ruins you with strafe fire. The attackers don't get dropship attack support, so unless you can shoot down the dropships, thus destroying all the mechs inside one of the 12 dropships. It's insane to let them super strafe on attacking mechs. If you shoot it then the dropship should get return fire I was simply running for the team going for the generator and lost all my armor from one drop ship shooting. Then on top that got fresh enemy mech who had to do nothing to earn the kill.

#180 NextGame

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,071 posts
  • LocationHaggis Country

Posted 12 December 2014 - 03:24 AM

not enough drops happening, far too long wait times. 1 (!) game in 4 hours is not fun.

When you actually get a drop with a team on the other side it is fun though.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users