Biggest issue I see so far is balance on Boreal, with what I see as either one of two ways to fix it.
A: Alter the terrain so that you cannot shoot both gates at once from the same spot. They are too close together and it's super easy to cover them. This is extra unbalanced with IS attacking clan, due to weapon ranges.
B: Make a third way to get in, maybe a tunnel with turrets in it?
Minor gameplay suggestions -
a: Move the dropship landing zones out of the path you need to run to get to omega
b: slow down the dropship respawn times
c: lets us pick mechs after we know map and attack/defend. This random gameplay is really not cool. Picking mechs based on the drop is a key part of the battle. We shouldn't have t pick the most generic mc that works best for all situations.
d. IS 250 tons vs clan 240
e.let us see how many are in cue for a game. If I have a 6 man, I want to drop on a planet with 1-6 people waiting, not on one where there's already a 9 man trying t get a game.
f.fix the bug where it drop you in trial mechs and he one where it doesn't drop you in the one you picked
g.crash to desktop is through the roof for some players
h. update the game tips to include stuff about community warfare, such as "you can click on the group leader to add yourself to the group"
I. rail guns don't shoot flames
j. more objectives would be nice
k. defending dropships on boreal shouldn't be able to headshot you outside the base
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
l.allow faction grouping
m. ignore the whiners who are acting like it's super unfair and unplayable. It's pretty good, just needs a little work.
n. Make me a sandwich.