Wolverines. New Pilot Looking For Build Advice
#1
Posted 05 December 2014 - 10:52 AM
I just bought my first mechs, and after a lengthy thread on which mech to buy first, I decided to go with the Wolverine! I had about 12m c-bills after my Cadet training and decision making to spend so I bought two chassis right off the bat! I got a WVR-7K and the WVR-6R. I'll save for the third while I am maxing out the exp on the other two. I want to use the Quirks to their best advantage as this makes most sense to my brain.
In the mean time, I am working on some builds. I really like SRM brawling, so I am concentrating on the 7k first. I think I've got a decent build that I am working towards, but could always use more advice.
WVR-7K
Right now, I cant afford the Arty and new SRM6packs yet, but even without it seems to be working well. This is what I am working towards however, unless there is something better.
As to the 6R, I am a little lost on, as I don't have much experience with ACs or I guess a Fore Support role? Might not have the experience, but I am willing to learn. Double AC/5s seems fun, maybe paired with an LRM of some kind. I did work this up as a test:
WVR-6R
Any comments, advice, and/or criticisms are muchly appreciated!
Thanks!
#2
Posted 05 December 2014 - 11:11 AM
My only suggestion would be to remove 1 JJ and some armor on the left arm, so that you can squeeze 1 more heat sink on the right torso, to run cooler. And you could move the JJ's into the side torsos to crit pad your SRM's.
http://mwo.smurfy-ne...18132c40b52092e
For the 6R, double AC/5 is the way to go, but you need a lot more ammo to feed them, at least 6 tons. I'd recommend something more like this for you:
http://mwo.smurfy-ne...9d040e0e0f2d9d5
However, if you are good at shielding the right arm, I'd ditch the SRM4, and add 1 more ton of AC ammo and 4 more JJ. This is how I run my 6R:
http://mwo.smurfy-ne...c1a11c9b3abbc61
With the fast fire rate of the AC/5 quirks, you can burn through all that ammo in a long match.
Edit: Added smurfy links.
Edited by Crotch RockIt, 05 December 2014 - 11:17 AM.
#3
Posted 05 December 2014 - 11:21 AM
Crotch RockIt, on 05 December 2014 - 11:11 AM, said:
What he said, except on the 6R if you're going with SRM's, change the SRM4 to 2 SRM2's (faster reload), and you can shave some armor off your legs and head to cram an extra ton of AC5 ammo in there (39pts on legs, 10 on head). 6 tons is bare minimum, I've burnt through 7 tons twice in 30 drops.
7K can be upgraded to endosteel + XL325 when you have the funds.
#4
Posted 05 December 2014 - 11:23 AM
For the 7K, the first thing you need do is save up for Endo-Steel, which you probably know already. I run my 7K exactly as you have it configured, but with an XL300. Your build for this one is about perfect. If you find yourself needing more tonnage, you can safely drop the legs to the high-30s or low-40s. No one legs Wolverines.
For the 6R, consider that 2x LRM5s saves you a ton (which you can use for more ammo), and they have a higher refire rate than the single LRM10. When you have the hardpoints, you should always take 2x LRM5 over 1x LRM10. This is a universal truth. Dual AC5s need at least 4 tons of ammo. Try running the 6R like this You really should drop the missiles period, for even more AC5 ammo.
side note: feel free to add me in game, if you want more advice on MWO.
Edited by Kevjack, 05 December 2014 - 11:24 AM.
#5
Posted 05 December 2014 - 11:25 AM
#6
Posted 05 December 2014 - 11:27 AM
http://mwo.smurfy-ne...7cd9dccc5d0e61e
Edited by MerryIguana, 05 December 2014 - 11:38 AM.
#7
Posted 05 December 2014 - 11:36 AM
#8
Posted 05 December 2014 - 11:41 AM
Firstly about armor. I prefer max armor if possible so i dont strip legs. Some teams in group play go with snipe tactic and go for legs. In ALL build's go 14 points on rear CT and 12 points on rear ST's and max front armor.
7K is pretty straight forward: http://mwo.smurfy-ne...2e144de8147f6ec
If you want 1 aditional ton of ammo or one additional DHS, just strip legs and LA.
6R is somewhat versatile.
You can go AC/SRM brawler with: http://mwo.smurfy-ne...2afb40610f308c4
This build lacks Artemis upgrade so you have to remember missile spread
Or you can go full dakka with: http://mwo.smurfy-ne...18683984b0c0cc6 This build is more of a fire support-brawler and you have to protect your RA really well.
