8100d 5p4tt3r, on 06 December 2014 - 12:52 AM, said:
Dear PGI -
There is no pleasure in constantly winning nor constantly losing.
Where are the stats on games ending with 12/0, 12/1, 12/2. 12/3 Kills?
I know I'm not the only one tired of getting thrown into seriously lop sided matches.
And, before any "geniuses" comment with their low IQ quips, e.g, "LTP, u suck or tldr, etc* (Sorry that your attention span is so short.)
I know how to play, Thank you. I've probably been playing longer than you have been alive.
Now, for those that can offer constructive opinions? I'd like to hear/discuss other view points.
As for game play:
I can hold my own and my stats reflect as such. I consider myself, maybe average at best (if even that.) I have no desire to play at a competition level. I just want to have fun with fellow pilots and not get "ELO'd" with stacked teams.
Matches ending 12-1/0 is not a balanced system.
Getting 10 out of 12 matches as losses is not a "fun" experience.
I have had great matches where tactics and team work do matter. I've also had matches where my team lost but it wasn't a complete slaughter and nonetheless a great learning experience.
I am also quite well aware that not every match is going to be a good fight or a great loss, even an easy victory. My point is that the poor matching of "ELO" as well as taking three 4 man, or a mix of PUG/4man against a 8+ man team has to stop.
Team building is quite essential to this game as no one person can carry a team for a win/loss.
When a match is 6, 0 and less than 5 minutes in... That is not a good sign. I lost count of how many times I was either the last or one of the last still alive in a match because I fought smart. (I was not hiding for the low IQ crowd.) A Clan Warrior does not hide. I respect well applied tactics, dumb luck and skilled pilots. I don't respect a system that is not balanced.
Playing a game should not be a persistent lesson in futility.
Those that want to play high level? Great! Set a queue just for them.
Those of us that want to play for fun? We are not bonus points for their C-bill/Exp and K/D ratio.
I'm probably over thinking this and I realize that I am just another number in the PGI player database. I know I can vote in not providing any more support for a genre that I have long been passionate about. Despite it's flaws, (except of course when Microsoft got involved.) the Mechwarrior/Battletech franchise was a loved and worthwhile focus of my time and money.
Dear PGI - Fix your matching system for we the players.
just gonna say if you find yourself losing consistently as bad as you have described. maybe you need to look at yourself and take responsibility for the part you play in this. lets take your post for example
There is no pleasure in constantly winning nor constantly losing. <- i agree constant steamrolls are not good, fun nor conducive for maintaining a player base
Where are the stats on games ending with 12/0, 12/1, 12/2. 12/3 Kills? <- statistically pgi has stated that this is the minority of games by far, don't remember the figure exactly but it was far less then 5% of all games and from my experience also quite rare. it may seem like most games end this way but its only because those games stick in your mind as a reminder of the complete and utter failure of your team. It means you (like most people) take it just a little personal when you get your face kicked in.
its not bad that this happens its only natural, how you react to it is what can be bad or good.
Playing a game should not be a persistent lesson in futility. <- i agree so don't make it one. our own stubbornness is usually what causes us the most frustration. but again it is natural to be so.
Those that want to play high level? Great! Set a queue just for them. <- i find its my own derpiness and my teams derpiness that leads to those bad games and sometimes you can do nothing and simply must roll with the punches as they say.
Those of us that want to play for fun? We are not bonus points for their C-bill/Exp and K/D ratio. <- taking it too personally my friend, some 0's and 1's that reside on some hard drive in a server room in canada are just that. little electrical bits on a hard drive platter spinning on an axis that's spinning on the earths axis rotating around a celestial object that is a pin-head in the universe they are insignificant. how we interpret those bits as is what will affect us and our perceptions.
I accept this may just be a rage post but it is also an outward reflection of the frustration you feel when you get stomped and the lack of satisfaction from a steamroll win.
but it sounds to me like your having a string of rotten games, which does happen. The MM is not perfect but it is far better then what i have seen in the past. sometimes the MM cannot give you a "fair" match that is simply the nature of online games. how many times in CS have you won effortlessly? how many times in CS could you just swear the enemy team had some kind of aim-bot or wall-hack?
The games you played where you got stomped the worst tend to stick, it is the brains natural way of preventing you from repeating the same mistakes. we remember best what things we felt the most emotions. even if you don't know why you lost you know on some level that you lost because you were unprepared for the opposition and they outclassed you to the point where you felt as tho you were powerless. hence frustration, a problem with no obvious solution is always a source of stress.
if you find yourself in losing streaks consistently i can tell you that a negative frame of mind will perpetuate it. a kind of self fulfilling prophesy as your anger and frustration build loss after loss your performance will continue to suffer, your regard for your teammates will fall. you will find yourself simply getting angrier and angrier.
the solution to constantly losing however is a surprisingly simple one. as with most problems it starts within. you cannot expect a cold calculating machine like the MM to give you what you want. you must take it for yourself.
if you see your team doing overly well (the enemy is 4 mechs down and you haven't even arrived at the party) then just derp around and make a disco show at least the enemy wont feel like everyone on your team is out for their heads.
if you find yourself losing consistently then you need to break the cycle. first try dropping in a different weight class as you have an ELO for each one. so when your doing really well with a particular heavy (cat 3d cough cough) and you drop in your dragons only to find yourself getting face stomped, its probably because your heavy ELO has been driven to the point where a dragon simply cannot compete.
secondly if you want to continue winning even when you play mechs that cant compete properly. you need to take it upon yourself to learn the art of commanding the team. that means learning how to both command with the battlemap and without. both methods are needed depending on what will work with your team.
some pilots dont like being told where to move by a little map marker and so that will not do (personally i find the battlemap orders cumbersome and slow) so learn to call out squares. learn to instruct your team into formations for pushes and defensive firing lines.
google around and find good strategies for all the maps. memorize the spawn locations and what mechs get spawned there. be that ******* that orders your team to dog-pile that lone lance of assaults on tourmaline or caustic. that alone will lead to a ROFL stomp most games.
take advantage of the pre-game timer, tell your team to not hit ready right away so you can get a few words in and know what your working with before the match starts.
look at your team composition and make quick decisions as to whether or not you should hold or push. ask your team mates how many are snipers/brawlers/lrm boast est. a fast way to do this is "can you guys just list what your mech does real fast for me plx" and you should get feedback like "lrm boat" "brawler" "sniper" "fast med" "srm boat" "laser master" est.
whatever the case you must prepare yourself by learning some good strats, and knowing how to use your team and deciding quickly what plan to take. this is sizing up the situation.
learn to work with people. don't use all caps. use inclusive words like "we" "us" "your lance" people don't like to be barked at so learn the best way to get most people to simply go along with your plan like "guys i got a good plan so lets kick their ass"
getting your team to go along with your plan is an art all unto itself and can only be learned by trying and doing. and not giving up when people tell you to "**** off" "i don't take orders so STFU". dont respond to these things with caps, anger or barking. rather if even one person on your team says "rgr lets scrap these newbs" just keep commanding and lead your team to victory.
most ROFL stomps (12-0) are because one team has no plan, no coord and no commander while the enemy has someone that is coord the team, is giving them a plan and is coord them to crush the enemy. so if your team is the one losing all the time and you want to change that then you need to be that factor that changes the odds because you cant depend on your team to lead you rather your team depends on you to lead them.