Something Needs To Be Done About Atlases
#281
Posted 05 December 2014 - 12:11 PM
#284
Posted 05 December 2014 - 12:14 PM
Water Bear, on 05 December 2014 - 11:26 AM, said:
I'm not totally sure that an autocannon dire whale can't out-DPS any Atlas build.
Winning in a brawl is about spreading damage and burst damage. DPS is not as relevant in brawling. Dire wolves can not torso twist the way an Atlas can.
#285
Posted 05 December 2014 - 12:15 PM
#286
Posted 05 December 2014 - 12:17 PM
Almond Brown, on 05 December 2014 - 10:11 AM, said:
Both 100t each (check)
Both 300XL capable (check)
Both have 614 HP each (check)
Both have equal Pod Space left after DHS, ES, FF (no check)
Atlas has a mere 4 pod slots left with its 300XL, DHS x 5, ES, FF upgrades.
The DW has 41 after exact same pre-weapon build. Even when the Atlas "sacrifices" FF, it has a mere 18 slots.
So yes Clan Tech makes a huge difference well before the time even comes to place any weapons. Which are also lighter and take less space btw.
While I don't disagree that the DWF is a better mech than the Atlas, you conveniently leave out a lot of the advantages an Atlas has. Including the ability to have ECM on a DDC and a STD340-360 engine which is much faster and more durable than the XL300 of a Dire. An Atlas also has a much better ability to spread damage through torso twisting because of the faster engine compared to the Dire.
#287
Posted 05 December 2014 - 12:21 PM
#288
Posted 05 December 2014 - 12:23 PM
pwnface, on 05 December 2014 - 12:21 PM, said:
Yep. Nearly any map has positions where a ranged combatant can set up to cover an approach for more than 300 meters. The Atlas might be able to win if it's within 300 meters without having taken any damage at all, but this is an absurd hypothetical and never happens in actual games.
#291
Posted 05 December 2014 - 12:26 PM
Lefty Lucy, on 04 December 2014 - 11:02 AM, said:
brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas.
Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.
Uh.... My NON ECM Atlas with No Depth perception says "BAH HUMBUG"
I use NONE of those weapons you have listed, No AC-20 and NO SRMs.
.
Ranged Weapons on an Atlas are not a Waste.
I only mount a couple LRM-5, I will let you guess the rest.
.
.
Edited by Odins Fist, 05 December 2014 - 12:28 PM.
#292
Posted 05 December 2014 - 12:32 PM
Ghost Badger, on 05 December 2014 - 12:25 PM, said:
I'm sorry this doesn't happen in YOUR games. It happens in other people's. They work hard to set it up.
If you're doing it in the solo queue you're relying on the rest of your team to win an 11 on 12 fight while you hide. Doable, but not fair to them, and not effective team play.
#293
Posted 05 December 2014 - 12:32 PM
Does not change the fact that the Atlas needs attention.
Apart from the DC-C (who needs just small tweaks) the rest of the line up seriously needs to be looked at.
Edited by Sarlic, 05 December 2014 - 12:33 PM.
#294
Posted 05 December 2014 - 12:34 PM
Ghost Badger, on 05 December 2014 - 12:25 PM, said:
I'm sorry this doesn't happen in YOUR games. It happens in other people's. They work hard to set it up.
Not if the Direwhale is paying any sort of attention, and can use his eyeballs and not just floating red doritos. And god help you trying to sneak up on anything in an Atlas (even with ECM) if the enemy has non-******** lights on comms with the Dire.
#295
#297
Posted 05 December 2014 - 12:37 PM
Peter2000, on 05 December 2014 - 12:34 PM, said:
Not if the Direwhale is paying any sort of attention, and can use his eyeballs and not just floating red doritos. And god help you trying to sneak up on anything in an Atlas (even with ECM) if the enemy has non-******** lights on comms with the Dire.
He has to be talking about solo queue, and probably low-elo solo queue, because I know my drop commanders would be f'ing pissed at me if I was like, "sorry guys, I can't fight, I'm trying to be ninja atlas."
And if we're doing an aggressive brawling strat we'd be using AC20/SRM victors anyways.
#298
Posted 05 December 2014 - 12:38 PM
#299
Posted 05 December 2014 - 12:39 PM
Sarlic, on 05 December 2014 - 12:32 PM, said:
Does not change the fact that the Atlas needs attention.
Apart from the DC-C (who needs just small tweaks) the rest of the line up seriously needs to be looked at.
Now that the game is lousy with ECM, the AS7-S is better than the DDC for almost all applications. It can mount 4xSRM6s with enough tubes to fire them all at once, standard AC/20, and medium lasers in the CT hardpoints; this leaves you free to torso twist and alpha while you use your enormous weaponless arms as shields.
I think this setup runs with an 86 point dumbfire alpha strike.
#300
Posted 05 December 2014 - 12:39 PM
Lefty Lucy, on 05 December 2014 - 12:32 PM, said:
If you're doing it in the solo queue you're relying on the rest of your team to win an 11 on 12 fight while you hide. Doable, but not fair to them, and not effective team play.
You're making a lot of assumptions there. I play mostly in the group queue...and to "set that situation up" doesn't involve a single Atlas going around the edge of the map while his team fights on the other side.
It involves splitting your group into two sections, and pushing from two directly at about a 15 second stagger. Get the enemy to turn, then hit the flank hard.
I'm not sure why people are having so much trouble believing that this is possible and that it works. *shrug*
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