Finaly you can go full on fire support with: http://mwo.smurfy-ne...5a79e6e4e4ce3b9
6K is all about lasers, especialy LRG pulses:
http://mwo.smurfy-ne...0126971d3399a83
You can see i use XL300 in all of the builds. You can use your XL275 and just add more DHS, ammo or JJ's. You will do absolutely fine. But i highly recommend that you buy XL300 in the future.
Edited by Zerandir, 05 December 2014 - 11:47 AM.
#9
Posted 05 December 2014 - 11:42 AM
The WVR-6R is a lot harder to build, due to a bit of hardpoint confusion it has going on. If you want to go with double-5s, then I'd really sink some weight into the ammo bins for it.
As a general rule, you can keep the legs on Wolverines maxed out by taking points from the empty "shield" arm, which you should be using to take hits until it falls off anyway. I also have found that 2 JJs is enough, though you can definitely mess around with some other things to add another JJ or two if you really want.
#10
Posted 05 December 2014 - 02:25 PM
#11
Posted 05 December 2014 - 02:54 PM
WOLVERINES!
#12
Posted 05 December 2014 - 03:09 PM
DONTOR, on 05 December 2014 - 02:25 PM, said:
Why would you do that and not take advantage of the LPL quirks? They're silly good, as shown here:
Actually, the 4 LPL is too hot and slow for me, I like 3 LPL and XL 325 better. 30 point alphas from 500+m all day.
#13
Posted 05 December 2014 - 03:56 PM
MerryIguana, on 05 December 2014 - 11:27 AM, said:
http://mwo.smurfy-ne...7cd9dccc5d0e61e
I like that! The only time I put in an XL engine is in lights. The rest I get killed too quickly. =]
#14
Posted 05 December 2014 - 04:02 PM
I personally run my 6k with 2 LPL in the arm for some range (harassing) and an SRM6 for brawling, it's been working really well for me for the last few days.
#15
Posted 05 December 2014 - 04:03 PM
Zerandir, on 05 December 2014 - 11:41 AM, said:
Firstly about armor. I prefer max armor if possible so i dont strip legs. Some teams in group play go with snipe tactic and go for legs. In ALL build's go 14 points on rear CT and 12 points on rear ST's and max front armor.
7K is pretty straight forward: http://mwo.smurfy-ne...2e144de8147f6ec
If you want 1 aditional ton of ammo or one additional DHS, just strip legs and LA.
6R is somewhat versatile.
You can go AC/SRM brawler with: http://mwo.smurfy-ne...2afb40610f308c4
This build lacks Artemis upgrade so you have to remember missile spread
Or you can go full dakka with: http://mwo.smurfy-ne...18683984b0c0cc6 This build is more of a fire support-brawler and you have to protect your RA really well.
Finaly you can go full on fire support with: http://mwo.smurfy-ne...5a79e6e4e4ce3b9
6K is all about lasers, especialy LRG pulses:
http://mwo.smurfy-ne...0126971d3399a83
You can see i use XL300 in all of the builds. You can use your XL275 and just add more DHS, ammo or JJ's. You will do absolutely fine. But i highly recommend that you buy XL300 in the future.
The only mod I would make is on your fire support. I like what you have done, but personal preference is to install CASE and another half ton of ammo, by swapping out the LRM10 for two more LRM5 Well done on your builds!
#16
Posted 05 December 2014 - 05:17 PM
Something to look forward too!
I'm having fun with my 7k so far. Almost enough saved to upgrade to Arty and 3 new 6packs. Cant wait!
Had my best 7k run so far, 1 kill, 8 assists, and 501 points of damage! Wish I knew how to take screenshots...
#17
Posted 05 December 2014 - 06:38 PM
Big Tin Man, on 05 December 2014 - 03:09 PM, said:
Why would you do that and not take advantage of the LPL quirks? They're silly good, as shown here:
Actually, the 4 LPL is too hot and slow for me, I like 3 LPL and XL 325 better. 30 point alphas from 500+m all day.
^ My name is InspectorG and i approve this message.
#18
Posted 05 December 2014 - 07:03 PM
Press 'print' on your keyboard to save a screenshot.
they will be saved in your game directory under USER/Screenshots
Wubverine rulez! :-)
Edited by J0N3S, 05 December 2014 - 07:05 PM.
#19
Posted 05 December 2014 - 08:52 PM
#20
Posted 06 December 2014 - 12:13 PM
Extra LPLs don't do it for me.
Edited by Kevjack, 06 December 2014 - 12:13 PM.
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